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# OptiScaler Aurora / OptiScaler 极光版
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**Community compatibility-enhanced build based on OptiScaler forks.**
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**基于 OptiScaler 分支的社区兼容性增强构建。**
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**A compatibility-enhanced OptiScaler community build for RTX 40 Multi Frame Generation, DLSS Neural Rendering, newer NVIDIA runtimes and easier installation.**
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**面向 RTX 40 多帧生成、DLSS 神经渲染、新版 NVIDIA 运行库与自动化安装体验的 OptiScaler 社区兼容性增强版本。**
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Aurora focuses on practical game compatibility, newer NVIDIA runtime integration, and tested RTX 40-series Multi Frame Generation workflows while keeping the upstream OptiScaler foundation intact.
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Aurora 重点关注实际游戏兼容性、较新的 NVIDIA 运行库集成,以及经过测试的 RTX 40 系多帧生成方案,同时保留上游 OptiScaler 的核心基础。
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> **Aurora v1.0 = RTX 40 MFG + DLSS Neural Rendering + DLSS 310.9 + Streamline 2.14 + Automatic Runtime Sync**
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> **极光版 v1.0 = RTX 40 多帧生成 + DLSS 神经渲染 + DLSS 310.9 + Streamline 2.14 + 自动运行库同步**
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> [!IMPORTANT]
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> **Aurora is a community fork and is not an official OptiScaler, NVIDIA, Capcom, or Hotta Studio release.**
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> **Aurora 是社区分支,并非 OptiScaler、NVIDIA、Capcom 或 Hotta Studio 的官方版本。**
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### [⬇️ Download Aurora v1.0 / 下载极光版 v1.0](https://github.com/abc354402600/OptiScaler-Aurora/releases/tag/aurora-v1.0)
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---
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## Why Aurora? / 极光版有什么不同?
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| Feature / 功能 | Aurora v1.0 |
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|---|---|
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| RTX 40 Multi Frame Generation | ✅ Up to **6X** tested / 已验证最高 **6X** |
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| DLSS Runtime | ✅ **310.9** |
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| Streamline | ✅ **2.14** |
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| DLSS Neural Rendering | ✅ **310.8** |
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| Adjustable NR model resolution | ✅ 可调神经渲染模型分辨率 |
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| Automatic DLSS / Streamline sync | ✅ 自动同步 |
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| Original game runtime backup | ✅ 自动备份游戏原文件 |
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| SHA256 deployment verification | ✅ 自动校验 |
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| Runtime self-check / repair | ✅ 一键自检 / 修复 |
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| Uninstall restore | ✅ 卸载自动恢复 |
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| Neverness to Everness MFG crash fix | ✅ 异环 MFG 闪退修复 |
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| Onimusha compatibility changes | ✅ 鬼武者兼容性增强 |
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---
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## 🚀 RTX 40 Multi Frame Generation / RTX 40 多帧生成
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Aurora adds compatibility changes for NVIDIA Multi Frame Generation on RTX 40-series GPUs in supported games.
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**Up to 6X Multi Frame Generation has been verified on tested titles.**
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The RTX 40 MFG workflow uses the NVIDIA **DLSS-G / MFG runtime path**, rather than converting the feature to FSR frame generation.
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Aurora 针对 RTX 40 系 NVIDIA Multi Frame Generation 增加了兼容性增强。
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**目前已在实测游戏中验证最高 6X 多帧生成。**
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RTX 40 MFG 使用 NVIDIA **DLSS-G / MFG 运行路径**,并非将该功能转换为 FSR 帧生成。
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---
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## ✨ DLSS Neural Rendering / DLSS 神经渲染
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Aurora bundles the **DLSS Neural Rendering 310.8** runtime and supports adjustable model-resolution settings.
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Reducing the model resolution can significantly lower Neural Rendering processing cost in compatible games, allowing users to find a better balance between image quality and performance.
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Aurora 已集成 **DLSS Neural Rendering 310.8** 运行库,并支持调节神经渲染模型分辨率。
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在兼容游戏中,降低模型分辨率可以明显减少 Neural Rendering 的性能开销,让用户根据自己的显卡与游戏自由平衡:
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**Image Quality ↔ Performance**
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**画质 ↔ 性能**
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Current bundled NVIDIA runtimes / 当前集成 NVIDIA 运行库:
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- **DLSS 310.9**
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- **DLSS Neural Rendering 310.8**
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- **Streamline 2.14**
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> [!NOTE]
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> **DLSS Neural Rendering is experimental and game-dependent.**
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> **DLSS 神经渲染仍属于实验性功能,实际兼容性与效果取决于具体游戏。**
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---
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## ⚡ Automatic Runtime Sync / 自动运行库同步
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One of Aurora's biggest differences is that users no longer need to manually search through the game folders and replace every DLSS / Streamline DLL themselves.
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After `setup_windows.bat` completes installation, Aurora automatically:
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1. Scans the game directory and common engine runtime locations
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2. Finds matching game-owned DLSS / Streamline runtime files
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3. Creates verified backups of the original game files
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4. Replaces them with Aurora's bundled runtime versions
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5. Verifies the deployed files with SHA256
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6. Saves restore information for later checking and uninstall recovery
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**这是 Aurora 与很多手动整合方案最大的区别之一:不再需要自己到处寻找和替换 DLSS / Streamline 文件。**
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运行 `setup_windows.bat` 后,Aurora 会自动:
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1. 扫描游戏目录与常见引擎运行库目录
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2. 找到游戏自带的 DLSS / Streamline 文件
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3. 校验并备份游戏原文件
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4. 自动替换为 Aurora 集成版本
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5. 使用 SHA256 校验替换结果
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6. 保存恢复信息,供后续检查与卸载恢复使用
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如果 Steam 验证、游戏更新或启动器重新下载了旧版运行库,只需再次运行:
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`Check_DLSS_Runtime.bat`
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## Aurora v1.0 Highlights / Aurora v1.0 主要特性
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Aurora 会自动重新检查并修复。
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---
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## 3-Step Installation / 三步安装
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### 1. Extract Aurora beside the real game executable / 把 Aurora 放到游戏真正的主程序目录
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Extract **all files** from the Aurora package into the folder containing the game's real `.exe`.
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For many Unreal Engine games, the path is usually similar to:
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`GameName\Binaries\Win64`
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最简单的查找方法:
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**启动游戏 → 打开任务管理器 → 右键游戏进程 → 打开文件所在的位置**
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然后退出游戏,把 Aurora 压缩包内的全部文件解压到这里。
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---
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- **RTX 40-series MFG unlock, up to 6X where supported and tested.**
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**RTX 40 系多帧生成解锁,在支持并通过测试的环境中最高可达 6X。**
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### 2. Run `setup_windows.bat` / 运行 `setup_windows.bat`
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- **Bundled NVIDIA DLSS 310.9 runtime.**
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**集成 NVIDIA DLSS 310.9 运行库。**
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Run:
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- **Bundled NVIDIA Streamline 2.14 runtime.**
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**集成 NVIDIA Streamline 2.14 运行库。**
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`setup_windows.bat`
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- **Automatic game-local DLSS / Streamline Runtime Sync with backup, self-check and uninstall restore.**<br>
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**自动同步游戏自带的 DLSS / Streamline 运行库,并提供备份、自检与卸载恢复。**
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Then choose the proxy DLL name.
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- **Bundled DLSS Neural Rendering 310.8 runtime.**
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**集成 DLSS Neural Rendering 310.8 / DLSS 神经渲染 310.8 运行库。**
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Recommended starting point:
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- **Onimusha: Way of the Sword / 鬼武者:剑之道**
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Verified RTX 40-series 6X MFG support with the Aurora compatibility changes.
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已验证 Aurora 兼容性修改可在 RTX 40 系显卡上启用 6X 多帧生成。
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- `dxgi.dll` — default choice for most games
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- `winmm.dll` — useful for Vulkan and some special cases
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- Other available choices include `version.dll`, `dbghelp.dll`, `d3d12.dll`, `wininet.dll` and `winhttp.dll`
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- **Neverness to Everness / 异环**
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Fixed the instant crash that occurred when enabling **Unlock MFG on RTX 40** in-game; 6X MFG has been verified on an RTX 4080 Laptop GPU.
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修复游戏内启用 **Unlock MFG on RTX 40 / 解锁 RTX 40 多帧生成** 时的瞬间闪退;已在 RTX 4080 Laptop GPU 上验证 6X 多帧生成。
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一般游戏优先尝试:
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## Known Limitations / 已知限制
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`dxgi.dll`
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- **DLSS Neural Rendering is experimental and remains game-dependent.**
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**DLSS 神经渲染仍属于实验性功能,兼容性取决于具体游戏。**
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部分特殊游戏需要其他 Proxy。
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- **Run inside the upscaler / DualFeature is not universally compatible and may cause visual corruption or evaluation failures in some games.**
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**Run inside the upscaler / DualFeature 并非所有游戏都兼容,在部分游戏中可能出现画面异常或功能执行失败。**
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例如:
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- **Multi Frame Generation support depends on the game, NVIDIA runtime, GPU, and game-specific implementation.**
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**多帧生成是否可用取决于游戏、NVIDIA 运行库、显卡以及具体游戏实现。**
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**Neverness to Everness / 异环:推荐 `winmm.dll`**
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After that, Aurora completes the OptiScaler setup and automatically runs Runtime Sync.
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之后 Aurora 会自动完成 OptiScaler 安装,并自动同步游戏中的 DLSS / Streamline 运行库。
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**无需再手动寻找和替换 DLL。**
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---
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### 3. Launch the game / 直接进入游戏
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After setup completes, launch the game normally.
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Press:
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`Insert`
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to open the OptiScaler overlay.
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You can then configure:
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- RTX 40 Multi Frame Generation
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- MFG ratio
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- DLSS Neural Rendering
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- Neural Rendering model resolution
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- DLSS presets
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- Sharpness
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- Other OptiScaler options
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安装完成后正常启动游戏即可。
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进入游戏按:
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`Insert`
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打开 OptiScaler 参数面板,然后根据需要配置多帧生成、DLSS Neural Rendering、模型分辨率与其他参数。
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---
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## 🎮 Tested Aurora Compatibility / 已验证的 Aurora 兼容性
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### Neverness to Everness / 异环
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- Fixed the instant crash when enabling `Unlock MFG on RTX 40`
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- RTX 4080 Laptop verified with **6X MFG**
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- Recommended proxy: `winmm.dll`
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- `dxgi.dll` may trigger illegal-module detection
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- DLSS Neural Rendering works
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- `Run inside the upscaler` is currently not recommended for this title
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**已修复游戏内启用 `Unlock MFG on RTX 40` 时的瞬间闪退。**
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RTX 4080 Laptop 已验证:
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**6X Multi Frame Generation / 6X 多帧生成**
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推荐 Proxy:
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`winmm.dll`
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---
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### Onimusha: Way of the Sword / 鬼武者:剑之道
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- RTX 40-series **6X MFG verified**
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- DLSS Neural Rendering works
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- Aurora includes additional compatibility changes for this title
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- `Run inside the upscaler / DualFeature` may cause severe visual corruption and should remain disabled
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RTX 40 系已验证:
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**6X Multi Frame Generation / 6X 多帧生成**
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DLSS Neural Rendering 可正常运行。
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Aurora 同时包含针对该游戏的额外兼容性修改。
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---
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## Important Notes / 重要说明
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> [!IMPORTANT]
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> **Aurora is a community fork and is not an official OptiScaler, NVIDIA, Capcom or Hotta Studio release.**
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> **Aurora 是社区分支,并非 OptiScaler、NVIDIA、Capcom 或 Hotta Studio 官方版本。**
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> [!CAUTION]
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> **Do not use this mod with online games or anti-cheat protected environments unless you fully understand the risk.**
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> **不要在联网游戏或受反作弊保护的环境中使用本 Mod,除非你完全了解潜在风险。**
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> **Do not use Aurora in online or anti-cheat protected environments unless you fully understand the risk.**
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> **除非你完全了解潜在风险,否则不建议在联网或受反作弊保护的环境中使用 Aurora。**
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Multi Frame Generation and DLSS Neural Rendering compatibility still depend on the game, GPU, NVIDIA runtime and game-specific implementation.
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多帧生成与 DLSS 神经渲染的实际兼容性仍取决于游戏、显卡、NVIDIA 运行库以及具体游戏实现。
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---
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## Upstream & Credits / 上游项目与致谢
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Aurora is built on the work of the OptiScaler community and related forks. The original project, authors, contributors, licences, documentation, and credits remain fully respected.
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Aurora 基于 OptiScaler 社区及相关分支的工作成果。原项目、作者、贡献者、许可证、文档与致谢信息均予以完整保留和尊重。
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Aurora is built on the work of the OptiScaler community and related forks.
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Aurora 基于 OptiScaler 社区以及相关分支的工作成果。
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The original projects, authors, contributors, licenses, documentation and credits remain fully respected.
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原项目、作者、贡献者、许可证、文档与致谢信息均予以完整保留和尊重。
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The original upstream README is preserved below for reference and compatibility documentation.
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The original upstream README is preserved below for reference and compatibility documentation.
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下方保留原上游 README,作为功能、兼容性与文档参考。
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下方继续保留原上游 README,作为功能、兼容性与文档参考。
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