[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
LCV.Patch.TerminalPatch.ParsePlayerSentence_Postfix (TerminalNode __result) (at <8b0b92f1270d4a67ace6482ccd7006dc>:0)
(wrapper dynamic-method) Terminal.DMDTerminal::ParsePlayerSentence(Terminal)
Terminal.OnSubmit () (at :0)
UnityEngine.Events.InvokableCall.Invoke () (at :0)
UnityEngine.Events.UnityEvent1[T0].Invoke (T0 arg0) (at <e27997765c1848b09d8073e5d642717a>:0) TMPro.TMP_InputField.SendOnEndEdit () (at <9baa8119dbcd498f902c1a92f10843c1>:0) TMPro.TMP_InputField.ReleaseSelection () (at <9baa8119dbcd498f902c1a92f10843c1>:0) TMPro.TMP_InputField.DeactivateInputField (System.Boolean clearSelection) (at <9baa8119dbcd498f902c1a92f10843c1>:0) TMPro.TMP_InputField.OnUpdateSelected (UnityEngine.EventSystems.BaseEventData eventData) (at <9baa8119dbcd498f902c1a92f10843c1>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IUpdateSelectedHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <17de86d66286445fa95af59fa8fa644d>:0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction1[T1] functor) (at <17de86d66286445fa95af59fa8fa644d>:0)
UnityEngine.EventSystems.EventSystem:Update()
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
LCV.Patch.TerminalPatch.ParsePlayerSentence_Postfix (TerminalNode __result) (at <8b0b92f1270d4a67ace6482ccd7006dc>:0)
(wrapper dynamic-method) Terminal.DMDTerminal::ParsePlayerSentence(Terminal)
Terminal.OnSubmit () (at :0)
UnityEngine.Events.InvokableCall.Invoke () (at :0)
UnityEngine.Events.UnityEvent
1[T0].Invoke (T0 arg0) (at <e27997765c1848b09d8073e5d642717a>:0) TMPro.TMP_InputField.SendOnEndEdit () (at <9baa8119dbcd498f902c1a92f10843c1>:0) TMPro.TMP_InputField.ReleaseSelection () (at <9baa8119dbcd498f902c1a92f10843c1>:0) TMPro.TMP_InputField.DeactivateInputField (System.Boolean clearSelection) (at <9baa8119dbcd498f902c1a92f10843c1>:0) TMPro.TMP_InputField.OnUpdateSelected (UnityEngine.EventSystems.BaseEventData eventData) (at <9baa8119dbcd498f902c1a92f10843c1>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IUpdateSelectedHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <17de86d66286445fa95af59fa8fa644d>:0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction1[T1] functor) (at <17de86d66286445fa95af59fa8fa644d>:0)UnityEngine.EventSystems.EventSystem:Update()