|
| 1 | +import { cloneDeep, shuffle } from 'lodash' |
| 2 | +import { GardenSeason } from '@/store/state' |
| 3 | +import { ref } from 'vue' |
| 4 | +import Flower from './enum/Flower' |
| 5 | +import getAllEnumValues from '@brdgm/brdgm-commons/src/util/enum/getAllEnumValues' |
| 6 | +import Season from './enum/Season' |
| 7 | + |
| 8 | +/** |
| 9 | + * Manages Lady Pei's garden. |
| 10 | + */ |
| 11 | +export default class BotGarden { |
| 12 | + |
| 13 | + private readonly _seasons |
| 14 | + private readonly _flowerOrder: Flower[] |
| 15 | + |
| 16 | + private constructor(seasons : GardenSeason[], flowerOrder: Flower[]) { |
| 17 | + this._seasons = ref(seasons) |
| 18 | + this._flowerOrder = flowerOrder |
| 19 | + } |
| 20 | + |
| 21 | + public get seasons() : readonly GardenSeason[] { |
| 22 | + return this._seasons.value |
| 23 | + } |
| 24 | + |
| 25 | + /** |
| 26 | + * Plants the given flower. |
| 27 | + * @param flower Flower to plan |
| 28 | + */ |
| 29 | + public plant(flower: Flower) : void { |
| 30 | + |
| 31 | + } |
| 32 | + |
| 33 | + /** |
| 34 | + * Gets persistence view of garden seasons. |
| 35 | + */ |
| 36 | + public toPersistence() : GardenSeason[] { |
| 37 | + return cloneDeep(this._seasons.value) |
| 38 | + } |
| 39 | + |
| 40 | + /** |
| 41 | + * Initialize Lady Pei's garden based on the player's selected flowers. |
| 42 | + * Take two flowers from each family not in the player's garden, one from each family that is. |
| 43 | + * Randomly assign one flower per season. |
| 44 | + * @param playerFlowers Flowers the player has in their garden |
| 45 | + * @param flowerOrder The order of flowers in the market (for Lady Pei's color priority) |
| 46 | + * @returns BotGarden |
| 47 | + */ |
| 48 | + public static new(playerFlowers : Flower[], flowerOrder: Flower[]) : BotGarden { |
| 49 | + const allFlowers = getAllEnumValues(Flower) |
| 50 | + const pool : Flower[] = [] |
| 51 | + for (const flower of allFlowers) { |
| 52 | + if (playerFlowers.includes(flower)) { |
| 53 | + pool.push(flower) |
| 54 | + } |
| 55 | + else { |
| 56 | + pool.push(flower, flower) |
| 57 | + } |
| 58 | + } |
| 59 | + const shuffled = shuffle(pool) |
| 60 | + const allSeasons = getAllEnumValues(Season) |
| 61 | + const seasons : GardenSeason[] = allSeasons.map((season, index) => ({ |
| 62 | + season, |
| 63 | + flowers: [shuffled[index]], |
| 64 | + bigExtension: 0, |
| 65 | + smallExtensions: 0 |
| 66 | + })) |
| 67 | + return new BotGarden(seasons, flowerOrder) |
| 68 | + } |
| 69 | + |
| 70 | + /** |
| 71 | + * Re-creates garden seasons from persistence. |
| 72 | + * Note that flower order must also be passed in, as it is not stored in the garden persistence (but rather market prices persistence). |
| 73 | + */ |
| 74 | + public static fromPersistence(persistence : GardenSeason[], flowerOrder: Flower[]) : BotGarden { |
| 75 | + return new BotGarden(cloneDeep(persistence), flowerOrder) |
| 76 | + } |
| 77 | + |
| 78 | +} |
0 commit comments