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VanityNie/README.md
Typing SVG

 


👨‍💻 关于我 · About

👋 一名专注于 实时图形渲染GPU 性能调优 的工程师。
💻 主语言 C++,热衷于底层管线、着色器与并行计算。
🎯 当前方向:Vulkan / DirectX 12 渲染管线与 CUDA 异构计算。
🔬 日常用 RenderDocNsight 把渲染逐像素拆开来看。

🛠️ 技术栈 · Stack

🖥️ 图形 API:Vulkan · DirectX 12 · OpenGL
着色器:HLSL · GLSL · Compute Shader
🧮 并行计算:CUDA
🧰 工程工具:CMake · Git · RenderDoc · Nsight Graphics


🎨 技术栈与工具箱

Languages & Graphics APIs

       



Shaders & Dev Tools

         

📊 GitHub 数据

   
  

Snake



"Pixels are data; the GPU is just a very honest interpreter."



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