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Commit 731c5a3
fix(showcase): make the water-trough water read as liquid and rust its iron
The water was a flat teal panel. Larger ripples (noise scale 22 to 7)
under a stronger bump (0.08 to 0.30) at roughness 0.03 catch the key as
glints, and the render path enables EEVEE screen-space raytracing (4.2+)
so the staves mirror in the surface. The iron gets vertically stretched
rust runs that dull its metallic response. No geometry or budget change.
A lower camera to show the hull straps was tried and rejected (the water
dropped out of view); the hero camera is unchanged.
Evidence (live, local .scratch binaries):
- Blender 5.2.1 LTS and 4.5.11 LTS: default exit 0; --skip-decimate 9,
--stray-vert 15, --lift-z 16, --short-legs 16, --box-ends 17,
--float-strap 18, --narrow-hull 19, --open-ends 18, --slab-ends 20 on both.
- --output passes framing on both (fill y 0.794).
- Contact sheet: luma 0.181 / stage 0.179 / warmth +0.049 / sat 0.138.
- Asset sheet: not the least-designed object in the lineup.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>1 parent c5952b8 commit 731c5a3
6 files changed
Lines changed: 42 additions & 5 deletions
File tree
- docs/gallery
- asset-sheets
- assets
- contact-sheets
- showcase/water-trough
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