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This handbook is a curated compilation of Low-Level Design (LLD) principles, object-oriented design patterns, and system modeling techniques frequently tested in software engineering interviews. Each topic includes core concepts, real-world examples, design trade-offs, along with links to practice resources and common pitfalls to avoid.

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📘 Low-Level Design (LLD) Handbook for Coding Interviews

LLD Handbook Cover

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This handbook is a comprehensive guide to Low Level Design (LLD) / Object Oriented Design (OOD) for coding interviews at top tech companies — now with complete, runnable Java solutions to classic machine coding problems like Parking Lot, Splitwise, BookMyShow, Elevator System, Snake and Ladder, and Vending Machine. Each topic covers core principles, SOLID, design patterns, class diagrams, real-world examples, common interview questions, edge cases, and best practices to help you master system design fundamentals.


📋 Table of Contents

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🎯 About This Handbook

This handbook is designed to help you master Low Level Design concepts for coding interviews. Each topic is presented in a structured format covering:

  • 🔑 Core Principles - Fundamental OOP and design concepts
  • 🏗️ Design Patterns - Common solutions to recurring problems
  • 💡 Best Practices - Industry-standard coding guidelines
  • ⚠️ Common Pitfalls - What to avoid in your designs
  • 🎯 Interview Questions - Practice with real scenarios
  • 📝 Implementation Tips - Practical coding advice
  • 🔗 Additional Resources - Further reading and examples

⚡ Quick Start

  1. Start with OOP Basics if you're new to object-oriented design
  2. Master SOLID Principles for robust software design
  3. Learn Design Patterns through practical examples
  4. Practice with the LLD Solutions — full Java implementations of classic machine coding problems
  5. Revise with the LLD Cheatsheet the night before your interview

📚 Complete Learning Path

Recommended Study Order

Week 1-2: OOD Basics
┌─────────────────────────────────────────────────────────┐
│  Classes & Objects → Encapsulation → Inheritance        │
│         → Polymorphism → Abstraction → Interfaces       │
│         → Abstract Classes → Relationships              │
└─────────────────────────────────────────────────────────┘
                          ↓
Week 3-4: SOLID Principles
┌─────────────────────────────────────────────────────────┐
│  SRP → OCP → LSP → ISP → DIP                           │
└─────────────────────────────────────────────────────────┘
                          ↓
Week 5-7: Design Patterns
┌─────────────────────────────────────────────────────────┐
│  Creational: Factory, Builder, Singleton                │
│  Structural: Adapter, Decorator, Facade                 │
│  Behavioral: Strategy, Observer, Command                │
└─────────────────────────────────────────────────────────┘
                          ↓
Week 8+: Interview Practice
┌─────────────────────────────────────────────────────────┐
│  Easy Questions → Medium Questions → Hard Questions     │
└─────────────────────────────────────────────────────────┘

Study Based on Experience Level

Your Level Start Here Focus Areas Time Estimate
Beginner OOD Basics All pillars of OOP 8-10 weeks
Know OOP SOLID Principles Design guidelines 6-8 weeks
Know SOLID Design Patterns Pattern application 4-6 weeks
Interview Ready Interview Questions Practice problems 2-4 weeks

Best Practices (Study Alongside)

🧩 LLD Solutions — Machine Coding Problems

⭐ Last-minute revision? Jump straight to the one-page LLD Cheatsheet.

Complete, runnable solutions to the classic LLD interview problems — requirements → class diagrams → full Java code → edge cases → follow-up questions:

# Problem Difficulty Key Concepts
1 🚗 Parking Lot 🟢 Easy Singleton, Strategy, concurrency-safe spot allocation
2 🎲 Snake and Ladder 🟢 Easy Rules engine, pluggable win strategies, seeded dice
3 💰 Splitwise 🟡 Medium Strategy splits, balance ledger, debt simplification
4 🛗 Elevator System 🟡 Medium State machines, LOOK scheduling, dispatch mediation
5 🎟️ BookMyShow 🔴 Hard Seat locking with TTL, no double booking, compensation
6 🥤 Vending Machine 🟢 Easy State pattern, change making, guard rails
7 ⭕ Tic-Tac-Toe 🟢 Easy O(1) win detection, pluggable move strategies
8 🗃️ LRU Cache 🟢 Easy HashMap + doubly linked list, O(1) get/put
9 ☕ Coffee Vending Machine 🟡 Medium Recipe-as-data, atomic inventory, Observer alerts

👉 View all 18 planned problems & the practice roadmap →


📚 Topics Covered

🔥 Object-Oriented Programming Basics

🏗️ Design Patterns


🎯 What You'll Learn

🏗️ Design Fundamentals

  • Object-oriented programming principles
  • SOLID design principles
  • Common design patterns
  • System decomposition

💡 Problem-Solving Skills

  • Requirements analysis
  • System modeling
  • Design trade-offs
  • Performance considerations

🎤 Interview Strategies

  • How to approach design problems
  • Communication techniques
  • Handling ambiguity
  • Design documentation

📖 Must-Know References

📚 Essential Resources

🛠️ Technical Resources


📺 Video Resources

🎥 Recommended Tutorials


🤝 Contributing

We welcome contributions! Please check our Contributing Guidelines for details on:

  • 📝 How to contribute
  • 🎨 Style guidelines
  • 💬 Commit message conventions
  • 🔄 Pull request process
  • 📚 Topic guidelines
  • 🐛 Reporting issues

⭐ Support the Project

If this handbook helps you in your interview preparation, please consider:

Star this repo Watch this repo Fork this repo

📚 More interview handbooks by the author: DSA Handbook for Coding Interviews · HLD Handbook for Coding Interviews · Go Handbook for Software Engineers


Master Low Level Design for your next interview! 🚀

Created with insights from industry best practices, design pattern resources, and real interview experiences. Happy System Designing! 🎨

About

This handbook is a curated compilation of Low-Level Design (LLD) principles, object-oriented design patterns, and system modeling techniques frequently tested in software engineering interviews. Each topic includes core concepts, real-world examples, design trade-offs, along with links to practice resources and common pitfalls to avoid.

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