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docs: reference canonical submission-hooks doc instead of duplicating (#533)
Replace the duplicated "Pre-GUI Submission Hooks" README section with a
concise "Submission Hooks" reference. DCC repos should point to the
canonical documentation in the AWS Deadline Cloud client library rather
than maintaining their own copy of the hooks.yaml format, field lists,
and caveats.
Keeps a short Cinema 4D-specific note (hooks sourced from
DEADLINE_HOOKS_DIR, enabled via settings.allow_environment_hooks, opened
from Extensions > AWS Deadline Cloud Submitter) and links the base doc
for the rest. Docs only.
Signed-off-by: Leon Li <2182521+leon-li-inspire@users.noreply.github.com>
To open Cinema 4D on Mac, click `Cinema4D.command` on your desktop. After you load a scene, click on `Extensions` > `AWS Deadline Cloud Submitter` to view the submitter.
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## Pre-GUI Submission Hooks
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The Cinema 4D submitter supports **pre-GUI hooks** — studio-provided scripts that run *before* the
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`Submit to AWS Deadline Cloud` dialog opens, so you can pre-populate the job name, description, and
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shared job properties (priority, maximum failed tasks, maximum retries, Conda packages, etc.). This
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is useful for enforcing studio defaults or pulling values from a pipeline / asset-management system
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before an artist sees the dialog.
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Pre-GUI hooks are provided by the [AWS Deadline Cloud client library][deadline-cloud-client] and are
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shared across DCC submitters. For Cinema 4D, hooks are sourced only from the directory named by the
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`DEADLINE_HOOKS_DIR` environment variable — the Cinema 4D submitter has no on-disk job bundle at
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pre-GUI time, so bundle-sourced hooks do not apply. They complement the `preSubmission` /
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`postSubmission` hooks that run at submit time (see [Submission Hooks][submission-hooks]).
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Pre-GUI hook support requires the `deadline` client library that ships with
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`deadline-cloud-for-cinema-4d[gui]` (`deadline[gui] >= 0.60.4`), which is installed for you when you
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install the submitter as described above.
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### Enabling pre-GUI hooks
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1. Allow environment-sourced hooks in your Deadline Cloud configuration (off by default):
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```
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deadline config set settings.allow_environment_hooks true
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```
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2. Point `DEADLINE_HOOKS_DIR` at a directory that holds your hook script(s) and a `hooks.yaml`.
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On Windows (`cmd`):
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```cmd
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setx DEADLINE_HOOKS_DIR "C:\deadline-hooks"
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```
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On macOS/Linux:
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```
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export DEADLINE_HOOKS_DIR="$HOME/deadline-hooks"
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```
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Restart Cinema 4D (or log out/in on Windows) so the running Cinema 4D process picks up the
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environment variable before you open the submitter.
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3. Create `hooks.yaml` in that directory with a `preGUI` entry:
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```yaml
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preGUI:
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- command: C:/Program Files/Python311/python.exe
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args:
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- C:/deadline-hooks/pregui_hook.py
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timeout: 60
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```
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**Tip:** point `command` at a clean, standalone Python interpreter rather than Cinema 4D's
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bundled interpreter — a bundled interpreter can print a startup banner to stdout that corrupts
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the hook's JSON output.
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### Writing a pre-GUI hook
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A pre-GUI hook receives the current submission metadata as JSON on **stdin** and returns the fields
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it wants to override as JSON on **stdout**. Recognized keys are `name`, `description`, and
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`parameters`(a map of parameter name → value). `deadline:`-prefixed keys map to shared job
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properties — for example `deadline:priority`, `deadline:maxFailedTasksCount`, and
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`deadline:maxRetriesPerTask`— and `CondaPackages` overrides the Conda packages queue parameter.
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