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suqs.md

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id suqs
name SUQS (Steve's Unreal Quest System)
url https://github.com/sinbad/SUQS
category tools
subcategories
unreal
quests
license MIT
license_spdx MIT
commercial true
attribution_required false
formats
unreal-plugin
C++
tags
unreal-engine
quest
data-driven
json
blueprint
added 2026-10-13
verified 2026-10-13
status active
publisher Steve Streeting

SUQS (Steve's Unreal Quest System)

Data-driven quest system for Unreal Engine. Quest structures, objectives and tasks are defined in data tables, edited in the editor or written as JSON with a provided schema for autocomplete and validation, and a small runtime API records progress: accept quests, complete tasks, increment counters. Callbacks and a query API let the world react as tasks complete. MIT licensed, so it can ship inside a closed commercial game.

Notes

  • Quest data lives in static data tables, so quests are content rather than code; the JSON route suits version control and bulk editing
  • Progression rules are deliberately simple; branching narrative logic belongs in your own code, or in a flow tool such as FlowGraph
  • Install by cloning the repository (git submodule) or unzipping it into YourProject/Plugins/SUQS; it builds from source, so the project needs C++ enabled
  • Engine support: the README refers to the UE5 editor but names no minor versions, and the .uplugin has no EngineVersion key, so no ue_versions is recorded
  • Companion to SUDS (dialogue) and SPUD (saving) by the same author; quest progress can be persisted through SPUD
  • MIT is compatible with the Unreal Engine EULA, which forbids combining engine code with copyleft licences such as GPL, LGPL and CC-BY-SA; keep the copyright notice in your third-party credits
  • Maintenance: GitHub API (2026-10-13) reports the repository not archived, last push 2026-10-13

Evidence

  • License.txt in the repository, master branch (2026-10-13): "The MIT License (MIT) Copyright © 2021 Steve Streeting"
  • Same file (2026-10-13): "to deal in the Software without restriction"

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