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feat: add campfire and market-stall showcase pieces (#152)
* feat: add campfire as a fourth showcase piece Signed-off-by: TMHSDigital <154358121+TMHSDigital@users.noreply.github.com> Co-authored-by: Cursor <cursoragent@cursor.com> * feat: add market-stall as a fifth showcase piece Signed-off-by: TMHSDigital <154358121+TMHSDigital@users.noreply.github.com> Co-authored-by: Cursor <cursoragent@cursor.com> --------- Signed-off-by: TMHSDigital <154358121+TMHSDigital@users.noreply.github.com> Co-authored-by: Cursor <cursoragent@cursor.com>
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‎.cursor-plugin/plugin.json‎

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"showcase": [
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"showcase/shipping-crate",
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"showcase/stone-well",
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"showcase/wooden-barrel"
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"showcase/wooden-barrel",
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"showcase/campfire",
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"showcase/market-stall"
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]
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}

‎AGENTS.md‎

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@@ -21,7 +21,7 @@ classifies it as a `cursor-plugin`. This is content the AI loads when the user
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asks Blender questions or works on Blender add-ons in Cursor or Claude Code.
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The content base is 16 skills, 9 rules, 3 templates, 27 snippets, 59
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examples, and 3 showcase pieces (counts are CI-enforced against README.md
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examples, and 5 showcase pieces (counts are CI-enforced against README.md
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and the manifest). The full inventory tables and per-item purposes live in
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`CLAUDE.md`. Example anatomy and authoring rules: copy `examples/bmesh-gear/`;
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showcase conventions: `showcase/README.md`. The render look is specified

‎CLAUDE.md‎

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templates/<template-name>/ - Starter projects, 3 total
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snippets/<snippet-name>.py - Standalone code patterns, 27 total
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examples/<name>/ - Runnable smoke-gated examples, 59 total (+ gallery.json)
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showcase/<name>/ - Budget-conformance props, 3 pieces (sibling of examples/; see showcase/README.md)
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showcase/<name>/ - Budget-conformance props, 5 pieces (sibling of examples/; see showcase/README.md)
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scripts/build_gallery.py - Regenerates docs/gallery/ from examples/gallery.json + showcase/gallery.json
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scripts/site/ - Vendored landing-page build (Jinja2)
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docs/gallery/ - Committed generated gallery pages + hero renders

‎README.md‎

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</p>
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2020
<p align="center">
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<strong>16 skills</strong> &nbsp;&bull;&nbsp; <strong>9 rules</strong> &nbsp;&bull;&nbsp; <strong>3 templates</strong> &nbsp;&bull;&nbsp; <strong>27 snippets</strong> &nbsp;&bull;&nbsp; <strong>59 examples</strong> &nbsp;&bull;&nbsp; <strong>3 showcase pieces</strong>
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<strong>16 skills</strong> &nbsp;&bull;&nbsp; <strong>9 rules</strong> &nbsp;&bull;&nbsp; <strong>3 templates</strong> &nbsp;&bull;&nbsp; <strong>27 snippets</strong> &nbsp;&bull;&nbsp; <strong>59 examples</strong> &nbsp;&bull;&nbsp; <strong>5 showcase pieces</strong>
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</p>
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<p align="center">
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## Overview
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This repository ships **16 skills, 9 rules, 3 templates, 27 snippets, 59 examples, and 3 showcase pieces** for Blender Python development targeting Blender 5.2 LTS (current stable) with Blender 4.5 LTS fallback support. Blender 5.1 is prior stable.
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This repository ships **16 skills, 9 rules, 3 templates, 27 snippets, 59 examples, and 5 showcase pieces** for Blender Python development targeting Blender 5.2 LTS (current stable) with Blender 4.5 LTS fallback support. Blender 5.1 is prior stable.
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The content is consumed by AI coding agents (Cursor, Claude Code, any MCP-capable client) when working on Blender add-ons, geometry nodes scripts, batch pipelines, or animation tooling. There is no build step. Edit the markdown and Python files directly.
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<a href="showcase/shipping-crate/"><img src="showcase/shipping-crate/preview.webp" alt="Shipping crate: a wooden slat crate with iron corner brackets on a dark studio floor, warm wedge on the back wall" /></a>
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<a href="showcase/stone-well/"><img src="showcase/stone-well/preview.webp" alt="Stone well: a round brick well with a shingled pyramid roof on posts, rope and bucket, on a dark studio floor" /></a>
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<a href="showcase/wooden-barrel/"><img src="showcase/wooden-barrel/preview.webp" alt="Wooden barrel: a staved barrel with iron hoops on a dark studio floor, warm wedge on the back wall" /></a>
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<a href="showcase/campfire/"><img src="showcase/campfire/preview.webp" alt="Campfire: a stone ring, crossed logs, and ash mound on a dark studio floor, warm wedge on the back wall" /></a>
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<a href="showcase/market-stall/"><img src="showcase/market-stall/preview.webp" alt="Market stall: a timber frame with a striped awning and counter on a dark studio floor, warm wedge on the back wall" /></a>
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[`shipping-crate`](showcase/shipping-crate/) — procedural crate through UVs, bake, LOD, collider, and Unity glTF, asserting recomputed budgets. Falsifier `--skip-decimate` exits 9.
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[`stone-well`](showcase/stone-well/) — procedural round stone well, shingled roof, windlass, rope and bucket through the same pipeline. Falsifier `--skip-decimate` exits 9.
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[`wooden-barrel`](showcase/wooden-barrel/) — procedural staved barrel with iron hoops through the same pipeline. Falsifier `--skip-decimate` exits 9.
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[`campfire`](showcase/campfire/) — procedural cobble ring, logs, and ash through the same pipeline. Falsifier `--skip-decimate` exits 9.
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[`market-stall`](showcase/market-stall/) — procedural timber stall with striped awning and counter through the same pipeline. Falsifier `--skip-decimate` exits 9.
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## Examples
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Runnable, smoke-gated demos live in [`examples/`](examples/) — each is executed headless on

‎ROADMAP.md‎

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- ~~Showcase sibling tree + shipping-crate pilot~~ **SHIPPED** as `showcase/shipping-crate/` — budget-conformance crate composing bake, LOD, collider, Unity glTF; `--skip-decimate` exits 9 on the LOD1 ratio band; DECIMATE COLLAPSE ratios diverge on 5.2 vs 4.5/5.1
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- ~~Round stone well showcase~~ **SHIPPED** as `showcase/stone-well/` — running-bond brick well, shingled pyramid roof, windlass/rope/bucket; `--skip-decimate` exits 9 on the LOD1 ratio band
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- ~~Wooden barrel showcase~~ **SHIPPED** as `showcase/wooden-barrel/` — bulged staves, four iron hoops, lid heads; `--skip-decimate` exits 9 on the LOD1 ratio band
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- ~~Campfire showcase~~ **SHIPPED** as `showcase/campfire/` — cobble ring, ash mound, crossed logs; `--skip-decimate` exits 9 on the LOD1 ratio band
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- ~~Market stall showcase~~ **SHIPPED** as `showcase/market-stall/` — timber frame, striped awning, counter; `--skip-decimate` exits 9 on the LOD1 ratio band
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- Procedural terrain or landscape showcase using Geometry Nodes scatter
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- Hero prop with a more complex silhouette (lantern or treasure chest) as a second showcase piece
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- Small modular kit showcase on recognizable geometry (`modular-kit-snap` contract)
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