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Commit 3b63a5b
fix(examples): redesign custom-normals-shade edge overlay as amber drafting lines
The by-angle can's sharp_edge overlay was cyan at emission 1.0 and read as a
glow halo, not a drawing of the data. It is now a thinner tube (radius
0.0026 -> 0.0019) in warm amber ink at emission 0.25, legible on the shadow
side without blooming. The edges it traces are still read back from the
mesh's sharp_edge attribute. Render path only; checks unchanged.
Evidence (live runs, local):
- E:/Blender-Developer-Tools/.scratch/blender-5.2.1-windows-x64/blender.exe
(Blender 5.2.1 LTS): check-only exit 0; render framing fill x=0.797
y=0.750, margins l=0.116 r=0.088 b=0.122 t=0.128; aq_ok (materials n=3,
edge90 0.086).
- E:/Blender-Developer-Tools/.scratch/blender-4.5.11-windows-x64/blender.exe
(Blender 4.5.11 LTS): check-only exit 0.
- Contact sheet: candidate luma 0.275 / stage 0.227 / warmth +0.084 /
sat 0.192 against armature-bend 0.243/0.192/-0.144/0.237, damped-track-aim
0.237/0.218/+0.105/0.178, and bmesh-gear 0.236/0.177/+0.303/0.250.
- Asset sheet (docs/gallery/asset-sheets/custom-normals-shade.webp): model
unchanged; the can holds its place in the reference lineup.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>1 parent 0216ae8 commit 3b63a5b
8 files changed
Lines changed: 12 additions & 9 deletions
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- docs/gallery
- asset-sheets
- assets
- contact-sheets
- examples
- custom-normals-shade
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