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Copy pathprocesses.go
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89 lines (75 loc) · 2 KB
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package main
import (
"unsafe"
"syscall"
"strings"
windows "golang.org/x/sys/windows"
)
const TH32CS_SNAPPROCESS = 0x00000002
type WindowsProcess struct {
ProcessID int
ParentProcessID int
Exe string
}
func processes() ([]WindowsProcess, error) {
handle, err := windows.CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0)
if err != nil {
return nil, err
}
defer windows.CloseHandle(handle)
var entry windows.ProcessEntry32
entry.Size = uint32(unsafe.Sizeof(entry))
// get the first process
err = windows.Process32First(handle, &entry)
if err != nil {
return nil, err
}
results := make([]WindowsProcess, 0, 50)
for {
results = append(results, newWindowsProcess(&entry))
err = windows.Process32Next(handle, &entry)
if err != nil {
// windows sends ERROR_NO_MORE_FILES on last process
if err == syscall.ERROR_NO_MORE_FILES {
return results, nil
}
return nil, err
}
}
}
func findProcessByName(processes []WindowsProcess, name string) *WindowsProcess {
for _, p := range processes {
if strings.ToLower(p.Exe) == strings.ToLower(name) {
return &p
}
}
return nil
}
func newWindowsProcess(e *windows.ProcessEntry32) WindowsProcess {
// Find when the string ends for decoding
end := 0
for {
if e.ExeFile[end] == 0 {
break
}
end++
}
return WindowsProcess{
ProcessID: int(e.ProcessID),
ParentProcessID: int(e.ParentProcessID),
Exe: syscall.UTF16ToString(e.ExeFile[:end]),
}
}
const defaultName string = "UE4Game-Win64-Shipping.exe"
func bindDefaultProcess() (uint32, bool) {
procs, err := processes()
if err != nil {
return 0, false
}
explorer := findProcessByName(procs, defaultName)
if explorer == nil {
return 0, false
}
pid := uint32(explorer.ProcessID)
return pid, true
}