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Commit cceb22e
fix(templates): apply rotation as well as scale before grounding the origin
ai-mesh-cleanup and the pipeline template applied transforms only when
scale was non-identity. origin_to_base() shifts geometry along local Z,
so an imported glTF node with a rotation and unit scale (common) was
grounded along the wrong axis and moved in world space: a cube rotated
90 deg on X at z=5 shifted -1 in Y and Z.
The gate is now rot_scale_is_identity(), which checks the whole 3x3 of
matrix_basis, so rotation is applied too and local Z equals world Z
before grounding. origin_to_base() states the precondition and the skill
explains why steps 3 and 4 must run in that order.
Closes #389
Signed-off-by: TMHSDigital <154358121+TMHSDigital@users.noreply.github.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>1 parent ea853a1 commit cceb22e
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