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game-vs-video-licensing.md

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Interactive games vs linear video

"Royalty-free for commercial use" on a music or SFX library usually means monetized YouTube, Twitch, and ads. It does not automatically mean a shipped game. Interactive sync and linear video sync are different licenses in this industry, and catalogs that collapse them will get someone a takedown.

Why the split exists

A linear video is one mix, one timeline, one public performance. The library can price that. A game is an interactive soundtrack: loops, layers, adaptive cues, player-triggered one-shots, potentially infinite duration, and a copy of the audio inside the distributed binary. Many stock contracts treat that as a separate product, or omit it so the default is "not granted."

ND (no derivatives) is the sharp version of the same idea. Playing a track under gameplay, ducking it, looping it, or layering it with SFX is commonly treated as a derivative. ND music is unsafe in games even when "commercial video" is allowed. See licenses.md.

Words that usually mean video, not games

On a terms page, these are video grants until you find a games sentence:

  • YouTube, Vimeo, TikTok, podcast, broadcast, advertising, film, "content creator"
  • "monetized videos" / "royalty-free for commercial projects" with no mention of software
  • Sync license, performance royalty, PRO (ASCAP/BMI) language aimed at linear cue sheets

Words that actually open games:

  • games, apps, software, interactive, video game, in-product, compiled binary
  • "ship inside your game" / "distribute to end users as part of your product"

Silence is not a yes. If games are not named, set commercial: unknown and needs-review, or mark commercial: false if the page is clearly creator-media only.

Redistribution vs shipping in a game

Most game-ok libraries still split two acts:

Act Typical answer
Compile the audio into your game and sell the game Allowed, if games are in scope
Put the same files in an asset pack, template, game jam kit, or "royalty-free SFX folder" you resell Forbidden
Ship a user-facing soundboard / sampler whose content is their library Forbidden
Train a model on the library Often forbidden; read the current clause

"Free download" and "free tier" are access, not scope.

How to read a terms page for this question

  1. Search the page for game, app, software, interactive. If none hit, you do not have a game grant.
  2. Check whether the game grant is on the free tier or only on a paid/premium SKU.
  3. Check attribution: video credits (description box) are not the same as an in-game credits screen. Some sources require the credit in the game, not only on the store page.
  4. Check redistribution / "similar to a competitor's library."
  5. Ignore homepage marketing. The license URL wins.

Catalog entries where this distinction is load-bearing

  • catalog/audio/zapsplat.md — Basic tier names games, apps, and software, and requires credit. Premium drops attribution. Still a redistribution ban.
  • catalog/audio/pixabay-audio.md and catalog/video/pixabay-videos.md: the full Content License (section 5 of the Terms, read 2026-09-23) never names games. What makes a game safe is its general grant plus its definition of Standalone: content combined with other media into "a 'new' creative work" is not standalone. Do not infer a game grant from "royalty-free" alone; this one rests on that definition.
  • catalog/video/mixkit-stock-video.md and catalog/audio/mixkit-sfx.md: the clearest case in the catalog. Read on 2026-09-23, Envato's Sound Effects Free License lists "Video games" among its uses and its Stock Video Free License does not. Same publisher, same licence page, and only one of the two carries a games sentence.
  • catalog/audio/incompetech.md — CC-BY-4.0 covers games if you credit; the paid "no attribution" SKU exists for ads and other credit-impossible formats, not because games are excluded.
  • catalog/audio/soundimage.md — Custom grant; credit must appear in the game, not only on a store page.
  • catalog/audio/freepd.md — Site went offline; do not substitute a video-library clone and keep the old commercial-ok flag.

Sonniss GDC dumps and Kenney audio are written as game libraries. Still read the pack page; do not assume every "free SFX" site on the same itch listing is in the same class.

Related: licenses.md, high-risk.md, provenance.md, fivem.md.