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fix(examples): redesign shader-node-group as five dipped-glaze stoneware mugs (#276)
* fix(examples): redesign shader-node-group as five dipped-glaze stoneware mugs
The gallery review judged the hero programmer art: two plain glossy
spheres, teal and magenta, with nothing to show that a shared group was
doing any work.
The group is now a designed DippedGlaze stoneware shader. It has bare buff
clay at the foot, a noise-wobbled dip line, iron speckle, and a glaze that
breaks back toward clay over the rim. It is instanced in five mug materials
(oxblood, amber, celadon, teal, cobalt). The mugs are lathed with a foot
ring, bellied wall and rolled lip, with a swept oval handle. They stand as
a staggered shop-display lineup on a walnut riser. Every mug carries the
same foot band, dip line and speckle field. Only the instance Tint differs,
which is the grouping contract made visible.
The check is at least as strict as before. users must equal the number of
materials (5, was 2), and all instance Tints must be pairwise distinct
(was a single a != b). --same-tint still lands on exit 6. The stage now
has the house wedge, and the key spread is narrowed off the back wall.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Signed-off-by: TMHSDigital <154358121+TMHSDigital@users.noreply.github.com>
* chore(gallery): regenerate pages for the shader-node-group mug lineup
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Signed-off-by: TMHSDigital <154358121+TMHSDigital@users.noreply.github.com>
---------
Signed-off-by: TMHSDigital <154358121+TMHSDigital@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>1 parent 1b096de commit bd0671c
9 files changed
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