| id | 2d-pixel-platformer |
|---|---|
| title | Make a 2D pixel platformer |
| task | A side-scrolling pixel-art platformer you intend to sell. |
| walked | 2026-09-25 |
For a solo developer making a side-view pixel platformer in any engine. The tiles, characters and background are drawn for a side view. Music comes as two picks: five looping tracks, and an 18-track album for more.
- Tiles and level art: Kenney Pixel Platformer. 200 tiles and sprites on an 18x18 grid, covering terrain, characters and backgrounds.
- Player character: LuizMelo Martial Hero. Animated sheets for idle, run, jump, fall, attacks, hit and death.
- Enemies: LuizMelo Monsters Creatures Fantasy. Four enemies (skeleton, mushroom, goblin, flying eye), each with idle, walk, attack, hit and death sheets.
- Parallax background: Industrial Parallax Background (ansimuz). A night-time industrial skyline in four seamless, looping layers, to move at different speeds.
- Menus and HUD: Kenney UI Pack. 430 buttons, panels and sliders.
- Music, no credit: 5 Chiptunes (Action), SubspaceAudio. Five looping tracks: Title Screen, Level 1, Level 2, Level 3 and Ending.
- Music, with credit: Eric Skiff, Resistor Anthems. An 18-track album of melodic 8-bit music, for more tracks than 5 Chiptunes has.
- Sound effects: ChipTone. A sound-effect generator in the sfxr family that runs in the browser and exports WAV.
- Title and score text: Press Start 2P. An arcade-style bitmap face for titles, scores and HUD text.
- Level editor: LDtk. A 2D level editor with entity and layer workflows that exports JSON.
- Pixel art editor: Pixelorama. A pixel art and animation editor with tileset features.