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<aclass="card-media" href="terrain-scatter/" aria-label="terrain-scatter example detail page">
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<imgsrc="assets/terrain-scatter-hero.webp" alt="terrain-scatter — A Geometry Nodes hill tile with masonry scatter through UVs, bake, LOD, collider, and Unity glTF, asserting recomputed budgets rather than an API contract." loading="lazy" decoding="async" />
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<imgsrc="assets/terrain-scatter-hero.webp" alt="terrain-scatter — A Geometry Nodes hill tile with seated icosphere scatter through UVs, bake, LOD, collider, and Unity glTF, asserting recomputed budgets rather than an API…" loading="lazy" decoding="async" />
<pclass="teaches">A Geometry Nodes hill tile with masonry scatter through UVs, bake, LOD, collider, and Unity glTF, asserting recomputed budgets rather than an API contract.</p>
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<pclass="witnesses"><spanclass="tag">witnesses</span> Recomputed: 1194 tris, two materials with 486 stone faces, UVs in 0..1 with zero AABB overlap, outer AABB 1.800×1.800×0.655 m, LOD ratios in band, convex collider 52 tris, non-empty glTF. --skip-decimate exits 9 on the LOD1 ratio budget.</p>
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<pclass="teaches">A Geometry Nodes hill tile with seated icosphere scatter through UVs, bake, LOD, collider, and Unity glTF, asserting recomputed budgets rather than an API contract.</p>
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<pclass="witnesses"><spanclass="tag">witnesses</span> Recomputed: 1758 tris, two materials with 720 stone faces, UVs in 0..1 with zero AABB overlap, outer AABB 1.800×1.800×0.552 m, grounded zmin, 9 stones of ≥80 faces seated on sampled dirt Z (offset −35 mm, floor zmin 0.113 m), LOD ratios in band, convex collider 81 tris, hygiene zero, non-empty glTF. --skip-decimate exits 9; --stray-vert 15; --lift-z 16; --poke-rock 17; --float-rocks 18; --box-rocks 19.</p>
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<aclass="card-link" href="terrain-scatter/">View example <spanaria-hidden="true">→</span></a>
<aclass="card-media" href="park-bench/" aria-label="park-bench example detail page">
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<imgsrc="assets/park-bench-hero.webp" alt="park-bench — A procedural wrought-iron park bench through UVs, bake, LOD, collider, and Unity glTF, asserting recomputed budgets rather than an API contract." loading="lazy" decoding="async" />
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<imgsrc="assets/park-bench-hero.webp" alt="park-bench — A procedural wrought-iron park bench with tangent tube scroll feet through UVs, bake, LOD, collider, and Unity glTF, asserting recomputed budgets rather than…" loading="lazy" decoding="async" />
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</a>
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<divclass="card-body">
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<h2><ahref="park-bench/">park-bench</a></h2>
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<pclass="teaches">A procedural wrought-iron park bench through UVs, bake, LOD, collider, and Unity glTF, asserting recomputed budgets rather than an API contract.</p>
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<pclass="witnesses"><spanclass="tag">witnesses</span> Recomputed: 2100 tris, two materials with 510 metal faces, UVs in 0..1 with zero AABB overlap, outer AABB 1.080×0.566×0.853 m, LOD ratios in band (5.2 COLLAPSE more aggressive on LOD2), convex collider 106 tris, non-empty glTF. --skip-decimate exits 9 on the LOD1 ratio budget.</p>
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<pclass="teaches">A procedural wrought-iron park bench with tangent tube scroll feet through UVs, bake, LOD, collider, and Unity glTF, asserting recomputed budgets rather than an API contract.</p>
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<pclass="witnesses"><spanclass="tag">witnesses</span> Recomputed: 2520 tris, two materials with 540 metal and 756 wood faces, UVs in 0..1 with zero AABB overlap, outer AABB 1.295×0.632×0.884 m, grounded zmin, 4 named toes, stretcher gap 1.2 mm, slat gap 0.3 mm, seat span 1.272 m, LOD ratios in band, convex collider 82 tris, hygiene zero, non-empty glTF. --skip-decimate exits 9; --stray-vert 15; --lift-z/--short-feet 16; --float-stretcher 17; --gap-slats 18; --narrow-seat 19.</p>
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<aclass="card-link" href="park-bench/">View example <spanaria-hidden="true">→</span></a>
Copy file name to clipboardExpand all lines: showcase/gallery.json
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{
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"name": "terrain-scatter",
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"dir": "showcase/terrain-scatter",
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"teaches": "A Geometry Nodes hill tile with masonry scatter through UVs, bake, LOD, collider, and Unity glTF, asserting recomputed budgets rather than an API contract.",
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"witnessesFix": "Recomputed: 1194 tris, two materials with 486 stone faces, UVs in 0..1 with zero AABB overlap, outer AABB 1.800×1.800×0.655 m, LOD ratios in band, convex collider 52 tris, non-empty glTF. --skip-decimate exits 9 on the LOD1 ratio budget.",
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"teaches": "A Geometry Nodes hill tile with seated icosphere scatter through UVs, bake, LOD, collider, and Unity glTF, asserting recomputed budgets rather than an API contract.",
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"witnessesFix": "Recomputed: 1758 tris, two materials with 720 stone faces, UVs in 0..1 with zero AABB overlap, outer AABB 1.800×1.800×0.552 m, grounded zmin, 9 stones of ≥80 faces seated on sampled dirt Z (offset −35 mm, floor zmin 0.113 m), LOD ratios in band, convex collider 81 tris, hygiene zero, non-empty glTF. --skip-decimate exits 9; --stray-vert 15; --lift-z 16; --poke-rock 17; --float-rocks 18; --box-rocks 19.",
"teaches": "A procedural wrought-iron park bench through UVs, bake, LOD, collider, and Unity glTF, asserting recomputed budgets rather than an API contract.",
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"witnessesFix": "Recomputed: 2100 tris, two materials with 510 metal faces, UVs in 0..1 with zero AABB overlap, outer AABB 1.080×0.566×0.853 m, LOD ratios in band (5.2 COLLAPSE more aggressive on LOD2), convex collider 106 tris, non-empty glTF. --skip-decimate exits 9 on the LOD1 ratio budget.",
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"teaches": "A procedural wrought-iron park bench with tangent tube scroll feet through UVs, bake, LOD, collider, and Unity glTF, asserting recomputed budgets rather than an API contract.",
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"witnessesFix": "Recomputed: 2520 tris, two materials with 540 metal and 756 wood faces, UVs in 0..1 with zero AABB overlap, outer AABB 1.295×0.632×0.884 m, grounded zmin, 4 named toes, stretcher gap 1.2 mm, slat gap 0.3 mm, seat span 1.272 m, LOD ratios in band, convex collider 82 tris, hygiene zero, non-empty glTF. --skip-decimate exits 9; --stray-vert 15; --lift-z/--short-feet 16; --float-stretcher 17; --gap-slats 18; --narrow-seat 19.",
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