Skip to content

Commit 320612e

Browse files
Add character sources from discover pass and flag SMPL-X.
Expand the thin characters catalog with live-verified MIT/CC0/CC-BY entries and document AccuRig plus SMPL-X commercial traps. Co-authored-by: Cursor <cursoragent@cursor.com>
1 parent 3cb4905 commit 320612e

8 files changed

Lines changed: 176 additions & 0 deletions

File tree

‎catalog/characters/README.md‎

Lines changed: 4 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -3,6 +3,10 @@
33
| ID | Name | License | Commercial | Status |
44
| --- | --- | --- | --- | --- |
55
| [blender-human-base-meshes](blender-human-base-meshes.md) | Blender Studio base meshes | CC0 | yes | active |
6+
| [microsoft-rocketbox](microsoft-rocketbox.md) | Microsoft Rocketbox | MIT | yes | active |
7+
| [osa-100avatars](osa-100avatars.md) | Open Source Avatars (100Avatars) | CC0 | yes | active |
8+
| [gdquest-3d-mannequin](gdquest-3d-mannequin.md) | GDQuest 3D Mannequin | CC-BY-4.0 | yes | active |
9+
| [barnabe-wild-lowpoly-rigged](barnabe-wild-lowpoly-rigged.md) | Barnabe Wild low-poly rigged | CC0 | yes | active |
610
| [makehuman](makehuman.md) | MakeHuman | CC0 export* | yes* | needs-review |
711
| [charmorph](charmorph.md) | CharMorph | varies | yes* | needs-review |
812
| [vroid-studio](vroid-studio.md) | VRoid Studio | custom | yes* | needs-review |
Lines changed: 33 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,33 @@
1+
---
2+
id: barnabe-wild-lowpoly-rigged
3+
name: Barnabe Wild Low-poly Rigged Character
4+
url: https://barnabe-wild.itch.io/low-poly-rigged-character
5+
category: characters
6+
subcategories: [low-poly, rigged]
7+
license: CC0
8+
commercial: true
9+
attribution_required: false
10+
formats: [Blend, FBX]
11+
tags: [low-poly, ps1, cc0, itch]
12+
verified: 2026-07-19
13+
status: active
14+
---
15+
16+
# Barnabe Wild Low-poly Rigged Character
17+
18+
Single CC0 low-poly humanoid with IK helpers and an editable texture — quick PS1-style player/NPC stand-in.
19+
20+
## Notes
21+
22+
- itch “Asset license” badge: Creative Commons Zero v1.0 Universal.
23+
- Small pack (one character); fine as a prototype mesh, not a cast library.
24+
- Author asks for optional credit; CC0 does not require it.
25+
26+
## Evidence
27+
28+
- itch page metadata: `Asset license` → Creative Commons Zero v1.0 Universal; page title/body state “CC0 licence.”
29+
30+
## Related
31+
32+
- [quaternius](../3d/quaternius.md) — larger CC0 rigged cast
33+
- [kaykit](../3d/kaykit.md) — atlas-optimized character kits
Lines changed: 34 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,34 @@
1+
---
2+
id: gdquest-3d-mannequin
3+
name: GDQuest Open 3D Mannequin
4+
url: https://github.com/GDQuest/godot-3d-mannequin
5+
category: characters
6+
subcategories: [mannequin, godot]
7+
license: CC-BY-4.0
8+
commercial: true
9+
attribution_required: true
10+
formats: [glTF, Godot]
11+
tags: [godot, mannequin, controller, cc-by]
12+
verified: 2026-07-19
13+
status: active
14+
---
15+
16+
# GDQuest Open 3D Mannequin
17+
18+
Open mannequin mesh plus a third-person controller sample for Godot. Good placeholder humanoid while art is unfinished; art is CC-BY-4.0 (code MIT).
19+
20+
## Notes
21+
22+
- Repo targets **Godot 3.2+** controller scenes — treat the mesh/animations as the reusable catalog value; expect porting work for Godot 4.
23+
- Attribute: `GDQuest and contributors (https://www.gdquest.com/)`.
24+
- Not a character generator — one stylized mannequin, not a wardrobe system.
25+
26+
## Evidence
27+
28+
- Root `LICENSE`: dual license — source MIT; art assets CC-BY-4.0 with attribution to GDQuest and contributors.
29+
- README restates the same split.
30+
31+
## Related
32+
33+
- [makehuman](makehuman.md) — full humanoid generator
34+
- [quaternius](../3d/quaternius.md) — CC0 rigged low-poly casts
Lines changed: 34 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,34 @@
1+
---
2+
id: microsoft-rocketbox
3+
name: Microsoft Rocketbox
4+
url: https://github.com/microsoft/Microsoft-Rocketbox
5+
category: characters
6+
subcategories: [humanoid, rigged, library]
7+
license: MIT
8+
commercial: true
9+
attribution_required: true
10+
formats: [FBX]
11+
tags: [rigged, vr, research-origin, diverse]
12+
verified: 2026-07-19
13+
status: active
14+
---
15+
16+
# Microsoft Rocketbox
17+
18+
115+ fully rigged humanoid avatars (multi-LOD FBX) released by Microsoft Research. Useful crowd / NPC / VR embodiment starter set when you need variety beyond stylized CC0 kits.
19+
20+
## Notes
21+
22+
- README still mentions the older “research/academic” blog framing; **LICENSE.md is MIT** (updated Dec 2020) — keep the copyright notice.
23+
- Unity import helpers ship in-repo; Unreal batch importer contributed later. Retarget animations carefully (skeleton is library-specific).
24+
- Paper citation requested for *research* use; MIT still requires copyright notice in distributions.
25+
26+
## Evidence
27+
28+
- `LICENSE.md`: MIT License, Copyright (c) 2020 Microsoft — rights include use, modify, sell.
29+
- README changelog: “12/2020: Updated license to MIT.”
30+
31+
## Related
32+
33+
- [mixamo](../animation/mixamo.md) — retarget clips onto humanoids
34+
- [blender-human-base-meshes](blender-human-base-meshes.md) — topology-focused bases
Lines changed: 35 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,35 @@
1+
---
2+
id: osa-100avatars
3+
name: Open Source Avatars (100Avatars CC0)
4+
url: https://www.opensourceavatars.com/
5+
category: characters
6+
subcategories: [vrm, avatar, library]
7+
license: CC0
8+
commercial: true
9+
attribution_required: false
10+
formats: [VRM]
11+
tags: [vrm, cc0, web, metaverse]
12+
verified: 2026-07-19
13+
status: active
14+
---
15+
16+
# Open Source Avatars (100Avatars CC0)
17+
18+
Curated VRM avatar registry. The original **100Avatars** series (R1–R3) is **CC0** and meant for games/VR without attribution. Prefer those collections over mixed community packs.
19+
20+
## Notes
21+
22+
- Registry metadata/repo is CC0; **per-collection license** lives in `data/projects.json` — always filter by license before shipping.
23+
- Community collections include CC-BY and CC0 NFT-origin sets; treat non-100Avatars rows as separate reviews.
24+
- VRM pipeline: UniVRM (Unity), three-vrm (web), VRM4U (Unreal).
25+
26+
## Evidence
27+
28+
- Live `projects.json`: `100Avatars R1/R2/R3` → `license: CC0`.
29+
- Site license guide: CC0 = commercial use, no attribution required.
30+
- Repo `LICENSE`: registry CC0; avatars per collection.
31+
32+
## Related
33+
34+
- [vroid-studio](vroid-studio.md) — create your own VRM
35+
- [microsoft-rocketbox](microsoft-rocketbox.md) — FBX humanoid library

‎catalog/tools/README.md‎

Lines changed: 1 addition & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -12,6 +12,7 @@ These are editors/utilities and free engine add-ons, not asset packs. Tool licen
1212
| [pixelorama](pixelorama.md) | Pixelorama | MIT | active |
1313
| [material-maker](material-maker.md) | Material Maker | MIT | active |
1414
| [gaea](gaea.md) | Gaea Community Edition | custom | active (`commercial: false`) |
15+
| [accurig](accurig.md) | AccuRig (Reallusion) | custom | needs-review |
1516

1617
## Pipeline & compression
1718

‎catalog/tools/accurig.md‎

Lines changed: 34 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,34 @@
1+
---
2+
id: accurig
3+
name: AccuRig (Reallusion)
4+
url: https://www.reallusion.com/auto-rig/accurig/
5+
category: tools
6+
subcategories: [rigging, characters]
7+
license: custom
8+
commercial: true
9+
attribution_required: false
10+
formats: [FBX, USD]
11+
tags: [auto-rig, reallusion, actorcore, freemium]
12+
verified: 2026-07-19
13+
status: needs-review
14+
---
15+
16+
# AccuRig
17+
18+
Free stand-alone auto-rigger for bipeds (and some creature proportions). Export FBX/USD for Unity, Unreal, Blender, etc. Best when the **mesh is 100% your own**.
19+
20+
## Notes
21+
22+
- Reallusion staff (forum) state: commercial game use OK if no Reallusion content is embedded — character generators included.
23+
- Could not fetch a durable public EULA URL this run (legacy legal pages 404). Re-check ActorCore/AccuRig terms before shipping.
24+
- ActorCore motions/content are separately licensed — do not assume free AccuRig implies free ActorCore packs.
25+
26+
## Evidence
27+
28+
- Product page: “Free download now!” stand-alone AccuRIG / ActorCore auto-rig.
29+
- Reallusion Discussions (Pete_RL, 2025-08-27): own geometry + AccuRig OK for commercial games / in-game character generators when no Reallusion content is used.
30+
31+
## Related
32+
33+
- [mixamo](../animation/mixamo.md) — alternate auto-rig + clips
34+
- [makehuman](../characters/makehuman.md) — generate bases then rig elsewhere

‎docs/high-risk.md‎

Lines changed: 1 addition & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -4,6 +4,7 @@ Sources that fail our commercial-safety bar. Keep out of `status: active` listin
44

55
| Source | Why |
66
| --- | --- |
7+
| **SMPL / SMPL-X (free academic license)** | Free download is **non-commercial scientific/education/artistic only**; commercial use needs a paid Meshcapade / MPI license. |
78
| **MB-Lab exports** | AGPL v3 can attach to generated meshes — unsafe for closed-source games. Prefer MakeHuman (CC0 export exception) or CharMorph. |
89
| **Shadertoy (default)** | Default **CC BY-NC-SA 3.0** unless an author states otherwise. Do not port into commercial builds without explicit permission. |
910
| **Bandai Namco mocap datasets** | CC-BY-NC — research/non-commercial only. |

0 commit comments

Comments
 (0)