Unreal Engine/C++ Programmer 🎮
C++ Game Programmer with 7+ years of professional experience, specializing in Unreal Engine, gameplay systems, performance optimization, and tools development.
Strong expertise in designing and implementing gameplay systems, extending Unreal Engine functionality, and building tools that improve development workflows and productivity. Particular focus on performance profiling and optimization, engine-level development, and creating robust tools for artists and programmers.
Currently focused on game engine architecture, performance, optimization, and tools programming.
Blog👨🏻💻
SokudoEngine is game engine written in C++ with using Vulkan⚙️
ComboGraph is Unreal Engine plugin which provides a system for defining and handling combo sequences🤺


