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Commit 810d88f
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fix(showcase): anvil quality pass, forged body instead of stacked boxes
The anvil read as boxes glued in a stack (a sharp slab, a step block and a
cone horn on a stem), foreshortened end-on on an orange toy bucket, with a
block-on-a-stick hammer beside it.
- Waist spreads to 0.54 of the face length (was 0.22) on a softer upper
flare over seven rings, so the body carries the face.
- Slab, table and foot chamfered; hole mouths stay sharp.
- Horn grows from the table, top continuous, belly sweeping down (six
rings, fewer than the waist's seven so waist_reach still finds it).
- Staves weathered oak; hammer lofted with face, eye and peen blade on an
oval waisted handle; hero turns the stand to 30 deg to show the profile.
3052 -> 3148 tris, 854 -> 902 metal faces, collider 134 -> 126, all in
band; body 0.621 x 0.180, waist reach 0.8572 unchanged. Same on 5.2.1,
5.1.2 and 4.5.11 (4.5 render too); falsifiers match the pre-change run
exactly (9, 15, 16, 16, 17, 18, 19). Contact-sheet luma 0.2095; asset
sheet regenerated. Link gate: 122 pages, 0 failures.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
<pclass="teaches">A procedural blacksmith anvil on a timber stump through UVs, bake, LOD, collider, and Unity glTF, asserting recomputed budgets rather than an API contract.</p>
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<pclass="witnesses"><spanclass="tag">witnesses</span> Recomputed: 3052 tris, two materials with 1040 wood and 854 metal faces, UVs in 0..1 with zero AABB overlap, outer AABB 0.621×0.414×0.489 m, LOD ratios in band, convex collider 134 tris, hygiene 0, 16 grounded staves, hoop bite 0.003 m, foot-on-head gap 0.003 m, waist corner reach 0.8572, non-empty glTF. --skip-decimate exits 9; --stray-vert 15; --lift-z/--short-staves 16; --float-anvil 17; --round-band 18; --round-waist 19.</p>
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<pclass="witnesses"><spanclass="tag">witnesses</span> Recomputed: 3148 tris, two materials with 1040 wood and 902 metal faces, UVs in 0..1 with zero AABB overlap, outer AABB 0.621×0.414×0.489 m, LOD ratios in band, convex collider 126 tris, hygiene 0, 16 grounded staves, hoop bite 0.003 m, foot-on-head gap 0.003 m, waist corner reach 0.8572, non-empty glTF. --skip-decimate exits 9; --stray-vert 15; --lift-z/--short-staves 16; --float-anvil 17; --round-band 18; --round-waist 19.</p>
Copy file name to clipboardExpand all lines: showcase/gallery.json
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"category": "village",
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"teaches": "A procedural blacksmith anvil on a timber stump through UVs, bake, LOD, collider, and Unity glTF, asserting recomputed budgets rather than an API contract.",
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"alt": "A forged-steel anvil with a hammer-polished face and a flared, squared waist on a hooped timber stump, a cross-peen hammer on the floor and forge light on its flank.",
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"witnessesFix": "Recomputed: 3052 tris, two materials with 1040 wood and 854 metal faces, UVs in 0..1 with zero AABB overlap, outer AABB 0.621×0.414×0.489 m, LOD ratios in band, convex collider 134 tris, hygiene 0, 16 grounded staves, hoop bite 0.003 m, foot-on-head gap 0.003 m, waist corner reach 0.8572, non-empty glTF. --skip-decimate exits 9; --stray-vert 15; --lift-z/--short-staves 16; --float-anvil 17; --round-band 18; --round-waist 19.",
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"witnessesFix": "Recomputed: 3148 tris, two materials with 1040 wood and 902 metal faces, UVs in 0..1 with zero AABB overlap, outer AABB 0.621×0.414×0.489 m, LOD ratios in band, convex collider 126 tris, hygiene 0, 16 grounded staves, hoop bite 0.003 m, foot-on-head gap 0.003 m, waist corner reach 0.8572, non-empty glTF. --skip-decimate exits 9; --stray-vert 15; --lift-z/--short-staves 16; --float-anvil 17; --round-band 18; --round-waist 19.",
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