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Commit bfa2d59
fix(showcase): give traffic-cones level tyre and boot rub marks on the cones and their collars
The cones read as new: a clean orange with fine speckle, where a working
roadworks set carries the black rubs that tyres, boots and stacking leave
round a cone. A quality pass found nothing else worth a remodel (the
barricade, lamp, stack and fallen cone read well), so the change is to
the cone shaders only:
- weathered() takes a rub term: a noise squashed sixteen-fold in height
(a Mapping node on object coordinates), thresholded into sparse marks,
so each mark runs round the cone like a rub rather than up it
- cone PVC: black rubs (0.030, 0.027, 0.025) at 0.92; reflective collars:
grey rubs (0.10, 0.095, 0.088) at 0.6, which read as scratched sheeting
- no geometry changed; every budget reads exactly as shipped
Budgets (5.2.1, unchanged): 45816 tris (45300-46400), LOD 0.5000/0.2200,
11 materials with the same face floors, AABB (3.0365, 2.0374, 1.3354),
collider 493, hygiene 0 incl. 0 coplanar cross-shell pairs, 10 supports
sunk 1.5 mm, 8 board joints 1.5 mm, 14 collars seated 0.600 mm and 1.400
mm proud, 6 cones plumb, stack pitch 0.036, one assembly of 125 shells.
Falsifiers (flag -> measured -> exit), re-proved on 5.2.1 and 4.5.11,
identical to the ship run; tris 45816 and envelope unchanged in all:
--skip-decimate LOD1 1.0000 9
--stray-vert loose_v 1 15
--lift-z zmin 0.05000 16
--float-cone right cone sink -2.5 mm 16
--gap-board lower front board bite -1.5 mm (both legs) 17
--float-band left cone 6 in collar seat -1.4 mm 18
--lean-cone middle cone tilt 1.431 deg 19
--skew-leg leg mirror 2.500 mm 19
--loose-stack pitch 0.046, bite -0.576..-0.505 mm 20
--loose-lamp 2 components [9, 116] 21
tests/check_falsifier_targets.py --run --only traffic-cones passes.
Blender: E:\Blender-Developer-Tools\.scratch\5.2\blender-5.2.1-windows-x64\blender.exe
("Blender 5.2.1 LTS"): default and every falsifier;
.scratch\blender-4.5.11-windows-x64 ("Blender 4.5.11 LTS"): default and
every falsifier, same measurements; .scratch\blender-5.1.2-windows-x64
("Blender 5.1.2"): default, same measurements.
Gates (5.2.1 renders):
- Framing: fill x 0.709, y 0.822; margins l .153 r .137 b .061 t .117
- Asset quality: 11 materials, edge90 0.046, no default names
- Contact sheet (docs/gallery/contact-sheets/traffic-cones-contact-sheet.webp):
luma 0.2385 (band 0.2369-0.2428), stage 0.2030 (<= 0.2517), warmth
+0.0385 (-0.144..+0.105), saturation 0.1932 (0.1525-0.2367); thumbnail
legible
- Asset sheet (docs/gallery/asset-sheets/traffic-cones.webp): not the
least-designed object; the rubs are faint under the sheet's bright
studio and read in the hero. Weak point kept: the shared panel's fit
still crops the patch's near corner (a limit of
scripts/asset_sheet_panel.py on wide flat assets, not of this piece)
- build_gallery, check_site_links (122 pages, 0 failures) and every
tests/check_*.py pass; generated alt read in docs/gallery/index.html
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>1 parent d46eeec commit bfa2d59
10 files changed
Lines changed: 60 additions & 21 deletions
File tree
- docs/gallery
- asset-sheets
- assets
- contact-sheets
- traffic-cones
- showcase
- traffic-cones
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