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Copy pathmain.cpp
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111 lines (78 loc) · 2.12 KB
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#include <SFML/Graphics.hpp>
#include <SFML/Audio.hpp>
#include <iostream>
#include "fusee.h"
#include "background.h"
#include "obstacle.h"
#include "score.h"
#include "piece.h"
#include "start.h"
#include "gameover.h"
#include <sys/time.h>
int main()
{
start menu;
//Mise en place du timer
struct timeval time;
gettimeofday(&time, NULL);
srand((time.tv_sec * 1000) + (time.tv_usec / 1000)); //Timer en millisecondes et non en secondes
//Affichage de la fenetre 640*480
sf::RenderWindow renderWindow(sf::VideoMode(640, 480), "Space RACE",sf::Style::Close);
//Lancement de la musique <3
sf::Music music;
sf::Music over;
sf::Event event;
over.openFromFile("images/over.ogg");
music.openFromFile("images/mars.ogg");
music.setLoop(true);
//jeux game(&renderWindow);
while (menu.lancement(&renderWindow) != true)
{
renderWindow.display();
renderWindow.pollEvent(event);
if (event.type == sf::Event::Closed)
{
renderWindow.close();
return 0;
}
}
while (1 > 0)
{
jeux *game = new jeux(&renderWindow);
while (game->decollage(&renderWindow) != true)
{
renderWindow.display();
renderWindow.pollEvent(event);
if (event.type == sf::Event::Closed)
{
renderWindow.close();
return 0;
}
}
music.play();
while (game->controle(&renderWindow) != true )
{
renderWindow.display();
renderWindow.pollEvent(event);
if (event.type == sf::Event::Closed)
{
renderWindow.close();
return 0;
}
}
music.stop();
over.play();
while (game->over(&renderWindow) != true)
{
renderWindow.display();
renderWindow.pollEvent(event);
if (event.type == sf::Event::Closed)
{
renderWindow.close();
return 0;
}
}
over.stop();
delete game;
}
};