| id |
materialize |
| name |
Materialize |
| url |
https://boundingboxsoftware.com/materialize/ |
| category |
tools |
| subcategories |
|
| license |
GPL-3.0 |
| commercial |
true |
| attribution_required |
false |
| formats |
|
| tags |
|
| added |
2026-08-24 |
| verified |
2026-08-24 |
| status |
active |
Standalone Bounding Box Software tool that builds a PBR set from a photo: height, metallic, smoothness, normal, occlusion, plus seamless tiling. Used on the Uncharted Collection remaster for metallic/smoothness/AO. The application is GNU GPL v3. The pages fetched on 2026-08-24 do not spell out ownership of maps you generate. Treat output like other GPL editors: the program is copyleft, the bitmaps you export from your own photos are not automatically GPL, and photos you did not take keep their own licenses.
- Source: github.com/BoundingBoxSoftware/Materialize. Unity project in-repo
- Download flow goes through
getkey.php. Still GPL; not a paid EULA
- Clipboard/XML automation exists for batch open/save. Useful for folder dumps, easy to accidentally process third-party textures whose licenses you do not have
- Prefer this when you already own a photo. Prefer ambientcg / cgbookcase when you need a ready CC0 stack
- FAQ fetched on 2026-08-24 is install troubleshooting only. No output-ownership FAQ line
- Version left as bare
GPL-3.0 deliberately. The repository ships the stock GPLv3 text with no election of its own. Checked 2026-09-22.
- Live homepage, Open Source (2026-08-24): "Materialize is open source under the GNU GPL v3"
- Live GitHub
LICENSE (2026-08-24): "GNU GENERAL PUBLIC LICENSE Version 3, 29 June 2007"