|
1 | 1 | # OptiScaler Aurora / OptiScaler 极光版 |
2 | 2 |
|
3 | | -**Community compatibility-enhanced build based on OptiScaler forks.** |
4 | | -**基于 OptiScaler 分支的社区兼容性增强构建。** |
| 3 | +**A compatibility-enhanced OptiScaler community build for RTX 40 Multi Frame Generation, DLSS Neural Rendering, newer NVIDIA runtimes and easier installation.** |
| 4 | +**面向 RTX 40 多帧生成、DLSS 神经渲染、新版 NVIDIA 运行库与自动化安装体验的 OptiScaler 社区兼容性增强版本。** |
5 | 5 |
|
6 | | -Aurora focuses on practical game compatibility, newer NVIDIA runtime integration, and tested RTX 40-series Multi Frame Generation workflows while keeping the upstream OptiScaler foundation intact. |
7 | | -Aurora 重点关注实际游戏兼容性、较新的 NVIDIA 运行库集成,以及经过测试的 RTX 40 系多帧生成方案,同时保留上游 OptiScaler 的核心基础。 |
| 6 | +> **Aurora v1.0 = RTX 40 MFG + DLSS Neural Rendering + DLSS 310.9 + Streamline 2.14 + Automatic Runtime Sync** |
| 7 | +> **极光版 v1.0 = RTX 40 多帧生成 + DLSS 神经渲染 + DLSS 310.9 + Streamline 2.14 + 自动运行库同步** |
8 | 8 |
|
9 | | -> [!IMPORTANT] |
10 | | -> **Aurora is a community fork and is not an official OptiScaler, NVIDIA, Capcom, or Hotta Studio release.** |
11 | | -> **Aurora 是社区分支,并非 OptiScaler、NVIDIA、Capcom 或 Hotta Studio 的官方版本。** |
| 9 | +### [⬇️ Download Aurora v1.0 / 下载极光版 v1.0](https://github.com/abc354402600/OptiScaler-Aurora/releases/tag/aurora-v1.0) |
| 10 | + |
| 11 | +--- |
| 12 | + |
| 13 | +## Why Aurora? / 极光版有什么不同? |
| 14 | + |
| 15 | +| Feature / 功能 | Aurora v1.0 | |
| 16 | +|---|---| |
| 17 | +| RTX 40 Multi Frame Generation | ✅ Up to **6X** tested / 已验证最高 **6X** | |
| 18 | +| DLSS Runtime | ✅ **310.9** | |
| 19 | +| Streamline | ✅ **2.14** | |
| 20 | +| DLSS Neural Rendering | ✅ **310.8** | |
| 21 | +| Adjustable NR model resolution | ✅ 可调神经渲染模型分辨率 | |
| 22 | +| Automatic DLSS / Streamline sync | ✅ 自动同步 | |
| 23 | +| Original game runtime backup | ✅ 自动备份游戏原文件 | |
| 24 | +| SHA256 deployment verification | ✅ 自动校验 | |
| 25 | +| Runtime self-check / repair | ✅ 一键自检 / 修复 | |
| 26 | +| Uninstall restore | ✅ 卸载自动恢复 | |
| 27 | +| Neverness to Everness MFG crash fix | ✅ 异环 MFG 闪退修复 | |
| 28 | +| Onimusha compatibility changes | ✅ 鬼武者兼容性增强 | |
| 29 | + |
| 30 | +--- |
| 31 | + |
| 32 | +## 🚀 RTX 40 Multi Frame Generation / RTX 40 多帧生成 |
| 33 | + |
| 34 | +Aurora adds compatibility changes for NVIDIA Multi Frame Generation on RTX 40-series GPUs in supported games. |
| 35 | + |
| 36 | +**Up to 6X Multi Frame Generation has been verified on tested titles.** |
| 37 | + |
| 38 | +The RTX 40 MFG workflow uses the NVIDIA **DLSS-G / MFG runtime path**, rather than converting the feature to FSR frame generation. |
| 39 | + |
| 40 | +Aurora 针对 RTX 40 系 NVIDIA Multi Frame Generation 增加了兼容性增强。 |
| 41 | + |
| 42 | +**目前已在实测游戏中验证最高 6X 多帧生成。** |
| 43 | + |
| 44 | +RTX 40 MFG 使用 NVIDIA **DLSS-G / MFG 运行路径**,并非将该功能转换为 FSR 帧生成。 |
| 45 | + |
| 46 | +--- |
| 47 | + |
| 48 | +## ✨ DLSS Neural Rendering / DLSS 神经渲染 |
| 49 | + |
| 50 | +Aurora bundles the **DLSS Neural Rendering 310.8** runtime and supports adjustable model-resolution settings. |
| 51 | + |
| 52 | +Reducing the model resolution can significantly lower Neural Rendering processing cost in compatible games, allowing users to find a better balance between image quality and performance. |
| 53 | + |
| 54 | +Aurora 已集成 **DLSS Neural Rendering 310.8** 运行库,并支持调节神经渲染模型分辨率。 |
| 55 | + |
| 56 | +在兼容游戏中,降低模型分辨率可以明显减少 Neural Rendering 的性能开销,让用户根据自己的显卡与游戏自由平衡: |
| 57 | + |
| 58 | +**Image Quality ↔ Performance** |
| 59 | +**画质 ↔ 性能** |
| 60 | + |
| 61 | +Current bundled NVIDIA runtimes / 当前集成 NVIDIA 运行库: |
| 62 | + |
| 63 | +- **DLSS 310.9** |
| 64 | +- **DLSS Neural Rendering 310.8** |
| 65 | +- **Streamline 2.14** |
| 66 | + |
| 67 | +> [!NOTE] |
| 68 | +> **DLSS Neural Rendering is experimental and game-dependent.** |
| 69 | +> **DLSS 神经渲染仍属于实验性功能,实际兼容性与效果取决于具体游戏。** |
| 70 | +
|
| 71 | +--- |
| 72 | + |
| 73 | +## ⚡ Automatic Runtime Sync / 自动运行库同步 |
| 74 | + |
| 75 | +One of Aurora's biggest differences is that users no longer need to manually search through the game folders and replace every DLSS / Streamline DLL themselves. |
| 76 | + |
| 77 | +After `setup_windows.bat` completes installation, Aurora automatically: |
| 78 | + |
| 79 | +1. Scans the game directory and common engine runtime locations |
| 80 | +2. Finds matching game-owned DLSS / Streamline runtime files |
| 81 | +3. Creates verified backups of the original game files |
| 82 | +4. Replaces them with Aurora's bundled runtime versions |
| 83 | +5. Verifies the deployed files with SHA256 |
| 84 | +6. Saves restore information for later checking and uninstall recovery |
| 85 | + |
| 86 | +**这是 Aurora 与很多手动整合方案最大的区别之一:不再需要自己到处寻找和替换 DLSS / Streamline 文件。** |
| 87 | + |
| 88 | +运行 `setup_windows.bat` 后,Aurora 会自动: |
| 89 | + |
| 90 | +1. 扫描游戏目录与常见引擎运行库目录 |
| 91 | +2. 找到游戏自带的 DLSS / Streamline 文件 |
| 92 | +3. 校验并备份游戏原文件 |
| 93 | +4. 自动替换为 Aurora 集成版本 |
| 94 | +5. 使用 SHA256 校验替换结果 |
| 95 | +6. 保存恢复信息,供后续检查与卸载恢复使用 |
| 96 | + |
| 97 | +如果 Steam 验证、游戏更新或启动器重新下载了旧版运行库,只需再次运行: |
| 98 | + |
| 99 | +`Check_DLSS_Runtime.bat` |
12 | 100 |
|
13 | | -## Aurora v1.0 Highlights / Aurora v1.0 主要特性 |
| 101 | +Aurora 会自动重新检查并修复。 |
| 102 | + |
| 103 | +--- |
| 104 | + |
| 105 | +## 3-Step Installation / 三步安装 |
| 106 | + |
| 107 | +### 1. Extract Aurora beside the real game executable / 把 Aurora 放到游戏真正的主程序目录 |
| 108 | + |
| 109 | +Extract **all files** from the Aurora package into the folder containing the game's real `.exe`. |
| 110 | + |
| 111 | +For many Unreal Engine games, the path is usually similar to: |
| 112 | + |
| 113 | +`GameName\Binaries\Win64` |
| 114 | + |
| 115 | +最简单的查找方法: |
| 116 | + |
| 117 | +**启动游戏 → 打开任务管理器 → 右键游戏进程 → 打开文件所在的位置** |
| 118 | + |
| 119 | +然后退出游戏,把 Aurora 压缩包内的全部文件解压到这里。 |
| 120 | + |
| 121 | +--- |
14 | 122 |
|
15 | | -- **RTX 40-series MFG unlock, up to 6X where supported and tested.** |
16 | | - **RTX 40 系多帧生成解锁,在支持并通过测试的环境中最高可达 6X。** |
| 123 | +### 2. Run `setup_windows.bat` / 运行 `setup_windows.bat` |
17 | 124 |
|
18 | | -- **Bundled NVIDIA DLSS 310.9 runtime.** |
19 | | - **集成 NVIDIA DLSS 310.9 运行库。** |
| 125 | +Run: |
20 | 126 |
|
21 | | -- **Bundled NVIDIA Streamline 2.14 runtime.** |
22 | | - **集成 NVIDIA Streamline 2.14 运行库。** |
| 127 | +`setup_windows.bat` |
23 | 128 |
|
24 | | -- **Automatic game-local DLSS / Streamline Runtime Sync with backup, self-check and uninstall restore.**<br> |
25 | | - **自动同步游戏自带的 DLSS / Streamline 运行库,并提供备份、自检与卸载恢复。** |
| 129 | +Then choose the proxy DLL name. |
26 | 130 |
|
27 | | -- **Bundled DLSS Neural Rendering 310.8 runtime.** |
28 | | - **集成 DLSS Neural Rendering 310.8 / DLSS 神经渲染 310.8 运行库。** |
| 131 | +Recommended starting point: |
29 | 132 |
|
30 | | -- **Onimusha: Way of the Sword / 鬼武者:剑之道** |
31 | | - Verified RTX 40-series 6X MFG support with the Aurora compatibility changes. |
32 | | - 已验证 Aurora 兼容性修改可在 RTX 40 系显卡上启用 6X 多帧生成。 |
| 133 | +- `dxgi.dll` — default choice for most games |
| 134 | +- `winmm.dll` — useful for Vulkan and some special cases |
| 135 | +- Other available choices include `version.dll`, `dbghelp.dll`, `d3d12.dll`, `wininet.dll` and `winhttp.dll` |
33 | 136 |
|
34 | | -- **Neverness to Everness / 异环** |
35 | | - Fixed the instant crash that occurred when enabling **Unlock MFG on RTX 40** in-game; 6X MFG has been verified on an RTX 4080 Laptop GPU. |
36 | | - 修复游戏内启用 **Unlock MFG on RTX 40 / 解锁 RTX 40 多帧生成** 时的瞬间闪退;已在 RTX 4080 Laptop GPU 上验证 6X 多帧生成。 |
| 137 | +一般游戏优先尝试: |
37 | 138 |
|
38 | | -## Known Limitations / 已知限制 |
| 139 | +`dxgi.dll` |
39 | 140 |
|
40 | | -- **DLSS Neural Rendering is experimental and remains game-dependent.** |
41 | | - **DLSS 神经渲染仍属于实验性功能,兼容性取决于具体游戏。** |
| 141 | +部分特殊游戏需要其他 Proxy。 |
42 | 142 |
|
43 | | -- **Run inside the upscaler / DualFeature is not universally compatible and may cause visual corruption or evaluation failures in some games.** |
44 | | - **Run inside the upscaler / DualFeature 并非所有游戏都兼容,在部分游戏中可能出现画面异常或功能执行失败。** |
| 143 | +例如: |
45 | 144 |
|
46 | | -- **Multi Frame Generation support depends on the game, NVIDIA runtime, GPU, and game-specific implementation.** |
47 | | - **多帧生成是否可用取决于游戏、NVIDIA 运行库、显卡以及具体游戏实现。** |
| 145 | +**Neverness to Everness / 异环:推荐 `winmm.dll`** |
| 146 | + |
| 147 | +After that, Aurora completes the OptiScaler setup and automatically runs Runtime Sync. |
| 148 | + |
| 149 | +之后 Aurora 会自动完成 OptiScaler 安装,并自动同步游戏中的 DLSS / Streamline 运行库。 |
| 150 | + |
| 151 | +**无需再手动寻找和替换 DLL。** |
| 152 | + |
| 153 | +--- |
| 154 | + |
| 155 | +### 3. Launch the game / 直接进入游戏 |
| 156 | + |
| 157 | +After setup completes, launch the game normally. |
| 158 | + |
| 159 | +Press: |
| 160 | + |
| 161 | +`Insert` |
| 162 | + |
| 163 | +to open the OptiScaler overlay. |
| 164 | + |
| 165 | +You can then configure: |
| 166 | + |
| 167 | +- RTX 40 Multi Frame Generation |
| 168 | +- MFG ratio |
| 169 | +- DLSS Neural Rendering |
| 170 | +- Neural Rendering model resolution |
| 171 | +- DLSS presets |
| 172 | +- Sharpness |
| 173 | +- Other OptiScaler options |
| 174 | + |
| 175 | +安装完成后正常启动游戏即可。 |
| 176 | + |
| 177 | +进入游戏按: |
| 178 | + |
| 179 | +`Insert` |
| 180 | + |
| 181 | +打开 OptiScaler 参数面板,然后根据需要配置多帧生成、DLSS Neural Rendering、模型分辨率与其他参数。 |
| 182 | + |
| 183 | +--- |
| 184 | + |
| 185 | +## 🎮 Tested Aurora Compatibility / 已验证的 Aurora 兼容性 |
| 186 | + |
| 187 | +### Neverness to Everness / 异环 |
| 188 | + |
| 189 | +- Fixed the instant crash when enabling `Unlock MFG on RTX 40` |
| 190 | +- RTX 4080 Laptop verified with **6X MFG** |
| 191 | +- Recommended proxy: `winmm.dll` |
| 192 | +- `dxgi.dll` may trigger illegal-module detection |
| 193 | +- DLSS Neural Rendering works |
| 194 | +- `Run inside the upscaler` is currently not recommended for this title |
| 195 | + |
| 196 | +**已修复游戏内启用 `Unlock MFG on RTX 40` 时的瞬间闪退。** |
| 197 | + |
| 198 | +RTX 4080 Laptop 已验证: |
| 199 | + |
| 200 | +**6X Multi Frame Generation / 6X 多帧生成** |
| 201 | + |
| 202 | +推荐 Proxy: |
| 203 | + |
| 204 | +`winmm.dll` |
| 205 | + |
| 206 | +--- |
| 207 | + |
| 208 | +### Onimusha: Way of the Sword / 鬼武者:剑之道 |
| 209 | + |
| 210 | +- RTX 40-series **6X MFG verified** |
| 211 | +- DLSS Neural Rendering works |
| 212 | +- Aurora includes additional compatibility changes for this title |
| 213 | +- `Run inside the upscaler / DualFeature` may cause severe visual corruption and should remain disabled |
| 214 | + |
| 215 | +RTX 40 系已验证: |
| 216 | + |
| 217 | +**6X Multi Frame Generation / 6X 多帧生成** |
| 218 | + |
| 219 | +DLSS Neural Rendering 可正常运行。 |
| 220 | + |
| 221 | +Aurora 同时包含针对该游戏的额外兼容性修改。 |
| 222 | + |
| 223 | +--- |
| 224 | + |
| 225 | +## Important Notes / 重要说明 |
| 226 | + |
| 227 | +> [!IMPORTANT] |
| 228 | +> **Aurora is a community fork and is not an official OptiScaler, NVIDIA, Capcom or Hotta Studio release.** |
| 229 | +> **Aurora 是社区分支,并非 OptiScaler、NVIDIA、Capcom 或 Hotta Studio 官方版本。** |
48 | 230 |
|
49 | 231 | > [!CAUTION] |
50 | | -> **Do not use this mod with online games or anti-cheat protected environments unless you fully understand the risk.** |
51 | | -> **不要在联网游戏或受反作弊保护的环境中使用本 Mod,除非你完全了解潜在风险。** |
| 232 | +> **Do not use Aurora in online or anti-cheat protected environments unless you fully understand the risk.** |
| 233 | +> **除非你完全了解潜在风险,否则不建议在联网或受反作弊保护的环境中使用 Aurora。** |
| 234 | +
|
| 235 | +Multi Frame Generation and DLSS Neural Rendering compatibility still depend on the game, GPU, NVIDIA runtime and game-specific implementation. |
| 236 | + |
| 237 | +多帧生成与 DLSS 神经渲染的实际兼容性仍取决于游戏、显卡、NVIDIA 运行库以及具体游戏实现。 |
| 238 | + |
| 239 | +--- |
52 | 240 |
|
53 | 241 | ## Upstream & Credits / 上游项目与致谢 |
54 | 242 |
|
55 | | -Aurora is built on the work of the OptiScaler community and related forks. The original project, authors, contributors, licences, documentation, and credits remain fully respected. |
56 | | -Aurora 基于 OptiScaler 社区及相关分支的工作成果。原项目、作者、贡献者、许可证、文档与致谢信息均予以完整保留和尊重。 |
| 243 | +Aurora is built on the work of the OptiScaler community and related forks. |
| 244 | + |
| 245 | +Aurora 基于 OptiScaler 社区以及相关分支的工作成果。 |
| 246 | + |
| 247 | +The original projects, authors, contributors, licenses, documentation and credits remain fully respected. |
| 248 | + |
| 249 | +原项目、作者、贡献者、许可证、文档与致谢信息均予以完整保留和尊重。 |
| 250 | + |
| 251 | +The original upstream README is preserved below for reference and compatibility documentation. |
57 | 252 |
|
58 | | -The original upstream README is preserved below for reference and compatibility documentation. |
59 | | -下方保留原上游 README,作为功能、兼容性与文档参考。 |
| 253 | +下方继续保留原上游 README,作为功能、兼容性与文档参考。 |
60 | 254 |
|
61 | 255 | --- |
62 | 256 |
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