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Wormholes

Portal projection, traversal, dimensional doors, and cross-server gateways for Bukkit, Fabric, Forge, and NeoForge.

The central Wormholes manual covers installation and builds, commands, and integration APIs.

The projection library lives in the Optics submodule at optics/; clone with git clone --recurse-submodules or run git submodule update --init in an existing checkout.

Build the Bukkit distribution, API, proxy and every declared Fabric, Forge and NeoForge target with Java 25 and ./gradlew buildAll. Artifacts stay in the producing module's build/ directory. Use ./gradlew buildModdedVersions for the mod matrix or ./gradlew checkAll for every Bukkit, core, Optics, proxy and mod check. buildFabric, buildForge and buildNeoforge select the minecraftVersion Gradle property. Multiplexor reads gradle/multiplexor.gradle to build targets in separate source sandboxes and deliver selected artifacts to configured destinations.

Known issues

These apply to players with the client mod. ClientView describes world views and streamed views.

  • Streamed views, which Paper, Purpur, and Folia servers use for every linked portal and other servers use for random teleport portals and cross-server gateways, are shaded with the Iris shader programs of the dimension you are in instead of the destination's, and get no shadow pass of their own.
  • With an Iris shader pack, a streamed view shares temporal history with your own view, so TAA or motion blur can smear inside it. World views, including same-dimension portals and mirrors, keep separate histories.
  • Portal views into another dimension show no particles from that dimension.
  • portal-edge-feather draws its edge band only in streamed views.

See LICENSE.md.

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