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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>wllama Bench — llama.cpp WebGPU baseline vs Zero-TVM</title>
<meta name="description" content="Third benchmark baseline: wllama (llama.cpp WASM + WebGPU backend) on GGUF Q4_K_M vs Zero-TVM on MLC q4f16_1. NOT a same-bytes comparison — the quantizations differ, so this measures runtime AND quantization.">
<meta name="theme-color" content="#0a0a0c">
<link rel="icon" href="/favicon.svg" type="image/svg+xml">
<meta name="robots" content="noindex">
<link rel="stylesheet" href="/style.css">
</head>
<body>
<div class="container">
<header>
<a href="/" class="back-link">← zerotvm.com</a>
<h1>wllama (llama.cpp WebGPU) Baseline</h1>
<span id="badge" class="badge loading">Loading...</span>
<span id="stats" class="stats"></span>
</header>
<p style="max-width:70ch;line-height:1.5">
<strong>Not a same-bytes comparison.</strong> wllama reads GGUF
(Q4_K_M / Q4); Zero-TVM and the WebLLM baseline read MLC
<code>q4f16_1</code>. Same base model, <em>different quantization</em>.
Every number on this page is therefore a <strong>runtime +
quantization</strong> result, not the clean runtime-only A/B that
<a href="/docs.html#vs-webllm">webllm-bench</a> is. A true same-bytes race
against llama.cpp needs GGUF support in Zero-TVM.
</p>
<pre id="log" class="log"></pre>
</div>
<footer>wllama v3.5.1 (llama.cpp WASM + WebGPU backend) measured against Zero-TVM — different quantization, read the caveat above.</footer>
<script type="module" src="/src/wllama-bench/main.ts"></script>
</body>
</html>