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Copy file name to clipboardExpand all lines: showcase/cricket-wicket/README.md
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# cricket-wicket
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A cricket wicket as Law 8 of the Laws of Cricket describes it: three
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turned ash stumps, 28 inches proud of the turf and 9 inches wide over
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their outer faces, each with a shoulder, a neck and a grooved domed crown;
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two stained bails whose spigots lie in the grooves and whose barrels hang
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across the gaps; a slab of turf with a worn bare patch, a chalked bowling
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crease and grass tufts; and a red leather ball with a raised seam resting
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on the patch. **A showcase piece, not an example** — it witnesses no API
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two turned bails whose spigots lie in the grooves and whose collared
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barrels hang across the gaps; a tight strip of turf worn bare along a
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chalked bowling crease, its grass thickening toward the edges; and a red
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leather ball with a raised seam resting in front of the stumps. **A showcase piece, not an example** — it witnesses no API
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contract. It asserts that generated geometry meets declared asset budgets,
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recomputed from the finished mesh.
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| --- | --- |
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|`skills/mesh-editing-and-bmesh`| lathed stumps, bails and ball, a lofted turf slab, bipyramid grass blades, all in one `bmesh`|
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|`skills/custom-properties`| face attributes (`PlankTone`, `GrainDir`) read by the wood and grass shaders |
|`skills/procedural-materials-and-shaders`| lacquered ash with turned bands and red ball scuffs that knock off the lacquer, stained bail wood, turf, earth, chalk, grass, leather, thread |
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|`skills/bake-high-to-low`| Cycles tangent-space normal bake, high onto low |
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