Skip to content

Commit dfd6790

Browse files
Zayn995claude
andcommitted
Nexus texts for 1.20.0
The scan numbers in the description stay attached to 1.19.2 and say so: 1.20.0 is built by the same recipe and only adds the dropdown, but it is a different binary with a different checksum, so its own numbers have to be measured before they can be quoted. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
1 parent 216e1ee commit dfd6790

2 files changed

Lines changed: 36 additions & 5 deletions

File tree

release/NEXUS_DESCRIPTION.txt

Lines changed: 12 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -16,7 +16,7 @@ The full source code is open under the MIT license. There is a public S2Tweaker
1616
[*]The mod itself: [url=https://www.virustotal.com/gui/file/1fda3a616121293ecd0975e91caaa33208b93267f15f5d1c07f63ac934877ebe/detection]VirusTotal - 1 of 66[/url]. The single detection is Zillya ("Dropper.Agent"); every other engine, Windows Defender included, reports it clean. Zillya has been informed and asked to review it as a false positive
1717
[*]The program file inside it: [url=https://www.virustotal.com/gui/file/e6ad82b315682c01a74534ad800920e562c24cc1503cf7a21ca75e408aeaf973]VirusTotal - 2 detections[/url]. Both are generic guesses, not a named malware family: Microsoft's is "Wacatac.B!ml", where the "!ml" means it comes from a machine-learning model rather than a signature, and Zillya's is "Dropper.Agent". Windows Defender as installed on my machine reports every file clean. VirusTotal explains the difference in its own documentation: engines run there with "stronger heuristics, cloud interaction, inclusion of beta signatures". Both vendors have been asked to review it as a false positive
1818
[/list]
19-
Version 1.19.2 exists mainly to earn those numbers - see the changelog. It went from three detections to two by removing a 2.8 MB compressed blob from inside the executable.
19+
Those numbers are from 1.19.2, the release that earned them by removing a 2.8 MB compressed blob from inside the executable (three detections down to two). 1.20.0 is built the exact same way and only adds the ammunition dropdown.
2020

2121
[quote][b]Honesty note:[/b] every patch the tool generates is cross-checked against the game's own config files, but it has [b]not been play-tested in-game yet[/b] - bug reports in the comments are very welcome![/quote]
2222

@@ -193,6 +193,17 @@ If the ~mods folder doesn't exist, create it.
193193

194194
[heading]CHANGELOG[/heading]
195195

196+
[b]v1.20.0 - Change which ammunition a weapon uses[/b] (~230 tweaks + ammo swap, 13 tabs)
197+
[list]
198+
[*][b]New: an "Ammunition" dropdown per weapon[/b] (Weapons tab, "Single weapon overrides", above the sliders). Requested on GitHub by Molkerr: put the AK-74 on 5.56, the Viper on .45, whatever you like - every caliber the game actually uses is offered
199+
[*][b]It does NOT change damage.[/b] Damage comes from the weapon (that is the Damage slider); the round only adds a multiplier, and that multiplier is identical for every rifle and pistol caliber. What a swap really changes is penetration, bullet flight, price and how easy the ammo is to find - 5.56 is rarer and dearer than 5.45, which is the point
200+
[*][b]It changes NPC weapons too.[/b] The caliber lives on the weapon setup that player, NPC and boss versions share, so an AK-74 on 5.56 means every AK-74 in the Zone. The tool tells you how many item variants share the setup you are about to change
201+
[*][b]Nothing is blocked, not even the broken combinations.[/b] Put a rifle on shotgun shells and it drops to about 8 % of its damage (buckshot is scored per pellet, and only shotguns carry the high base damage that makes up for it); go the other way and a shotgun jumps to roughly 12x. The tool computes those numbers from your own game files, writes them under the dropdown - and then lets you do it
202+
[*]One caliber is missing on purpose: 7.62x39. The ammunition exists in the game files, but no weapon uses it and it drops from no loot generator at all, so a weapon switched to it would never find ammo
203+
[*]Not play-tested, like the rest of the tool. Especially untested: loading a save in which the weapon was full of the old ammunition
204+
[*]No new game files, no re-extraction. Your existing paks stay valid
205+
[/list]
206+
196207
[b]v1.19.2 - No network code, and no archive hidden inside the exe[/b] (~230 tweaks, 13 tabs)
197208
[list]
198209
[*][b]The executable was 90 % compressed archive - that is fixed.[/b] Shipping as a folder in 1.19.0 only moved the DLLs out; the Python code stayed inside S2Tweaker.exe as a compressed blob of 2,857,284 bytes with an entropy of 7.999 out of a possible 8.0. A small loader in front of a large opaque block is what a packer looks like, and it is how analysts recognise malware built with the same tooling. The code now ships as ordinary files next to the exe: [b]the program file is 345 KB instead of 3.2 MB[/b], and one of the three scanners that flagged it stopped

release/NEXUS_FILE_DESCRIPTIONS.txt

Lines changed: 24 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -11,16 +11,36 @@ Text gehoert ins Feld "Changelog" darunter. Beides ohne externe Links.
1111

1212
==================================================================
1313
DATEI — Main Files
14-
Name: S2Tweaker 1.19.2
15-
File version: 1.19.2
14+
Name: S2Tweaker 1.20.0
15+
File version: 1.20.0
1616
File category: Main Files
1717
==================================================================
1818

19-
--- File description (247 Zeichen) -------------------------------
20-
The tool itself. Unzip everything into one folder, keep _internal next to the exe, run S2Tweaker.exe. One extra file is needed to read your game - the tool shows you where to get it. It has no internet access of any kind: no updater, no downloads.
19+
--- File description (242 Zeichen) -------------------------------
20+
The tool itself. Unzip everything into one folder, keep _internal next to the exe, run S2Tweaker.exe. One extra file is needed to read your game - the tool shows you where. No internet access of any kind. New: swap a weapon's ammunition type.
2121
------------------------------------------------------------------
2222

2323
--- Changelog ----------------------------------------------------
24+
1.20.0 - change which ammunition a weapon uses
25+
26+
- New: an "Ammunition" dropdown per weapon (Weapons tab, "Single weapon
27+
overrides", above the sliders). Requested on GitHub by Molkerr. Every
28+
caliber the game actually uses is offered.
29+
- It does NOT change damage. Damage comes from the weapon - that is the
30+
Damage slider; the round only adds a multiplier, and that multiplier
31+
is the same for every rifle and pistol caliber. A swap changes
32+
penetration, bullet flight, price and how easy the ammo is to find.
33+
- It changes NPC weapons too: the caliber lives on the weapon setup that
34+
player, NPC and boss versions share. The tool tells you how many item
35+
variants share the one you are about to change.
36+
- Nothing is blocked, not even broken combinations. A rifle on shotgun
37+
shells drops to about 8 % of its damage; a shotgun on rifle rounds
38+
jumps to roughly 12x. The tool computes those numbers from your own
39+
game files, shows them, and then lets you do it.
40+
- 7.62x39 is missing on purpose: no weapon uses it and it drops from no
41+
loot generator, so a weapon switched to it would never find ammo.
42+
- No new game files, no re-extraction. Your existing paks stay valid.
43+
2444
1.19.2 - no network code, and no archive hidden inside the exe
2545

2646
- The executable was 90% compressed archive. Shipping as a folder in

0 commit comments

Comments
 (0)