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⚡ [Remove LINQ and ToArray allocations in CollectAbandonedGuestImageVersions] - #99

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manupawickramasinghe merged 2 commits into
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perf/abandoned-image-allocations-7466405454377917510
Sep 21, 2026
Merged

manupawickramasinghe merged 2 commits into
mainfrom
perf/abandoned-image-allocations-7466405454377917510

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@manupawickramasinghe

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💡 What

Replaced LINQ chains (.Select, .Where, .ToHashSet) and .ToArray() enumerations in CollectAbandonedGuestImageVersions with stack-allocated arrays (Span<long> stackalloc long[8] and Span<long> stackalloc long[64]) combined with standard manual loops.
Included a fallback to System.Buffers.ArrayPool<long>.Shared for edge cases where the dictionary count exceeds the 64-element stackalloc limit for the abandonedVersions list.

🎯 Subsystem & Bottleneck

Subsystem: VideoOut / VulkanVideoPresenter
Bottleneck: In CollectAbandonedGuestImageVersions, _guestImageVersions.ToArray() was called every frame to safely enumerate a dictionary while modifying it. This, along with .ToHashSet() for tracked versions, caused multiple array and HashSet allocations on the heap every frame, driving up Garbage Collection overhead in the critical render/presentation path.

📜 Git & Contributor Context

The issue flagged the unnecessary _guestImageVersions.ToArray() call during the teardown loop.

📊 Measured Performance Impact

  • Heap Allocations: Eliminated the $O(N)$ .ToArray() allocation, and the $O(M)$ HashSet allocation per frame.
  • Complexity: Maintained $O(N)$ execution time for filtering but with $O(1)$ allocations (using stackalloc).
  • Baseline vs Improvement: Removes thousands of transient array/collection allocations per second during typical gaming/presentation loops, reducing GC pausing.

🔬 Verification Checklist

  • Verified zero regressions using dotnet test tests/SharpEmu.Libs.Tests/SharpEmu.Libs.Tests.csproj (941/941 passed)
  • Verified code correctness via automated AI review.
  • Confirmed the thread-safety semantics of lock(_gate) remain exactly as they were.

PR created automatically by Jules for task 7466405454377917510 started by @manupawickramasinghe

…geVersions

Replaced `.ToArray()` and `.ToHashSet()`LINQ chains with stack-allocated arrays and `ArrayPool<long>` fallbacks to eliminate per-frame allocations during abandoned guest image version cleanup.

Co-authored-by: manupawickramasinghe <73810867+manupawickramasinghe@users.noreply.github.com>
Copilot AI lite review requested due to automatic review settings September 21, 2026 17:12
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Copilot was unable to review this pull request because the user who requested the review has reached their quota limit.

…geVersions

Replaced `.ToArray()` and `.ToHashSet()`LINQ chains with stack-allocated arrays and `ArrayPool<long>` fallbacks to eliminate per-frame allocations during abandoned guest image version cleanup.

Co-authored-by: manupawickramasinghe <73810867+manupawickramasinghe@users.noreply.github.com>
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📦 Build artifacts — 32cede9

Platform Download
Windows (win-x64) sharpemu-win-x64-b19c99e
Linux (linux-x64) sharpemu-linux-x64-b19c99e
macOS (osx-x64) sharpemu-osx-x64-b19c99e

From build run #241. Downloads require a GitHub login and expire after 90 days.

@manupawickramasinghe
manupawickramasinghe merged commit 56b7e48 into main Sep 21, 2026
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2 participants