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Commit ad73a3f
fix(gallery): regenerate four terrain pieces' gate sheets; fail stale contact sheets
The 2026-10-08 quality passes re-rendered the heroes of terrain-scatter,
sea-stack-arch, river-delta-tile and canyon-mesa-tile but left their contact
and asset sheets showing the old models, so the committed gate evidence no
longer matched what ships.
Regenerated all eight sheets: scripts/contact_sheet.py, and
scripts/asset_sheet.py on Blender 5.2.1.
Contact sheets: stages sit with the calibration set (0.19-0.31). Candidate
luma (0.27-0.36) and canyon-mesa's warmth (+0.57) come from sandstone and
meadow, not the light. Asset sheets: river-delta, canyon-mesa and
sea-stack-arch hold up in the lineup. terrain-scatter is borderline: on the
neutral sweep, without its scatter, it reads as a slab with rocks and is the
likeliest pick for least designed. Flagged for a remodel rather than waved
through.
tests/check_contact_sheets.py (Validate) compares each sheet's candidate
tile with the current hero resized the same way. Current sheets differ by
0.6-1.9; the four stale ones by 4.0-34.2. The threshold is 3.0, and
restoring the old sea-stack-arch sheet fails it.
Closes #487
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Signed-off-by: TMHSDigital <154358121+TMHSDigital@users.noreply.github.com>1 parent 5bce786 commit ad73a3f
11 files changed
Lines changed: 69 additions & 1 deletion
File tree
- .github/workflows
- docs/gallery
- asset-sheets
- contact-sheets
- tests
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