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catalog: read the full Pixabay licence and the Mixkit User Terms
Both were cited by the licences as binding and had not been read. Read in a browser on 2026-09-23. Pixabay Terms of Service, sections 4 to 6 (the full Content License): - The grant is irrevocable, worldwide, perpetual and royalty-free, to "download, use, copy, modify or adapt" commercially. Games are not named; Standalone is defined, and content combined into "a 'new' creative work" is not standalone. That definition is what makes a game safe, and the entries now say so. - Content published before 2019-01-09 is CC0. - Prohibited uses include political contexts and portraying people as suffering from an ailment, noted on pixabay-videos. - pixabay-audio verified 2026-07-19 -> 2026-09-23 with three dated quotes; pixabay-videos drops its "full text not read" note. Mixkit User Terms: 18 or over; no mass download or scraping; nothing "on a stock or inventory basis"; copies sold only after alteration and combination. Nothing about games, so mixkit-stock-video stays needs-review. An Acceptable Use Policy is referenced and not read. docs/game-vs-video-licensing.md: the Pixabay line now states the basis instead of asking the reader to confirm it. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Wc67NX9MM964uaVGn4bpZJ
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‎catalog/audio/mixkit-sfx.md‎

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@@ -23,7 +23,7 @@ Envato's free sound effects library. The Mixkit Sound Effects Free License names
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- **Use in a game is explicit.** The licence lists "Video games" and permits distributing and performing the sounds "in video games"
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- **You may not redistribute the sounds by themselves:** not "on its own, as stock, in a tool or template, or with source files". Shipping them inside your game is fine; shipping them in an asset pack or a template for other developers is not
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- **You may not register them with a rights management service** such as YouTube Content ID. See the Content ID note in [the audio README](README.md)
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- The licence refers to "important limits to these rights, described in our User Terms"; the User Terms were not read in this pass
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- **User Terms (read 2026-09-23):** you must be 18 or over to use Mixkit; no scripts or bots to mass-download or scrape the library; no making items available "on a stock or inventory basis"; and copies may be sold only after "applying human skill and effort, and incorporating other elements", which a game does. They say nothing about games either way, and they bind items through an Acceptable Use Policy that was not read
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- Each Mixkit item type has its own licence. The Stock Music and Stock Video licences differ from this one, and Stock Video also has a Restricted licence. Check which one you are reading
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- Do not confuse free Mixkit with the paid Envato Elements catalogue
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- The licence page opens behind a cookie consent dialog. The licence text is in the page and was read without accepting cookies
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- Live `mixkit.co/license/#sfxFree` (2026-09-23): "Items under the Mixkit Sound Effects Free License can be used in your commercial and non-commercial projects for free."
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- Same licence (2026-09-23): "You can't redistribute the Item on its own, as stock, in a tool or template, or with source files. You're also not allowed to claim them as your own or register them on any rights management service."
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- Live SFX hub (2026-07-19): "royalty-free and can be used without attribution"
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- Live [Mixkit User Terms](https://mixkit.co/terms/), section 9 (2026-09-23): "sell physical or digital copies of Items without first altering them by applying human skill and effort, and incorporating other elements" is listed as a restriction; section 7: "You must be 18 years of age or over to access and use Mixkit."
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## Related
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‎catalog/audio/pixabay-audio.md‎

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attribution_required: false
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formats: [MP3, WAV]
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tags: [royalty-free, curated, no-attribution]
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verified: 2026-07-19
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verified: 2026-09-23
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status: active
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---
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# Pixabay Audio
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Royalty-free SFX/music under Pixabay’s Content License — free commercial use, **no attribution**, modify OK. Do **not** redistribute as standalone sound packs; embed in a game/production.
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Royalty-free SFX and music under Pixabay's Content License: free commercial use, **no attribution**, modification allowed. Do **not** redistribute sounds as standalone packs; use them inside a game or production.
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## Notes
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- License summary + full Terms (`pixabay.com/service/terms/`) are the binding grant
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- Avoid trademarked/branded recognizable content in commercial merch contexts
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- **The binding text is section 5 of the Terms of Service**, not the summary page. It grants "an irrevocable, worldwide, perpetual ... non-exclusive and royalty-free right to download, use, copy, modify or adapt the Content for commercial or non-commercial purposes". Games are not named, and nothing in the prohibited uses touches them
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- **Standalone, defined:** unchanged, filtered, recoloured, resized or cropped content is standalone; content combined with other media "so long as the combined effect is to make a 'new' creative work" is not. A game is the second case; a sound pack is the first
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- **Older uploads are CC0.** Anything with a "Published date" before 9 January 2019 is under CC0, not the Content License
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- Prohibited uses beyond standalone: commercial use of trademarks, logos or brands in relation to goods and services; illegal, offensive or political contexts; misleading use; use in a trademark
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- Avoid trademarked or branded recognisable content in commercial merchandise
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- Prefer Kenney/Sonniss when you need explicit CC0/game-audio packs
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- **Content ID: some Pixabay music is fingerprinted.** Pixabay's own guide (read 2026-09-23 in a browser; the site blocks scripts) says "many music composers, including those that share their work on Pixabay, have their content digitally fingerprinted via Content ID". Contributors can flag those tracks, and the flag shows on search results and the track page, but "not all contributors may flag their tracks", so verify in YouTube Studio. A claimed video can run ads you cannot monetise until cleared with the Pixabay License Certificate from whoever downloaded the track. For a game, that means your players' videos: pick unflagged tracks and check them before you ship
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## Evidence
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- Live [Content License Summary](https://pixabay.com/service/license-summary/) (2026-07-19): “Use Content for free”; “Use Content without having to attribute”; Prohibited: sell/distribute Content on a Standalone basis
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- Live [Terms of Service](https://pixabay.com/service/terms/), section 5 (2026-09-23): "we grant you an irrevocable, worldwide, perpetual (or as long as allowed by law), non-exclusive and royalty-free right to download, use, copy, modify or adapt the Content for commercial or non-commercial purposes ('Content License')"
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- Same page, section 4 (2026-09-23): "CC0 Content on the Service is any content which lists a \"Published date\" prior to January 9, 2019."
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- Same page, section 6 (2026-09-23): "You do not need to credit Pixabay or the contributor of Content when you use it"
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## Related
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‎catalog/video/mixkit-stock-video.md‎

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- **The omission is the catch.** The video licence's list is YouTube, social posts, ads, education, music videos, "Commercial projects" and filmmaking. The Sound Effects Free License has the same list plus "Video games" (see [mixkit-sfx](../audio/mixkit-sfx.md)). The broad grant ("download, copy, modify, distribute, publicly perform and broadcast") probably covers a game, but Envato wrote games into one licence and not the other, and this catalog does not guess which it meant
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- Mixkit also has a **Stock Video Restricted License** for some clips. Check which licence a clip is under before you download it
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- The licence points to "important limits" in the Mixkit User Terms, which were not read in this pass
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- **The User Terms do not settle it.** Read 2026-09-23: 18 or over only; no mass-downloading or scraping; no making items available "on a stock or inventory basis"; copies may be sold only after "applying human skill and effort, and incorporating other elements". Nothing about games, so the omission in the video licence stands. They also bind items through an Acceptable Use Policy, not read
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- For clips with a plainer general grant, prefer [pexels-videos](pexels-videos.md), [pixabay-videos](pixabay-videos.md) or [coverr](coverr.md)
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- The licence page opens behind a cookie consent dialog; the text is in the page and was read without accepting cookies
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- Live `mixkit.co/license/` Stock Video Free License (2026-09-23): "Items under the Mixkit Stock Video Free License can be used in your commercial and non-commercial projects, for free. You're permitted to download, copy, modify, distribute, publicly perform and broadcast the Items."
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- Same licence (2026-09-23): use list "YouTube videos, Social Media video posts, Online marketing ads, Educational purposes, Music videos, Commercial projects, Filmmaking"; "Attribution is not required"
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- Same page (2026-09-23): licence cards for "Stock Video Free License" and "Stock Video Restricted License"
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- Live [Mixkit User Terms](https://mixkit.co/terms/), section 9 (2026-09-23): "sell physical or digital copies of Items without first altering them by applying human skill and effort, and incorporating other elements" is listed as a restriction; section 7: "You must be 18 years of age or over to access and use Mixkit."
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## Related
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‎catalog/video/pixabay-videos.md‎

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## Notes
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- **Use in a game:** the licence does not mention games. It is a general grant ("Use Content for free", "Modify or adapt Content into new works") with a short list of prohibited uses, none of which covers shipping a clip inside a game
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- **Standalone ban:** you may not sell or distribute a clip "on a Standalone basis", meaning unchanged and on its own. Inside your game, where it is part of a larger work, is fine; a "video backgrounds pack" of Pixabay clips is not
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- **Use in a game:** the licence does not mention games. The binding text (section 5 of the Terms of Service) is a general grant: "an irrevocable, worldwide, perpetual ... royalty-free right to download, use, copy, modify or adapt the Content for commercial or non-commercial purposes". None of the prohibited uses covers shipping a clip inside a game
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- **Standalone ban, defined:** a clip used as-is, or only filtered, recoloured, resized or cropped, is standalone and may not be sold or distributed; combined with other media so that "the combined effect is to make a 'new' creative work", it is not. Inside your game is the second case; a "video backgrounds pack" is the first
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- **Older uploads are CC0:** anything with a "Published date" before 9 January 2019
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- **People in shot:** the prohibited uses include showing anyone in an offensive or political context, or in a way "which portrays someone as suffering from, or medicating for, a physical or mental ailment". Check this before putting stock faces into a horror or hospital scene
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- Clips showing recognisable trademarks, logos or brands may not be used commercially "in relation to goods and services"
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- The licence puts third-party rights on you: people, property and brands in a clip may need their own consent
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- The licence summary says only the full Content License is binding; the full text page rendered no licence body in a browser this pass, so the quotes below are from the summary
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- The licence puts third-party rights on you: Pixabay does "not warrant that any consents or licenses have been obtained"
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## Evidence
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- Live [Content License Summary](https://pixabay.com/service/license-summary/) (2026-09-23): "Use Content for free", "Use Content without having to attribute the author", "Modify or adapt Content into new works"
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- Same page (2026-09-23): "You cannot sell or distribute Content (either in digital or physical form) on a Standalone basis. Standalone means where no creative effort has been applied to the Content and it remains in substantially the same form as it exists on our website."
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- Live [Terms of Service](https://pixabay.com/service/terms/), section 5 (2026-09-23): "using the Content with a combination of images, videos, audio files, other media, text, illustrations, background features and editing techniques is not Standalone use, so long as the combined effect is to make a \"new\" creative work."
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- Same page, section 4 (2026-09-23): "CC0 Content on the Service is any content which lists a \"Published date\" prior to January 9, 2019."
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## Related
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‎docs/game-vs-video-licensing.md‎

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## Catalog entries where this distinction is load-bearing
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- [`catalog/audio/zapsplat.md`](../catalog/audio/zapsplat.md) — Basic tier names games, apps, and software, and requires credit. Premium drops attribution. Still a redistribution ban.
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- [`catalog/audio/pixabay-audio.md`](../catalog/audio/pixabay-audio.md) — Content License is built for media; confirm interactive/software use on the live page before shipping. Do not infer a game grant from "royalty-free."
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- [`catalog/audio/pixabay-audio.md`](../catalog/audio/pixabay-audio.md) and [`catalog/video/pixabay-videos.md`](../catalog/video/pixabay-videos.md): the full Content License (section 5 of the Terms, read 2026-09-23) never names games. What makes a game safe is its general grant plus its definition of Standalone: content combined with other media into "a 'new' creative work" is not standalone. Do not infer a game grant from "royalty-free" alone; this one rests on that definition.
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- [`catalog/video/mixkit-stock-video.md`](../catalog/video/mixkit-stock-video.md) and [`catalog/audio/mixkit-sfx.md`](../catalog/audio/mixkit-sfx.md): the clearest case in the catalog. Read on 2026-09-23, Envato's Sound Effects Free License lists "Video games" among its uses and its Stock Video Free License does not. Same publisher, same licence page, and only one of the two carries a games sentence.
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- [`catalog/audio/incompetech.md`](../catalog/audio/incompetech.md) — CC-BY-4.0 covers games if you credit; the paid "no attribution" SKU exists for ads and other credit-impossible formats, not because games are excluded.
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- [`catalog/audio/soundimage.md`](../catalog/audio/soundimage.md) — Custom grant; credit must appear **in the game**, not only on a store page.

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