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Commit 9530d78
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fix(examples): redesign color-attribute-wheel as a domed ceramic plate on a walnut easel
The flat board on a plinth read as a pale, washed-out oval. The render path
now domes the checked disc into a shallow plate. Only vertex positions move,
through one foreach_get/foreach_set after check(); the CORNER colours ride the
same loops, so the colours on the plate are the verified ones. It also gives
the plate a Solidify body, a turned brass bezel and a dark backing disc, and
stands it at a 14-degree lean on a walnut studio easel. The glaze is a satin
base under a thin clear coat, which the dome curves into a soft sheen. Key
energy drops from 320 to 230 and emission from 0.12 to 0.10, so the rim hues
stay saturated. The render path now runs the gallery_framing gate (exit 10),
which it previously skipped. Checks are unchanged.
Evidence (live runs, local):
- E:\Blender-Developer-Tools\.scratch\blender-5.2.1-windows-x64\blender.exe
(Blender 5.2.1 LTS): check-only exit 0, verts=1009 faces=1008 loops=3960
domain=CORNER active=True probes_ok=4. --point-domain exits 5 ("attribute
domain/type = POINT/FLOAT_COLOR").
- E:\Blender-Developer-Tools\.scratch\blender-4.5.11-windows-x64\blender.exe
(Blender 4.5.11 LTS): check exit 0 with the same numbers; the --output
render path also exits 0.
- Framing: fill x=0.412 y=0.739, margins l=0.287 r=0.300 b=0.050 t=0.050.
- Contact sheet: candidate luma 0.262 / stage 0.204 / warmth +0.141 /
sat 0.354, against armature-bend 0.243/0.192/-0.144/0.237, damped-track-aim
0.237/0.218/+0.105/0.178, and bmesh-gear 0.236/0.177/+0.303/0.250. Stage
and luma are in range. Saturation is the highest in the set because the hue
wheel is the subject.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Copy file name to clipboardExpand all lines: README.md
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@@ -282,7 +282,7 @@ the compositor on and is exactly zero with it off — and that EEVEE has no `use
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<tdwidth="46%"valign="middle">
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<ahref="examples/color-attribute-wheel/"><imgsrc="examples/color-attribute-wheel/preview.webp"alt="Color attribute wheel: an HSV color wheel board with a white center fading into a vivid rainbow rim, leaning back on a dark plinth on a dark studio floor with a warm light pool behind it" /></a>
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<ahref="examples/color-attribute-wheel/"><imgsrc="examples/color-attribute-wheel/preview.webp"alt="Color attribute wheel: a domed ceramic HSV color wheel plate with a white center fading into a vivid rainbow rim, ringed in brass and standing on a walnut easel on a dark studio floor with a warm light pool behind it" /></a>
Copy file name to clipboardExpand all lines: examples/gallery.json
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"name": "color-attribute-wheel",
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"dir": "examples/color-attribute-wheel",
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"teaches": "The modern color-attributes API — mesh.color_attributes.new() on the CORNER domain, filled by expanding per-vertex HSV across face corners with foreach_get/foreach_set, then wired into a shader Attribute node.",
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"alt": "A board painted with a full hue wheel that fades to white at the centre, leaning on a dark plinth.",
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"alt": "A domed ceramic plate glazed with a full hue wheel that fades to white at the centre, ringed in a brass bezel and standing on a walnut easel.",
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"witnessesFix": "CORNER-domain attributes are sized to loop count, not vertex count; the check asserts the sizing, that active_color points at it, and that the Attribute node is actually linked to Base Color, not just present.",
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