This is an 8-bit computer project, inspired by Ben Eater's 8-bit breadboard computer. It's made out of modular PCBs that plug into each other, and contain mostly 74HC-series chips (original 74LS). It runs code from an EEPROM (so it's only programmable from a computer), and has separate memory. It's meant to display what's happening, when running on a 555-timer or manually stepping, but also be capable enough to implement some sort of game, when using an oscillator as a clock.
For details about programming the Spork-8, see Programming.md.
The project was originally completed in 2021 and mostly worked with 74LS-series chips, but it had some issues (see RevisionLog), and used way too much power.
In 2025, it was rebuilt with 74HC-series chips, and several improvements, an emulator, and peripheral boards. It had some issues, but mostly worked well.
In 2026, reliability was improved by adding ground planes to the bus boards and control board, the instruction set was improved, and much more complex programs were made.
- Control module: Coordinates everything else. Contains the micro-code EEPROMs, instruction register, micro-instruction counter, power input, reset button, and logic to interface with modules through bus boards.
- Bus: Four of these interface between the control module and up to 16 other modules. These demux three signal lines each for in/out enable signals to the four modules connected to each bus board. One bus board plugs into the top of the control module, and one into the bottom. Two more bus boards plug into the first two. The first in/out signal line selects between the two boards on top / bottom, and the one connected to the control module inverts the signal before passing it onto the other bus board.
- Register: Stores 8 bits, and can connect directly to an adjacent board above or below to expose its value (for use by the ALU and shift / rotate module). Has output headers, to interface with peripherals.
- ALU: Performes calculations on values from register modules above and below it. Can output: add, subtract, bit-wise AND, or the carry-bit and zero-flag for any of those operations. Must be placed in the 1111 position (bottom right of top-most bus board), because the control module is hard-wired to input to the flags register when the read signal to that module position is enabled, which also enables flag output on the ALU.
- Clock: Provides the clock pulse for the computer. Has three modes: manual with button to pulse, 555-timer with potentiometer to adjust timing, or crystal oscillator (2MHz seems to work).
- Counter: Stores and counts 16-bit values. Uses two global signal lines to select which byte to read / write, and whether to enable counting. Used for both the RAM address register and program counter / program memory address register.
- RAM: RAM or EEPROM (they have the same pinout). Used for the program memory EEPROM (not intended to be written to), and the static memory used for storing data. Up to 15-bits of address are taken from an adjacent counter module. Also has a cartridge slot, and switches between it and the EEPROM on the board using the 16th address bit. This allows swapping out programs much easier
- Input / Output: Like a register module, except when outputting to the bus, outputs the value from input headers instead of the registers. The 8-bit value stored in the registers is accessible on output headers as well. The two headers are in parallel, making it sturdy to plug in a peripheral that uses both.
- Battery: Has a battery, charging capability with USB-C, and a switch to output power to the CPU.
In general, any of the 16 module slots can input from or output to the bus, so most modules could go in any position. However, some of them have to go in specific slots, because:
- The 0th slot on the top and bottom aren't usable for in/out selection, because it's ambiguous whether that slot is selected or if no module on that side is selected. The battery and clock go in those slots, since they only output power and a clock signal, and don't use the bus.
- The 8 "custom" signals (that mean something different for different modules) are split up into 4 for top, 4 for bottom. Those 4 are split into pairs; the top 2 modules on each bus board get one pair, and the bottom two get the second pair. The second pair of signals on the bottom is actually used by the control board.
- Some modules (RAM / ROM, ALU, and Shift) get inputs from other modules, so their inputs have to be next to them.
Top left: The program counter goes in the top to use the first pair of custom signals (for count and byte select), plugging into the program memory below it. Below that is the clock (in the 0th position), and Register C.
Top right: The ALU goes one slot down from the top, to use the second pair of custom signals (for add/subtract and bit-wise AND), with register A and B as its operands above and below. Then the shift / rotate module goes at the bottom plugging into register B. These need to be on the right side to avoid the 0th position. The shift module shares custom signals with the ALU, which is okay because only one is used at a time, and the signals don't have an effect if that module isn't outputting.
Bottom left: The battery takes the top 0th slot, and then the stack and swap registers, and input / output A module after that. Other than the battery, the positions are arbitrary.
Bottom right: The output A register goes at the top and the RAM goes below it. The memory address register goes in the next position to get the first pair of custom signals (for count and byte select), and plugs into the RAM above it. The input / output B module goes at the bottom. The memory address could instead go where output A is, and RAM just needs to be next to it. The other two could go anywhere.
- Controller Connector: Plugs into IO module, and has two RJ12 plugs on it, to connect to parallel-to-serial shift register-based controllers.
- Screen: An 10x20 595-shift register-based monochrome display. Plugs into output module (vertically), or IO module (horizontally).
- Cartridge: A small board with a surface-mount version of the same 28C256 EEPROM used as in the program memory module. Plugs into the program memory module with the smallest PCIe board edge connector.
- Programmer: Arduino-based board used to program and test the CPU in 3 ways:
- Separate from the CPU, read / write to EEPROMs (big ones, or cartridges).
- Plug into bus boards, to test all the modules plugged in (doesn't work, because the bus is needed to set the signals, but that could cause bus contention).
- Replace the program memory and clock, to have a very fast development cycle to write program code (not necessary now that there's an emulator), or to test the CPU.
These images show the layout of the modules in the 16 slots, the functions of each of the signals, and a parts list.
















































