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Fold Godot physics research into catalog and docs.
Add provenance hygiene, a Godot budget stack guide, and free Godot add-on entries; enrich Kenney, Sonniss, and Freesound notes. Co-authored-by: Cursor <cursoragent@cursor.com>
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‎CONTRIBUTING.md‎

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@@ -6,7 +6,8 @@ This repo catalogs **links and metadata** for free (preferably commercially usab
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- Asset libraries, packs, and aggregators with a clear free tier
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- Tools useful for creating or processing game assets
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- Engines/plugins only when they ship substantial free asset libraries
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- Free engine add-ons / plugins that materially help asset or production pipelines (e.g. Godot Asset Library tools)
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- Engines only when they ship substantial free asset libraries
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## What does not
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- [ ] Commercial use explicitly allowed (or marked false)
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- [ ] Attribution / share-alike / NC / ND flags recorded
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- [ ] Marketplace EULA checked if Unity/Fab/Unreal/itch
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- [ ] Supplier looks reputable (not an anonymous laundering risk — see [`docs/provenance.md`](docs/provenance.md))
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- [ ] Entry does not claim rights we don’t have
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## Research notes

‎README.md‎

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- [Quick start](#quick-start)
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- [How entries work](#how-entries-work)
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- [Safe starting points](#safe-starting-points)
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- [Licenses](#licenses)
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- [Licenses & provenance](#licenses--provenance)
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- [Godot-oriented stack](#godot-oriented-stack)
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- [Scope](#scope)
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- [Contributing](#contributing)
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- [Repository layout](#repository-layout)
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| **Animation** | MoCap databases & character clips | [`catalog/animation/`](catalog/animation/) |
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| **Shaders & VFX** | Shaders, particle/FX resources | [`catalog/shaders-vfx/`](catalog/shaders-vfx/) |
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| **Fonts** | OFL and commercial-ok typefaces | [`catalog/fonts/`](catalog/fonts/) |
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| **Tools** | Editors & asset pipeline utilities | [`catalog/tools/`](catalog/tools/) |
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| **Tools** | Editors, pipeline utilities, Godot add-ons | [`catalog/tools/`](catalog/tools/) |
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Master index: [`catalog/README.md`](catalog/README.md)
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---
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## Licenses
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## Licenses & provenance
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Read [`docs/licenses.md`](docs/licenses.md) before mixing packs into a commercial build. Short version:
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Read [`docs/licenses.md`](docs/licenses.md) and [`docs/provenance.md`](docs/provenance.md) before mixing packs into a commercial build. Short version:
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- **CC0** — safest default for closed-source games; attribution not required
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- **CC-BY** — commercial OK; keep credits
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- **CC-BY-SA** — commercial OK with caveats; prefer extractable asset bundles over encrypting SA files into the binary
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- **SIL OFL** — preferred for fonts embedded in games
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- **Marketplace “free”** (Unity / Fab / Unreal / many itch packs) — engine or pack EULA applies; do not rehost
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- **Trust the supplier** — anonymous “CC0” mega-dumps can be license-laundered rips; prefer known creators and keep a paper trail
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Catalog metadata in *this* repo is CC0. Linked assets remain under their own licenses.
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## Godot-oriented stack
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Research-backed shortlist for Godot 4 projects (Kenney industrial/tech kits, Sonniss/Freesound audio, Phantom Camera, Input Helper, Dialogic, GodotSteam, Mod Loader, etc.):
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→ [`docs/godot-budget-stack.md`](docs/godot-budget-stack.md)
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## Scope
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├── CONTRIBUTING.md ← how to add / verify entries
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├── LICENSE ← CC0 for catalog metadata & docs
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├── docs/
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│ └── licenses.md ← license cheat sheet
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│ ├── licenses.md ← license cheat sheet
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│ ├── provenance.md ← license-laundering / paper trail
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│ └── godot-budget-stack.md
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└── catalog/
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├── TEMPLATE.md ← copy this for new entries
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├── 3d/ 2d/ audio/ animation/

‎catalog/3d/kenney.md‎

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# Kenney
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40k+ modular low-poly models, environments, UI, and more under CC0. Consistent grid sizing makes prototyping fast across engines.
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40k+ modular low-poly models, environments, UI, and more under CC0. Consistent grid sizing makes prototyping fast across engines. Long-standing reputable supplier — preferred over anonymous “CC0” dumps.
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## Notes
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- Excellent default for jams and vertical slices
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- **Space Kit** and **Industrial Kit** are strong for tech/server-room props (racks, pipes, consoles) and flat-shaded pipelines
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- Also ships 2D / audio packs — still catalogued under `3d` as the flagship library

‎catalog/README.md‎

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| Animation | [`animation/`](animation/) | MoCap, character clips |
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| Shaders & VFX | [`shaders-vfx/`](shaders-vfx/) | Shaders, particle textures, FX |
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| Fonts | [`fonts/`](fonts/) | OFL / commercial-ok type |
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| Tools | [`tools/`](tools/) | Editors & asset pipeline tools |
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| Tools | [`tools/`](tools/) | Editors, pipeline tools, Godot add-ons |
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Guides: [`docs/licenses.md`](../docs/licenses.md) · [`docs/provenance.md`](../docs/provenance.md) · [`docs/godot-budget-stack.md`](../docs/godot-budget-stack.md)
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Status legend: `active` = license spot-checked · `needs-review` = useful but verify before shipping · `deprecated` = keep for history only.

‎catalog/audio/freesound.md‎

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# Freesound
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Huge community audio library. **Filter to CC0** (or accept CC-BY with credits). Mixed CC-BY-SA/NC uploads will bite commercial projects.
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## Notes
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- Strong for granular tech foley when CC0-filtered: HDD whir, server fans, electrical sparks, UI clicks
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- Always open the individual sound’s license before packaging — search filters are not a legal guarantee

‎catalog/audio/sonniss-gdc.md‎

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# Sonniss #GameAudioGDC
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Annual professional SFX dumps (multi‑GB). Royalty-free for games; standalone resale and AI/ML training typically forbidden. Read [current license](https://sonniss.com/gdc-bundle-license/).
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Annual professional SFX dumps (multi‑GB). Royalty-free for games; typically **no attribution**. Standalone resale and **AI/ML training are prohibited** under the bundle terms.
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## Notes
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- Bundle hub: [sonniss.com/gameaudiogdc](https://sonniss.com/gameaudiogdc/) · seasonal portal often at [gdc.sonniss.com](https://gdc.sonniss.com/)
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- License: [gdc-bundle-license](https://sonniss.com/gdc-bundle-license/)
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- Sonniss also sells small paid impact packs (metal/glass/destruction) — useful, but not free; not catalogued as free entries here

‎catalog/tools/README.md‎

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# Tools — asset creation & pipeline
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These are editors/utilities, not asset packs. Tool license ≠ license of art you create with them.
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These are editors/utilities and free engine add-ons, not asset packs. Tool license ≠ license of art you create with them.
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## Editors & creation
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| ID | Name | License | Status |
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| --- | --- | --- | --- |
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| [blockbench](blockbench.md) | Blockbench | GPL-3.0 | active |
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| [ldtk](ldtk.md) | LDtk | MIT | active |
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| [pixelorama](pixelorama.md) | Pixelorama | MIT | active |
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| [material-maker](material-maker.md) | Material Maker | MIT | active |
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## Godot 4 add-ons
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| ID | Name | License | Status |
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| --- | --- | --- | --- |
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| [phantom-camera](phantom-camera.md) | Phantom Camera | MIT | active |
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| [godot-guide](godot-guide.md) | G.U.I.D.E. | MIT | active |
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| [godot-input-helper](godot-input-helper.md) | Input Helper | MIT | active |
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| [dialogic](dialogic.md) | Dialogic | MIT | active |
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| [godot-mod-loader](godot-mod-loader.md) | Godot Mod Loader | MIT | active |
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| [godotsteam](godotsteam.md) | GodotSteam | custom | needs-review |
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See also: [`docs/godot-budget-stack.md`](../../docs/godot-budget-stack.md).

‎catalog/tools/dialogic.md‎

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---
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id: dialogic
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name: Dialogic
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url: https://github.com/dialogic-godot/dialogic
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category: tools
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subcategories: [godot, dialogue, ui]
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license: MIT
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commercial: true
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attribution_required: false
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formats: [godot-addon]
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tags: [godot-4, dialogue, timeline]
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verified: 2026-07-19
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status: active
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---
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# Dialogic
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Visual dialogue and timeline editor for Godot 4. Useful for in-game notifications, tickets, or narrative UI without building a dialogue system from scratch.

‎catalog/tools/godot-guide.md‎

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---
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id: godot-guide
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name: G.U.I.D.E.
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url: https://github.com/godotneers/G.U.I.D.E
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category: tools
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subcategories: [godot, input]
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license: MIT
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commercial: true
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attribution_required: false
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formats: [godot-addon]
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tags: [godot-4, input, remapping, steam-deck]
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verified: 2026-07-19
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status: active
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---
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# G.U.I.D.E.
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Godot Unified Input Detection Engine — structured input mapping/remapping for Godot 4. Helpful for controller configs and Steam Deck–friendly rebinding.
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---
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id: godot-input-helper
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name: Godot Input Helper
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url: https://github.com/nathanhoad/godot_input_helper
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category: tools
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subcategories: [godot, input]
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license: MIT
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commercial: true
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attribution_required: false
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formats: [godot-addon]
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tags: [godot-4, input, gamepad, rumble]
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verified: 2026-07-19
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status: active
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---
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# Godot Input Helper
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Lightweight Godot input utility (Nathan Hoad): device swap detection, prompt helpers, and gamepad rumble support.

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