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docs: record the fourth pass in the review ledger
Batch H, six new CC0 2D sources against the top-down gap. Records that perspective was decided by opening each pack's sample image rather than its description, since no Kenney page states a projection in text, and that the 4-directional character half of the gap is still open because nothing added claims four-direction walk cycles. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Wc67NX9MM964uaVGn4bpZJ
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‎docs/review-ledger.md‎

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@@ -4,6 +4,37 @@ Newest section at the top. One section per review run. This is the record of wha
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run measured, what it changed, what it deliberately did not change, and what the next
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run should not spend time re-deciding.
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## 2026-09-22 (fourth pass, same session)
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Sourcing, against the gap the View filter exposed. Batch H.
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- Executed: **6 new 2D entries**, all CC0 and all `active`. Entry count 294 -> 300.
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`kenney-micro-roguelike` (8x8, `top_down`), `kenney-tiny-battle` (16x16, `top_down`),
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`kenney-tiny-town`, `kenney-roguelike-rpg-pack`, `kenney-roguelike-characters` and
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`armm1998-zelda-like` (all `isometric_3_4`). `top_down` 1 -> 3, and two of the three
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are now `active` CC0 rather than a lone `needs-review` aggregator.
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- Method worth repeating: **perspective was decided by opening each pack's sample
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image**, because no Kenney asset page states a projection in text. That is how the
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split was found. Micro Roguelike and Tiny Battle are genuinely orthographic; Tiny
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Town and the Roguelike/RPG pack draw facades above an overhead ground plane and are
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3/4. Filing all of them as top-down because they are overhead RPG tiles would have
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been wrong, and reading only the descriptions would have produced exactly that error.
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- **The character half of the gap is still open.** It was stated as "CC0 4-directional
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top-down character sprites" and nothing added here claims four-direction walk cycles.
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Kenney Roguelike Characters is front-facing 3/4 sprites with variants; the ArMM1998
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submission says "Character with sword animation and character tamplet" without
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enumerating directions. Both entries say so in their notes. Confirming directional
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coverage means downloading and opening the sheets, which no pass has done.
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- Deferred, unchanged: `tenacity`'s licence (Codeberg 403s automated requests), the
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eight decision-support clusters without comparison lines, the three deliberately
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untagged tile packs, and the scope question about `camera_perspective` on
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`characters` and `3d`.
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- Next highest-value action: **open the character sheets** for
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`kenney-roguelike-characters`, `armm1998-zelda-like` and `ninja-adventure` and record
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what directional coverage each actually ships. That is the one remaining question
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behind the original task-test gap, and it is now the only thing standing between the
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catalog and a confident answer to "where do my top-down characters come from".
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## 2026-09-22 (third pass, same session)
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Took the "next highest-value action" the first two passes both named. Batch G.
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`camera_perspective`. That is correct for `tools`, `fonts` and `audio`; it is an
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open question for `characters` and parts of `3d`, where the field is arguably not
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applicable at all. Decide the scope before populating further.
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- Next highest-value action: **source a CC0 4-directional top-down character set and a
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top-down tileset with a stated perspective.** The filter now proves the gap exists,
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and `ninja-adventure` remains effectively the only complete answer in the category.
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- Next highest-value action: ~~**source a CC0 4-directional top-down character set and a
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top-down tileset with a stated perspective**~~ — tilesets done in the fourth pass
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above; the character half remains open.
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## 2026-09-22 (second pass, same session)
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