|
3 | 3 | [](https://tmhsdigital.github.io/Free-Game-Dev-Assets/) |
4 | 4 | [](https://github.com/TMHSDigital/Free-Game-Dev-Assets/actions/workflows/pages.yml) |
5 | 5 | [](LICENSE) |
6 | | -[](https://tmhsdigital.github.io/Free-Game-Dev-Assets/) |
| 6 | +[](https://tmhsdigital.github.io/Free-Game-Dev-Assets/) |
7 | 7 | [](https://github.com/TMHSDigital/Free-Game-Dev-Assets/stargazers) |
8 | 8 | [](CONTRIBUTING.md) |
9 | 9 |
|
10 | 10 | A curated public catalog of **free and commercially usable** assets, libraries, and tools for game development and related interactive work. |
11 | 11 |
|
12 | 12 | This repository **indexes and documents** sources. It does **not** rehost third-party binary packs. Every entry points to the original publisher so licenses stay authoritative at the source. |
13 | 13 |
|
14 | | -**[Browse 265 sources →](https://tmhsdigital.github.io/Free-Game-Dev-Assets/)** |
| 14 | +**[Browse 274 sources →](https://tmhsdigital.github.io/Free-Game-Dev-Assets/)** |
15 | 15 |
|
16 | 16 | --- |
17 | 17 |
|
@@ -53,13 +53,13 @@ npx --yes serve site/dist |
53 | 53 | | --- | ---: | --- | --- | |
54 | 54 | | **3D** | 65 | Models, scans, PBR textures & materials | [`catalog/3d/`](catalog/3d/) | |
55 | 55 | | **Tools** | 62 | Editors, pipeline, TTS, Godot add-ons | [`catalog/tools/`](catalog/tools/) | |
56 | | -| **2D** | 37 | Sprites, UI/HUD, icons, palettes | [`catalog/2d/`](catalog/2d/) | |
57 | | -| **Audio** | 25 | SFX, music, foley, impulse responses | [`catalog/audio/`](catalog/audio/) | |
58 | | -| **Characters** | 21 | Generators & modular humanoids | [`catalog/characters/`](catalog/characters/) | |
59 | | -| **Fonts** | 17 | OFL and commercial-ok typefaces | [`catalog/fonts/`](catalog/fonts/) | |
60 | | -| **Environment** | 14 | HDRI, terrain DEMs, geodata | [`catalog/environment/`](catalog/environment/) | |
61 | | -| **Shaders & VFX** | 13 | Shaders, particle/FX resources | [`catalog/shaders-vfx/`](catalog/shaders-vfx/) | |
62 | | -| **Animation** | 11 | MoCap databases & character clips | [`catalog/animation/`](catalog/animation/) | |
| 56 | +| **2D** | 39 | Sprites, UI/HUD, icons, palettes | [`catalog/2d/`](catalog/2d/) | |
| 57 | +| **Audio** | 26 | SFX, music, foley, impulse responses | [`catalog/audio/`](catalog/audio/) | |
| 58 | +| **Characters** | 23 | Generators & modular humanoids | [`catalog/characters/`](catalog/characters/) | |
| 59 | +| **Fonts** | 18 | OFL and commercial-ok typefaces | [`catalog/fonts/`](catalog/fonts/) | |
| 60 | +| **Environment** | 15 | HDRI, terrain DEMs, geodata | [`catalog/environment/`](catalog/environment/) | |
| 61 | +| **Shaders & VFX** | 14 | Shaders, particle/FX resources | [`catalog/shaders-vfx/`](catalog/shaders-vfx/) | |
| 62 | +| **Animation** | 12 | MoCap databases & character clips | [`catalog/animation/`](catalog/animation/) | |
63 | 63 |
|
64 | 64 | Master index: [`catalog/README.md`](catalog/README.md) |
65 | 65 |
|
@@ -115,20 +115,22 @@ High-signal CC0 / clearly permissive sources that cover most early production ne |
115 | 115 | | Atlas-optimized kits | KayKit | [`catalog/3d/kaykit.md`](catalog/3d/kaykit.md) | |
116 | 116 | | Seamless PBR materials | ambientCG | [`catalog/3d/ambientcg.md`](catalog/3d/ambientcg.md) | |
117 | 117 | | HDRIs / calibrated env | Poly Haven | [`catalog/environment/poly-haven.md`](catalog/environment/poly-haven.md) | |
| 118 | +| Second CC0 HDRI publisher | Open HDRI | [`catalog/environment/open-hdri.md`](catalog/environment/open-hdri.md) | |
118 | 119 | | Extra PBR + SBSAR | TextureCan | [`catalog/3d/texturecan.md`](catalog/3d/texturecan.md) | |
119 | 120 | | UI icons (brand-free) | Lucide | [`catalog/2d/lucide-icons.md`](catalog/2d/lucide-icons.md) | |
120 | 121 | | Hand-drawn 2D vectors | Glitch archive | [`catalog/2d/glitch-archive.md`](catalog/2d/glitch-archive.md) | |
121 | 122 | | Input prompt icons | Kenney Input Prompts | [`catalog/2d/kenney-input-prompts.md`](catalog/2d/kenney-input-prompts.md) | |
122 | 123 | | Pro SFX dumps | Sonniss #GameAudioGDC | [`catalog/audio/sonniss-gdc.md`](catalog/audio/sonniss-gdc.md) | |
123 | 124 | | Attribution music | Incompetech | [`catalog/audio/incompetech.md`](catalog/audio/incompetech.md) | |
| 125 | +| No-attribution music loops | Abstraction Music Loop Bundle | [`catalog/audio/tallbeard-abstraction-music-loop-bundle.md`](catalog/audio/tallbeard-abstraction-music-loop-bundle.md) | |
124 | 126 | | Pixel / terminal font | Departure Mono | [`catalog/fonts/departure-mono.md`](catalog/fonts/departure-mono.md) | |
125 | 127 | | Localization fonts | Noto Sans | [`catalog/fonts/noto-sans.md`](catalog/fonts/noto-sans.md) |
126 | 128 |
|
127 | 129 | --- |
128 | 130 |
|
129 | 131 | ## Licenses & provenance |
130 | 132 |
|
131 | | -Read [`docs/licenses.md`](docs/licenses.md), [`docs/provenance.md`](docs/provenance.md), [`docs/high-risk.md`](docs/high-risk.md), [`docs/fivem.md`](docs/fivem.md), [`docs/ai-assets.md`](docs/ai-assets.md), [`docs/trust-score.md`](docs/trust-score.md), and [`docs/game-vs-video-licensing.md`](docs/game-vs-video-licensing.md) before mixing packs into a commercial build. Research drafts: [`docs/research-index.md`](docs/research-index.md) (`R01`–`R05`). Short version: |
| 133 | +Read [`docs/licenses.md`](docs/licenses.md), [`docs/provenance.md`](docs/provenance.md), [`docs/high-risk.md`](docs/high-risk.md), [`docs/fivem.md`](docs/fivem.md), [`docs/ai-assets.md`](docs/ai-assets.md), [`docs/trust-score.md`](docs/trust-score.md), and [`docs/game-vs-video-licensing.md`](docs/game-vs-video-licensing.md) before mixing packs into a commercial build. Research drafts: [`docs/research-index.md`](docs/research-index.md) (`R01`–`R06`). Short version: |
132 | 134 |
|
133 | 135 | - **CC0** — safest default for closed-source games; attribution not required |
134 | 136 | - **CC-BY** — commercial OK; keep credits (BY-3.0 often wants the **author named**; BY-4.0 is usually satisfied by a credits-screen link) |
|
0 commit comments