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Commit 9123f54
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fix(examples): redesign modular-kit-snap surfaces as painted, tread-plated, hazard-striped kit
The wall panels were metallic 0.6 teal at low roughness and read as glass.
They are now matte painted steel with noise wear. The walkway plate gets a
procedural diamond-plate bump, the trim rails get diagonal hazard stripes,
the rib frames get a bronze-steel paint, and the far door is less blown out.
Every texture reads Object coordinates, and every kit part's origin is the
segment pivot, so the patterns are identical per instance and continuous
across a snapped joint, like the geometry. Geometry and checks are unchanged.
Also fixes a latent crash: _mat_cache outlived read_factory_settings, so
--output plus --falsify in one run handed the second scene freed materials
("StructRNA of type Material has been removed"). render_still now clears it.
Evidence (live runs, local):
- .scratch/blender-5.2.1-windows-x64/blender.exe (Blender 5.2.1 LTS):
check exit 0 (boundary=16v/16e, joint yz=0, bbox_dev=0); render gates
framing_deviation 5.0584 <= cap 8.0, aq_ok (materials n=8, edge90 0.001).
--close-camera exits 10 (deviation 30.9012).
- .scratch/blender-4.5.11-windows-x64/blender.exe (Blender 4.5.11 LTS):
check exit 0; --output plus --falsify both render (exit 0 after the cache
fix; exit 1 before it).
- Contact sheet: candidate luma 0.254 / stage 0.258 / warmth +0.224 /
sat 0.197 against armature-bend 0.243/0.192/-0.144/0.237, damped-track-aim
0.151/0.145/+0.277/0.231, and bmesh-gear 0.236/0.177/+0.303/0.250. The
stage runs brighter because the interior corridor walls are the backdrop
(existing framing deviation).
- Asset sheet (docs/gallery/asset-sheets/modular-kit-snap.webp): the segment
reads as designed beside the hydrant, drone, well, wheelbarrow and shelf.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Copy file name to clipboardExpand all lines: README.md
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<ahref="examples/modular-kit-snap/"><imgsrc="examples/modular-kit-snap/preview.webp"alt="Modular kit snap: a corridor run of four tiling segments — dark steel walls with blue-gray panels, orange trim rails, and ceiling light strips converging on a glowing amber doorway, with every joint seamless because the boundary verts snap exactly to the tile grid" /></a>
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<ahref="examples/modular-kit-snap/"><imgsrc="examples/modular-kit-snap/preview.webp"alt="Modular kit snap: a corridor run of four tiling segments — dark steel walls with painted teal panels, diamond-plate walkways, hazard-striped orange trim rails, and ceiling light strips converging on a glowing amber doorway, with every joint seamless because the boundary verts snap exactly to the tile grid" /></a>
Copy file name to clipboardExpand all lines: examples/gallery.json
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"name": "modular-kit-snap",
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"dir": "examples/modular-kit-snap",
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"teaches": "A tiling corridor kit whose open-end boundary verts snap to the tile grid, so instances at 4 m multiples join with zero gap or overlap.",
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"alt": "A sci-fi corridor built from snapped modular segments, with glass wall panels, orange trim rails and a lit doorway at the far end.",
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"alt": "A sci-fi corridor built from snapped modular segments, with painted teal wall panels, diamond-plate walkways, hazard-striped trim rails and a lit doorway at the far end.",
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"witnessesFix": "16 boundary verts on x∈{0,4} within 1e-6 m, linked-duplicate joint deviation 0.0, bbox == declared tile; unsnapped probe fails at 3e-3 m.",
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