The game's sound system apparently has a bug where sometimes the sound effects end up going to a different audio device than the music/voices, as well as limiting options for music and sfx replacement (voices have a workaround currently but it'd be ideal for all voice playback to be handled by the same system). Implementing this will require deciphering enough of the game's sound systems to hook BASS into them, possibly needing to implement our own AFS and CSB parsers (or just find a way to get data from the game's built-in parsers).
The game's sound system apparently has a bug where sometimes the sound effects end up going to a different audio device than the music/voices, as well as limiting options for music and sfx replacement (voices have a workaround currently but it'd be ideal for all voice playback to be handled by the same system). Implementing this will require deciphering enough of the game's sound systems to hook BASS into them, possibly needing to implement our own AFS and CSB parsers (or just find a way to get data from the game's built-in parsers).