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Commit ebbd9b1
fix(examples): redesign sky-texture-sun-elevation hero as a sky-lit obelisk diptych
The gallery review found the old hero broke Layer 1. The horizon band
clipped to pure white under Standard, the frame was a hard split with a
black void below the horizon, and the subject was a primitive cone.
The still is now a sky study: a red-granite gnomon obelisk with a stepped
limestone plinth, bronze collar and plaque, and a matte-gilt pyramidion. It
stands on a brick-pattern plaza with a bronze meridian scale, and the ground
runs to the horizon. The sky is the only light. Both panels use one
Background Strength, so sun_elevation is the only variable between them:
8 deg is navy dusk with a horizon glow and a raked orange face, and 55 deg
is blue midday with a short shadow.
The render path now gates framing per panel through gallery_framing
(exit 10) and gates clipped highlights under Standard (new exit 12,
> 0.05 % of pixels). The committed still has zero clipped pixels. The
check-only path is unchanged, and the sky_type, dust/aerosol and zenith-rise
checks pass on 4.5.11, 5.1.2 and 5.2.1.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Signed-off-by: TMHSDigital <154358121+TMHSDigital@users.noreply.github.com>1 parent 15ba0a3 commit ebbd9b1
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File tree
- docs/gallery
- assets
- contact-sheets
- sky-texture-sun-elevation
- examples
- sky-texture-sun-elevation
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