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feat(showcase): add hover-bike (vehicles)
The second piece in the vehicles category: a sci-fi hover bike parked on its landing skids. A sculpted fuselage lofted from superellipse sections (teal livery with twin pearl stripes over a shoulder parting line, dark composite belly, parting groove and three panel seams, a tank hump and a tail cowl) runs as a neck into each of two ducted fans 1.60 m apart. Intake grilles, tail vents, a crown vent and gunmetal cooling fins sit on the closed-form surface along its normal. A stitched, pleated saddle is draped over the crown. Cockpit: a riser in a pleated boot, top clamp, clip-on bars with ribbed grips, bar-end weights, lever perches and levers, an instrument cluster with an emissive screen, a smoked flyscreen and a headlight pod (housing, lamp, glass lens). Two exhaust nozzles with glowing cores leave the tail over the rear fan. Each fan: an airfoil- section shroud with an accent band and a marker light, a motor can on four canted stator vanes, a rotor hub, spinner and seven twisted, lofted blades wrapped onto their own cylinders (the rotors are handed). Booms with flanges, cross tubes and foot pegs; two skids on four struts. Nine materials: livery, composite, gunmetal, rubber, leather, light, glass, anodised, carbon. Blender: E:\Blender-Developer-Tools\.scratch\5.2\blender-5.2.1-windows-x64\blender.exe reports "Blender 5.2.1 LTS". 4.5 LTS and 5.1 are left to CI (not run locally). Recomputed budgets (5.2.1): - 44500 tris (band 43700-45300); LOD1 0.5000, LOD2 0.2200 - 9 materials: livery 3598, composite 5924, gunmetal 3970, rubber 1500, leather 2428, light 636, glass 656, anodised 3840, carbon 1484 faces - UVs in 0..1, overlap 0; AABB 2.2355 x 0.6598 x 1.0556 m, zmin 0 - collider 2172 tris (ceiling 2280); bake FINISHED; glTF 3392404 B - hygiene all 0, zero coplanar cross-shell pairs (the handlebar halves start 20 mm either side of the centreline so their end caps do not share the y = 0 plane) - both skids' lowest vertices at 0.00000 - fans: hubs and cans 0.001 mm off the shroud axes, shrouds level, pitch 1.60000 m; tip clearance 9.8 mm both fans (band 6-14 mm, ray from the axis to the inner wall); 7 + 7 blades, worst gap error 0.0001 deg - fuselage mirror deviation 0.000 mm (eps 0.5), 1.0330 x 0.3440 m, saddle top 0.8522 m - mass centre 0.2599 m inside the skids' contact polygon (149.4 kg, floor 0.200); one connected assembly, 102 shells - two default runs print identical measurements Falsifiers (flag -> measured -> exit): - --skip-decimate -> LOD1 ratio 1.0000 -> 9 - --stray-vert -> loose_v 1 -> 15 - --lift-z -> zmin 0.05000 -> 16 - --float-skid -> left skid zmin 0.00400 -> 16 - --offset-hub -> rear rotor 0.00250 m off the shroud axis -> 17 - --long-blades -> rear tip clearance -0.0022 m -> 18 - --odd-hull -> mirror deviation 0.00800 m -> 19 - --skew-blade -> worst gap error 4.000 deg -> 20 - --narrow-skids -> stance margin 0.1499 m -> 21 - --pop-lens -> 2 components -> 22 Envelope and tris unchanged under every falsifier; every earlier budget green. --offset-hub first also moved the blade gaps 0.80 deg (spacing was read about the shroud axis); spacing is now read about the rotor's own hub, and the shifted rotor fails coaxiality alone (clearance 7.3 mm, in band). Render: render_hero.py wrote hero and preview. Framing fill x 0.737, y 0.850, margins >= 0.028. Asset-quality floors pass (edge90 0.046); a violation remaps to exit 23. Asset sheet (docs/gallery/asset-sheets/hover-bike.webp): not the least- designed object in the lineup; the hydrant is plainer. It reads at once as a hover bike: saddle, bars, two ducted fans with spinners and blades, nozzles, skids. Weak points: the skids and booms are plain tubes, and the riser and clamp are blocky next to the fuselage. Contact sheet: luma 0.2408 against calibration 0.2369-0.2428 (in band). Stage 0.2180 against 0.1919-0.2517 (in band). Wedge warmth -0.0772 against -0.1440/+0.1052/+0.0921 (inside the spread; the brightest lower- half pixels are teal shroud highlights, the wall pool itself is warm). Saturation 0.2387 against 0.1525-0.2367 (slightly above: teal livery). Thumbnail legibility good. The first draft measured luma 0.268; relit by lowering the key, fill and wedge. Also updated: README, CLAUDE.md and ROADMAP counts and entries, the asset_sheet.py SELECT row, catalog.json, plugin.json and the regenerated gallery. build_gallery, check_site_links (99 pages, 0 failures), check_falsifier_targets, check_exit_code_readme, check_engine_id and check_gallery_images all pass. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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‎.cursor-plugin/plugin.json‎

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"showcase/quad-drone",
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"showcase/soccer-goal",
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"showcase/fallen-log",
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"showcase/office-chair"
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"showcase/office-chair",
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"showcase/hover-bike"
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]
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}

‎CLAUDE.md‎

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templates/<template-name>/ - Starter projects, 3 total
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snippets/<snippet-name>.py - Standalone code patterns, 27 total
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examples/<name>/ - Runnable smoke-gated examples, 60 total (+ gallery.json)
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showcase/<name>/ - Budget-conformance props, 43 pieces, each with a gallery `category` (sibling of examples/; see showcase/README.md § Categories)
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showcase/<name>/ - Budget-conformance props, 44 pieces, each with a gallery `category` (sibling of examples/; see showcase/README.md § Categories)
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scripts/build_gallery.py - Regenerates docs/gallery/ from examples/gallery.json + showcase/gallery.json
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scripts/site/ - Vendored landing-page build (Jinja2); tokens.css is the shared palette
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tests/check_site_links.py - Internal link/anchor/alt gate over the built site (docs/)

‎README.md‎

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</p>
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<p align="center">
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<strong>16 skills</strong> &nbsp;&bull;&nbsp; <strong>9 rules</strong> &nbsp;&bull;&nbsp; <strong>3 templates</strong> &nbsp;&bull;&nbsp; <strong>27 snippets</strong> &nbsp;&bull;&nbsp; <strong>60 examples</strong> &nbsp;&bull;&nbsp; <strong>43 showcase pieces</strong>
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<strong>16 skills</strong> &nbsp;&bull;&nbsp; <strong>9 rules</strong> &nbsp;&bull;&nbsp; <strong>3 templates</strong> &nbsp;&bull;&nbsp; <strong>27 snippets</strong> &nbsp;&bull;&nbsp; <strong>60 examples</strong> &nbsp;&bull;&nbsp; <strong>44 showcase pieces</strong>
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## Overview
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This repository ships **16 skills, 9 rules, 3 templates, 27 snippets, 60 examples, and 43 showcase pieces** for Blender Python development targeting Blender 5.2 LTS (current stable) with Blender 4.5 LTS fallback support. Blender 5.1 is prior stable.
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This repository ships **16 skills, 9 rules, 3 templates, 27 snippets, 60 examples, and 44 showcase pieces** for Blender Python development targeting Blender 5.2 LTS (current stable) with Blender 4.5 LTS fallback support. Blender 5.1 is prior stable.
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The content is consumed by AI coding agents reading these files directly from a checkout — **there is no MCP server in this repository, and none is required**. Cursor applies `rules/*.mdc` automatically wherever their scope globs match and takes skills by name in chat; Claude Code reads `skills/` and `rules/` from the project workspace, or from this repo kept as a referenced checkout. Any agent that can read files in a workspace can use it the same way. There is no build step for the content — edit the Markdown and Python files directly.
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Budget-conformance props. Not examples. Conventions: [`showcase/README.md`](showcase/README.md).
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<details>
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<summary><strong>43 showcase pieces</strong> — click to expand the preview grid</summary>
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<summary><strong>44 showcase pieces</strong> — click to expand the preview grid</summary>
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<a href="showcase/shipping-crate/"><img src="showcase/shipping-crate/preview.webp" width="24%" alt="Shipping crate: a wooden slat crate stencilled PORT ROYAL and NO 17, with iron corner brackets and an end handle, on a dark studio floor, warm wedge on the back wall" /></a>
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<a href="showcase/soccer-goal/"><img src="showcase/soccer-goal/preview.webp" width="24%" alt="Soccer goal: a white 5 by 2 m youth goal with sloped rear supports and a sagging diamond-mesh net edged in red rope, on a turf patch with a painted goal line, on a dark studio floor" /></a>
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<a href="showcase/fallen-log/"><img src="showcase/fallen-log/preview.webp" width="24%" alt="Fallen log: a mossy log settled into a soil mound, its dark furrowed bark peeled in patches, a hollow ringed butt, tiers of shelf fungi, toadstools, ferns and fallen leaves, on a dark studio floor" /></a>
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<a href="showcase/office-chair/"><img src="showcase/office-chair/preview.webp" width="24%" alt="Office chair: a tangerine-upholstered mesh-back task chair with a headrest, T-arms, a chrome gas lift and a polished five-star base on twin-wheel casters, on a dark studio floor" /></a>
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<a href="showcase/hover-bike/"><img src="showcase/hover-bike/preview.webp" width="24%" alt="Hover bike: a teal sci-fi speeder with pearl racing stripes, a stitched black saddle, clip-on bars and two ducted fans with orange spinners, parked on landing skids, on a dark studio floor" /></a>
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</p>
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[`shipping-crate`](showcase/shipping-crate/) — procedural crate through UVs, bake, LOD, collider, and Unity glTF, asserting recomputed budgets. Falsifier `--skip-decimate` exits 9.
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[`office-chair`](showcase/office-chair/) — the second `household` piece: procedural ergonomic task chair (polished aluminium five-star base with ribbed spokes and five swivelled twin-wheel casters, a chrome gas lift in a telescoping cover under a tilt mechanism with knob and levers, a contoured upholstered seat with a piped welt, a reclined mesh back with a lumbar pad and headrest on an aluminium spine, height-adjustable T-arms), whose ten wheels on the floor, five-star spacing with plumb swivel stems on one circle, gas-lift column coaxial with hub and socket, mirrored level armrests with seat height and mass centre inside the caster contact hull, and single connected assembly are recomputed from the mesh, through the same pipeline. Falsifiers `--float-caster` exits 16, `--skew-spoke` 17, `--offset-column` 18, `--uneven-arms` 19, `--loose-wheel` 20.
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[`hover-bike`](showcase/hover-bike/) — the second `vehicles` piece: procedural sci-fi hover bike (a sculpted two-tone fuselage with panel seams, intake grilles, tail vents and cooling fins, a stitched pleated saddle, clip-on bars with grips, levers and an emissive instrument cluster, a flyscreen and headlight pod, two glowing exhaust nozzles, two ducted fans with canted stator vanes and handed seven-blade rotors, booms with foot pegs, and two landing skids on struts), whose skids on the floor, rotor hubs coaxial with their shrouds, blade-tip clearance to the shroud wall, mirror-symmetric fuselage with seat height, equal blade spacing, mass centre inside the skids' contact polygon and single connected assembly are recomputed from the mesh, through the same pipeline. Falsifiers `--float-skid` exits 16, `--offset-hub` 17, `--long-blades` 18, `--odd-hull` 19, `--skew-blade` 20, `--narrow-skids` 21, `--pop-lens` 22.
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## Examples

‎ROADMAP.md‎

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- **Sports:** ~~basketball hoop (pole, backboard, rim, hung net)~~ **SHIPPED** as `showcase/basketball-hoop/` — gooseneck pole on a bolted anchor plate, braced framed board with painted square, regulation rim, twelve-loop net hung on the rim hooks; `--drop-net` exits 18 on the loops threaded through the hooks while the envelope holds, `--tilt-rim` 19 on rim height/size/level, `--skip-decimate` 9 on the LOD1 ratio band; ~~soccer goal (tube frame, netting)~~ **SHIPPED** as `showcase/soccer-goal/` — 5 × 2 m youth goal, oval extrusion mitred and welded at the corners, cast brackets, foot connectors and hubs, sloped supports and a staked steel ground frame, sagging diamond-mesh net on a red head rope through 53 clips, turf patch with a goal line; `--float-bar` exits 16 on every ground bar bedded in the turf, `--short-support` 17 on the supports seated in their sockets, `--unclip-net` 18 on the head rope through every clip, `--wide-mouth` 19 on the clear mouth size, `--taut-net` 20 on the back panel's sag, while the envelope holds; tennis net on posts, weight rack with plates and dumbbells; alternates bowling pins and ball, skateboard
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- **Nature:** ~~pine tree (trunk, tiered branch whorls)~~ **SHIPPED** as `showcase/pine-tree/` — buttressed trunk with surface roots, ten seeded whorls of limbs seated in the bark, faceted needled shoots, dead stubs and cones; `--float-branches` exits 17 on the branch seat, `--lean-crown` 19 on trunk plumb, `--bunch-whorls` 20 on whorl spacing, while the envelope holds; boulder cluster, ~~fallen log with fungus~~ **SHIPPED** as `showcase/fallen-log/` — furrowed log on a bowed axis with peeled, galleried sapwood, a hollow saw-cut butt, a splintered top, broken stubs, moss cushions, three tiers of bracket fungi, and a soil mound with toadstools, ferns and fallen leaves; `--hump-ground` exits 17 on the log bedded along its length, `--float-fungi` 18 on the brackets rooted in the bark, `--tilt-ground` 19 on the mass centre over the contact patch, `--sunny-moss` 20 on moss facing up or into the shade, `--float-litter` 21 on the ground cover rooted in the soil, while the envelope holds; tree stump with mushrooms; alternates flowering shrub, cattail reeds
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- **Household:** ~~articulated desk lamp~~ **SHIPPED** as `showcase/desk-lamp/` — stepped cast base, parallelogram arm sections pinned through knuckle bosses, three springs hung on cross bars, domed shade with reflector, lamp, flex and plugged cable; `--offset-pin` exits 17 on the pins coaxial with their eyes, `--unhook-spring` 18 on the spring ends seated on their bars, `--hollow-base` 19 on the mass centre over the base footprint, while the envelope holds; ~~office chair (five-star base, casters)~~ **SHIPPED** as `showcase/office-chair/` — polished five-star base with ribbed spokes and swivelled twin-wheel casters, chrome gas lift in a telescoping cover, tilt mechanism with knob and levers, contoured seat with a piped welt, reclined mesh back with lumbar pad and headrest on an aluminium spine, height-adjustable T-arms; `--float-caster` exits 16 on every wheel on the floor, `--skew-spoke` 17 on the five-star spacing and plumb stems, `--offset-column` 18 on the gas lift coaxial with hub and socket, `--uneven-arms` 19 on mirrored level armrests, `--loose-wheel` 20 on one connected assembly, while the envelope holds; kitchen stool, mini fridge; alternates floor fan, laundry basket
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- **Vehicles:** ~~quad drone~~ **SHIPPED** as `showcase/quad-drone/` — two-tone moulded shell with battery, GPS, grilles and visor, four folding arms hinged on pinned clevises, slotted motors with twisted two-blade props, rubber-footed skids, three-axis gimbal camera; `--float-foot` exits 16 on every foot grounded, `--unlock-arm` 17 on the motor axes on an exact X, `--long-blades` 18 on the prop-disc clearance, `--narrow-skids` 19 on the mass centre inside the landing footprint, `--drop-lens` 20 on one connected assembly, while the envelope holds; traffic cone and barrier set, hover bike, sci-fi cargo loader; alternates sci-fi supply crate
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- **Vehicles:** ~~quad drone~~ **SHIPPED** as `showcase/quad-drone/` — two-tone moulded shell with battery, GPS, grilles and visor, four folding arms hinged on pinned clevises, slotted motors with twisted two-blade props, rubber-footed skids, three-axis gimbal camera; `--float-foot` exits 16 on every foot grounded, `--unlock-arm` 17 on the motor axes on an exact X, `--long-blades` 18 on the prop-disc clearance, `--narrow-skids` 19 on the mass centre inside the landing footprint, `--drop-lens` 20 on one connected assembly, while the envelope holds; traffic cone and barrier set, ~~hover bike~~ **SHIPPED** as `showcase/hover-bike/` — sculpted two-tone fuselage with panel seams, intake grilles, tail vents and cooling fins, a stitched pleated saddle, clip-on bars with grips, levers and an emissive instrument cluster, a flyscreen and headlight pod, two exhaust nozzles, two ducted fans (airfoil shrouds, canted stator vanes, handed seven-blade rotors), booms with foot pegs, and two landing skids on struts; `--float-skid` exits 16 on both skids grounded, `--offset-hub` 17 on the hubs coaxial with their shrouds, `--long-blades` 18 on the blade-tip clearance band, `--odd-hull` 19 on the fuselage's mirror symmetry, `--skew-blade` 20 on equal blade spacing, `--narrow-skids` 21 on the mass centre inside the skids' contact polygon, `--pop-lens` 22 on one connected assembly, while the envelope holds; sci-fi cargo loader; alternates sci-fi supply crate
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- `persistent` app-handler witness — handlers registered without `@bpy.app.handlers.persistent` are dropped by `wm.read_homefile`/file load while persistent ones survive; assert the registered-handler set before and after a reload (silent loss AI code hits)
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- Link vs append witness — `bpy.data.libraries.load(link=True)` yields a linked, non-editable datablock (`library` set, `is_editable` False) while append yields a local copy; write a temp .blend with `bpy.data.libraries.write`, then assert both paths
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- Orphan purge witness — `bpy.data.orphans_purge(do_recursive=...)` removes exactly the zero-user datablocks computed independently beforehand, and `bpy.data.batch_remove` removes a given set in one call (counts closed-form)

‎docs/gallery/anvil/index.html‎

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<p>A procedural blacksmith anvil on a timber stump through UVs, bake, LOD, collider, and Unity glTF, asserting recomputed budgets rather than an API contract.</p>
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<nav class="pager" aria-label="Showcase pieces"><a rel="prev" href="../wheelbarrow/" aria-label="Previous showcase piece: wheelbarrow"><span aria-hidden="true">&larr;</span> wheelbarrow</a><span class="pager-pos hud">14 of 44 showcase pieces<span class="pager-keys"> &middot; <kbd>&larr;</kbd><kbd>&rarr;</kbd></span></span><a rel="next" href="../water-trough/" aria-label="Next showcase piece: water-trough">water-trough <span aria-hidden="true">&rarr;</span></a></nav>
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<button class="detail-hero" id="heroZoom" type="button" aria-label="View full size: A forged-steel anvil with a hammer-polished face and a flared, squared waist on a hooped timber stump, a cross-peen hammer on the floor and forge light on its flank.">
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‎docs/gallery/apothecary-shelf/index.html‎

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<p>A procedural apothecary shelf — housed shelves, gallery rails, a drawer bank and an arched crest, stocked with fifteen lathed bottles, flasks and glazed jars, each corked or lidded and labelled — carried through UVs, bake, LOD, convex collider, and Unity glTF, asserting recomputed budgets rather than an API contract.</p>
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