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apokrif6/README.md

Unreal Engine/C++ Programmer 🎮

C++ Game Programmer with 7+ years of professional experience, specializing in Unreal Engine, gameplay systems, performance optimization, and tools development.

Strong expertise in designing and implementing gameplay systems, extending Unreal Engine functionality, and building tools that improve development workflows and productivity. Particular focus on performance profiling and optimization, engine-level development, and creating robust tools for artists and programmers.

Currently focused on game engine architecture, performance, optimization, and tools programming.

Blog👨🏻‍💻

SokudoEngine is game engine written in C++ with using Vulkan⚙️

ComboGraph is Unreal Engine plugin which provides a system for defining and handling combo sequences🤺

MemreportViewer is Unreal Engine tool to parse memreport file and show it in separated user friendly window🧾

Unreal's BTs changing based on states. Proof of concept🤖

Codewars solutions💻

Leetcode solutions⌨️

Pinned Loading

  1. ComboGraph ComboGraph Public

    Plugin for Unreal Engine that provides a system for defining and handling combo sequences

    C++ 43 8

  2. SokudoEngine SokudoEngine Public

    C++/Vulkan game engine

    C++ 18

  3. MemreportViewer MemreportViewer Public

    Plugin for Unreal Engine that provides an easy-to-use tool for parsing and displaying memory reports in Unreal Engine

    C++ 19

  4. Niyoofficial/PrismEngine Niyoofficial/PrismEngine Public

    C++ 6

  5. Kagami Kagami Public

    Kagami is a modern C++ graphics rendering framework built with a Vulkan-based Rendering Hardware Interface (RHI)

    C++ 2

  6. codewars-cpp codewars-cpp Public

    C++ 18