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package tanks.gui.input;
import basewindow.BaseFile;
import basewindow.InputCodes;
import tanks.Game;
public class InputBindings
{
public BaseFile file;
public InputBindingGroup moveUp = new InputBindingGroup("tank.up", new InputBinding(InputBinding.InputType.keyboard, InputCodes.KEY_UP), new InputBinding(InputBinding.InputType.keyboard, InputCodes.KEY_W));
public InputBindingGroup moveDown = new InputBindingGroup("tank.down", new InputBinding(InputBinding.InputType.keyboard, InputCodes.KEY_DOWN), new InputBinding(InputBinding.InputType.keyboard, InputCodes.KEY_S));
public InputBindingGroup moveLeft = new InputBindingGroup("tank.left", new InputBinding(InputBinding.InputType.keyboard, InputCodes.KEY_LEFT), new InputBinding(InputBinding.InputType.keyboard, InputCodes.KEY_A));
public InputBindingGroup moveRight = new InputBindingGroup("tank.right", new InputBinding(InputBinding.InputType.keyboard, InputCodes.KEY_RIGHT), new InputBinding(InputBinding.InputType.keyboard, InputCodes.KEY_D));
public InputBindingGroup shoot = new InputBindingGroup("tank.shoot", new InputBinding(InputBinding.InputType.keyboard, InputCodes.KEY_SPACE), new InputBinding(InputBinding.InputType.mouse, InputCodes.MOUSE_BUTTON_1));
public InputBindingGroup mine = new InputBindingGroup("tank.mine", new InputBinding(InputBinding.InputType.keyboard, InputCodes.KEY_ENTER), new InputBinding(InputBinding.InputType.mouse, InputCodes.MOUSE_BUTTON_2));
public InputBindingGroup aim = new InputBindingGroup("tank.aim", new InputBinding(InputBinding.InputType.keyboard, InputCodes.KEY_PERIOD), new InputBinding(InputBinding.InputType.mouse, InputCodes.MOUSE_BUTTON_4));
public InputBindingGroup ability1 = new InputBindingGroup("tank.ability.1", new InputBinding(InputBinding.InputType.keyboard, InputCodes.KEY_Z));
public InputBindingGroup ability2 = new InputBindingGroup("tank.ability.2", new InputBinding(InputBinding.InputType.keyboard, InputCodes.KEY_X));
public InputBindingGroup ability3 = new InputBindingGroup("tank.ability.3", new InputBinding(InputBinding.InputType.keyboard, InputCodes.KEY_C));
public InputBindingGroup ability4 = new InputBindingGroup("tank.ability.4", new InputBinding(InputBinding.InputType.keyboard, InputCodes.KEY_V));
public InputBindingGroup ability5 = new InputBindingGroup("tank.ability.5", new InputBinding(InputBinding.InputType.keyboard, InputCodes.KEY_B));
public InputBindingGroup[] abilityBindings = new InputBindingGroup[]{ability1, ability2, ability3, ability4, ability5};
public InputBindingGroup hotbarToggle = new InputBindingGroup("hotbar.toggle", new InputBinding(InputBinding.InputType.keyboard, InputCodes.KEY_LEFT_SHIFT), new InputBinding(InputBinding.InputType.keyboard, InputCodes.KEY_RIGHT_SHIFT));
public InputBindingGroup hotbar1 = new InputBindingGroup("hotbar.1", new InputBinding(InputBinding.InputType.keyboard, InputCodes.KEY_1));
public InputBindingGroup hotbar2 = new InputBindingGroup("hotbar.2", new InputBinding(InputBinding.InputType.keyboard, InputCodes.KEY_2));
public InputBindingGroup hotbar3 = new InputBindingGroup("hotbar.3", new InputBinding(InputBinding.InputType.keyboard, InputCodes.KEY_3));
public InputBindingGroup hotbar4 = new InputBindingGroup("hotbar.4", new InputBinding(InputBinding.InputType.keyboard, InputCodes.KEY_4));
public InputBindingGroup hotbar5 = new InputBindingGroup("hotbar.5", new InputBinding(InputBinding.InputType.keyboard, InputCodes.KEY_5));
public InputBindingGroup hotbar6 = new InputBindingGroup("hotbar.6", new InputBinding(InputBinding.InputType.keyboard, InputCodes.KEY_6));
public InputBindingGroup hotbar7 = new InputBindingGroup("hotbar.7", new InputBinding(InputBinding.InputType.keyboard, InputCodes.KEY_7));
public InputBindingGroup hotbar8 = new InputBindingGroup("hotbar.8", new InputBinding(InputBinding.InputType.keyboard, InputCodes.KEY_8));
public InputBindingGroup hotbar9 = new InputBindingGroup("hotbar.9", new InputBinding(InputBinding.InputType.keyboard, InputCodes.KEY_9));
public InputBindingGroup hotbar10 = new InputBindingGroup("hotbar.10", new InputBinding(InputBinding.InputType.keyboard, InputCodes.KEY_0));
public InputBindingGroup hotbarDeselect = new InputBindingGroup("hotbar.deselect", new InputBinding(InputBinding.InputType.keyboard, InputCodes.KEY_GRAVE_ACCENT));
public InputBindingGroup[] hotbarBindings = new InputBindingGroup[]{hotbar1, hotbar2, hotbar3, hotbar4, hotbar5, hotbar6, hotbar7, hotbar8, hotbar9, hotbar10};
public InputBindingGroup pause = new InputBindingGroup("game.pause", new InputBinding(InputBinding.InputType.keyboard, InputCodes.KEY_ESCAPE));
public InputBindingGroup play = new InputBindingGroup("game.play", new InputBinding(InputBinding.InputType.keyboard, InputCodes.KEY_ENTER));
public InputBindingGroup zoom = new InputBindingGroup("game.zoom", new InputBinding(InputBinding.InputType.keyboard, InputCodes.KEY_I));
public InputBindingGroup zoomIn = new InputBindingGroup("game.zoomIn", new InputBinding(InputBinding.InputType.keyboard, InputCodes.KEY_EQUAL));
public InputBindingGroup zoomOut = new InputBindingGroup("game.zoomOut", new InputBinding(InputBinding.InputType.keyboard, InputCodes.KEY_MINUS));
public InputBindingGroup zoomAuto = new InputBindingGroup("game.zoomAuto", new InputBinding(InputBinding.InputType.keyboard, InputCodes.KEY_O));
public InputBindingGroup chat = new InputBindingGroup("game.chat", new InputBinding(InputBinding.InputType.keyboard, InputCodes.KEY_T));
public InputBindingGroup hidePause = new InputBindingGroup("game.hidePauseMenu", new InputBinding(InputBinding.InputType.keyboard, InputCodes.KEY_F1));
public InputBindingGroup fullscreen = new InputBindingGroup("game.fullscreen", new InputBinding(InputBinding.InputType.keyboard, InputCodes.KEY_F11), new InputBinding(InputBinding.InputType.keyboard, InputCodes.KEY_F10));
public InputBindingGroup perspective = new InputBindingGroup("game.perspective", new InputBinding(InputBinding.InputType.keyboard, InputCodes.KEY_F5));
public InputBindingGroup tilt = new InputBindingGroup("game.pitch", new InputBinding(InputBinding.InputType.keyboard, InputCodes.KEY_F), new InputBinding(InputBinding.InputType.mouse, InputCodes.MOUSE_BUTTON_5));
public InputBindingGroup screenshot = new InputBindingGroup("game.screenshot", new InputBinding(InputBinding.InputType.keyboard, InputCodes.KEY_F12));
public InputBindingGroup editorPause = new InputBindingGroup("editor.pause", new InputBinding(InputBinding.InputType.keyboard, InputCodes.KEY_ESCAPE));
public InputBindingGroup editorObjectMenu = new InputBindingGroup("editor.objects", new InputBinding(InputBinding.InputType.keyboard, InputCodes.KEY_SPACE));
public InputBindingGroup editorPlay = new InputBindingGroup("editor.play", new InputBinding(InputBinding.InputType.keyboard, InputCodes.KEY_ENTER));
public InputBindingGroup editorToggleControls = new InputBindingGroup("editor.controls", new InputBinding(InputBinding.InputType.keyboard, InputCodes.KEY_TAB));
public InputBindingGroup editorUndo = new InputBindingGroup("editor.undo", new InputBinding(InputBinding.InputType.keyboard, InputCodes.KEY_Z));
public InputBindingGroup editorRedo = new InputBindingGroup("editor.redo", new InputBinding(InputBinding.InputType.keyboard, InputCodes.KEY_Y));
public InputBindingGroup editorUse = new InputBindingGroup("editor.use", new InputBinding(InputBinding.InputType.mouse, InputCodes.MOUSE_BUTTON_1));
public InputBindingGroup editorAction = new InputBindingGroup("editor.action", new InputBinding(InputBinding.InputType.mouse, InputCodes.MOUSE_BUTTON_2));
public InputBindingGroup editorTeam = new InputBindingGroup("editor.team", new InputBinding(InputBinding.InputType.keyboard, InputCodes.KEY_T));
public InputBindingGroup editorRotate = new InputBindingGroup("editor.rotate", new InputBinding(InputBinding.InputType.keyboard, InputCodes.KEY_R));
public InputBindingGroup editorHeight = new InputBindingGroup("editor.height", new InputBinding(InputBinding.InputType.keyboard, InputCodes.KEY_H));
public InputBindingGroup editorGroupID = new InputBindingGroup("editor.groupID", new InputBinding(InputBinding.InputType.keyboard, InputCodes.KEY_G));
public InputBindingGroup fcZoom = new InputBindingGroup("game.fcZoom", new InputBinding(InputBinding.InputType.keyboard, InputCodes.KEY_C));
public InputBindingGroup editorBuild = new InputBindingGroup("editor.build", new InputBinding(InputBinding.InputType.keyboard, InputCodes.KEY_B));
public InputBindingGroup editorErase = new InputBindingGroup("editor.erase", new InputBinding(InputBinding.InputType.keyboard, InputCodes.KEY_E));
public InputBindingGroup editorCamera = new InputBindingGroup("editor.camera", new InputBinding(InputBinding.InputType.keyboard, InputCodes.KEY_I));
public InputBindingGroup editorZoomIn = new InputBindingGroup("editor.zoomIn", new InputBinding(InputBinding.InputType.keyboard, InputCodes.KEY_EQUAL));
public InputBindingGroup editorZoomOut = new InputBindingGroup("editor.zoomOut", new InputBinding(InputBinding.InputType.keyboard, InputCodes.KEY_MINUS));
public InputBindingGroup editorRevertCamera = new InputBindingGroup("editor.revertCamera", new InputBinding(InputBinding.InputType.keyboard, InputCodes.KEY_0));
public InputBindingGroup editorResetTool = new InputBindingGroup("editor.resetTool", new InputBinding(InputBinding.InputType.keyboard, InputCodes.KEY_0));
public InputBindingGroup editorSquare = new InputBindingGroup("editor.square", new InputBinding(InputBinding.InputType.keyboard, InputCodes.KEY_Q));
public InputBindingGroup editorCircle = new InputBindingGroup("editor.circle", new InputBinding(InputBinding.InputType.keyboard, InputCodes.KEY_N));
public InputBindingGroup editorLine = new InputBindingGroup("editor.line", new InputBinding(InputBinding.InputType.keyboard, InputCodes.KEY_F));
public InputBindingGroup editorWand = new InputBindingGroup("editor.wand", new InputBinding(InputBinding.InputType.keyboard, InputCodes.KEY_W));
public InputBindingGroup editorWandDiscontiguous = new InputBindingGroup("editor.wand_discontiguous", new InputBinding(InputBinding.InputType.keyboard, InputCodes.KEY_D));
public InputBindingGroup editorNextObj = new InputBindingGroup("editor.nextObject", new InputBinding(InputBinding.InputType.keyboard, InputCodes.KEY_RIGHT), new InputBinding(InputBinding.InputType.mouse, InputCodes.MOUSE_BUTTON_5));
public InputBindingGroup editorPrevObj = new InputBindingGroup("editor.prevObject", new InputBinding(InputBinding.InputType.keyboard, InputCodes.KEY_LEFT), new InputBinding(InputBinding.InputType.mouse, InputCodes.MOUSE_BUTTON_4));
public InputBindingGroup editorNextType = new InputBindingGroup("editor.nextType", new InputBinding(InputBinding.InputType.keyboard, InputCodes.KEY_DOWN));
public InputBindingGroup editorPrevType = new InputBindingGroup("editor.prevType", new InputBinding(InputBinding.InputType.keyboard, InputCodes.KEY_UP));
public InputBindingGroup editorNextMeta = new InputBindingGroup("editor.nextMeta", new InputBinding(InputBinding.InputType.keyboard, InputCodes.KEY_EQUAL));
public InputBindingGroup editorPrevMeta = new InputBindingGroup("editor.prevMeta", new InputBinding(InputBinding.InputType.keyboard, InputCodes.KEY_MINUS));
public InputBindingGroup editorSelect = new InputBindingGroup("editor.select", new InputBinding(InputBinding.InputType.keyboard, InputCodes.KEY_S));
public InputBindingGroup editorDeselect = new InputBindingGroup("editor.deselect", new InputBinding(InputBinding.InputType.keyboard, InputCodes.KEY_BACKSPACE));
public InputBindingGroup editorHoldSquare = new InputBindingGroup("editor.holdSquare", new InputBinding(InputBinding.InputType.keyboard, InputCodes.KEY_LEFT_SHIFT), new InputBinding(InputBinding.InputType.keyboard, InputCodes.KEY_RIGHT_SHIFT));
public InputBindingGroup editorLockSquare = new InputBindingGroup("editor.lockSquare", new InputBinding(InputBinding.InputType.keyboard, InputCodes.KEY_L));
public InputBindingGroup editorSelectAddToggle = new InputBindingGroup("editor.selectToggle", new InputBinding(InputBinding.InputType.keyboard, InputCodes.KEY_A));
public InputBindingGroup editorPickBlock = new InputBindingGroup("editor.pickBlock", new InputBinding(InputBinding.InputType.keyboard, InputCodes.KEY_P), new InputBinding(InputBinding.InputType.mouse, InputCodes.MOUSE_BUTTON_3));
public InputBindingGroup editorCopy = new InputBindingGroup("editor.copy", new InputBinding(InputBinding.InputType.keyboard, InputCodes.KEY_C));
public InputBindingGroup editorCut = new InputBindingGroup("editor.cut", new InputBinding(InputBinding.InputType.keyboard, InputCodes.KEY_X));
public InputBindingGroup editorPaste = new InputBindingGroup("editor.paste", new InputBinding(InputBinding.InputType.keyboard, InputCodes.KEY_V));
public InputBindingGroup editorFlipHoriz = new InputBindingGroup("editor.flipHoriz", new InputBinding(InputBinding.InputType.keyboard, InputCodes.KEY_H));
public InputBindingGroup editorFlipVert = new InputBindingGroup("editor.flipVert", new InputBinding(InputBinding.InputType.keyboard, InputCodes.KEY_J));
public InputBindingGroup editorRotateClockwise = new InputBindingGroup("editor.rotateClockwise", new InputBinding(InputBinding.InputType.keyboard, InputCodes.KEY_K), new InputBinding(InputBinding.InputType.keyboard, InputCodes.KEY_R));
public void save()
{
try
{
if (!file.exists())
{
file.create();
}
file.startWriting();
for (InputBindingGroup i: Game.game.inputBindings.values())
{
file.println(i.toString());
}
file.stopWriting();
}
catch (Exception e)
{
Game.exitToCrash(e);
}
}
public void load()
{
try
{
if (!file.exists())
{
this.save();
}
file.startReading();
while (file.hasNextLine())
{
String[] s = file.nextLine().split("=");
for (InputBindingGroup i : Game.game.inputBindings.values())
{
if (s[0].equals(i.name))
{
String[] s2 = s[1].split(",");
String[] i1 = s2[0].split(":");
String[] i2 = s2[1].split(":");
if (i1[0].equals("null"))
i.input1.inputType = null;
else
i.input1.inputType = InputBinding.InputType.valueOf(i1[0]);
i.input1.input = Integer.parseInt(i1[1]);
if (i2[0].equals("null"))
i.input2.inputType = null;
else
i.input2.inputType = InputBinding.InputType.valueOf(i2[0]);
i.input2.input = Integer.parseInt(i2[1]);
}
}
}
file.stopReading();
}
catch (Exception e)
{
Game.exitToCrash(e);
}
}
}