Unified Border Enabler script for Undertale and Deltarune - #2433
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TerraFail451 wants to merge 2 commits into
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Unified Border Enabler script for Undertale and Deltarune#2433TerraFail451 wants to merge 2 commits into
TerraFail451 wants to merge 2 commits into
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Contributor
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I think this would fit https://github.com/UnderminersTeam/awesome-utmt better |
Author
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maybe? but UTMT already has Border Enabler scripts for Undertale already built in, might as well make them one built in script that's also compatible with Deltarune (like the also built in Debug script) right? i don't see why Undertale should get a border enabler script built in but not Deltarune |
Contributor
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My bad, I didn't know that the Undertale border sprites were already in the repository. |
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July 21, 2026 00:14
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July 23, 2026 17:04
+ made the LTS demo and full release handled by the same code + allowed for borders to be loaded from multiple folders at once, that way there doesn't need to be multiple copies of borders shared between chapters + fused "border_dw_garden_cliff" and "border_dw_garden_cliff_bottom", and "border_dw_garden_cliff_lattice" and "border_dw_garden_cliff_lattice_bottom" since they are top and bottom halves of full images
Contributor
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Isn't this the same thing that is made in NXRune mod? Here is the repository: https://github.com/IruzzArcana/NXRUNE.git . I tested it with friends about month ago, and we saw some bugs in chapter 5, but there have been a lot of fixes since that time |
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Description
Merges the UndertaleBorderEnabler and UndertaleBorderEnablerv1_11 scripts, and adds support for the full and (most) demo versions of Deltarune.
Notes
TO-DO
Screenshots (you can't really tell that they were taken on PC but whatever)