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Create example of mixing local and global kinematic body velocities to prevent linked dynamic body "delay" #391

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@Lwmte

For detailed explanation of this issue, see here: http://www.bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=9&t=10578

The problem is, kinematic bodies with high velocities result in significant "delay" on linked dynamic bodies, visually producing effect of "chasing" kinematic body by dynamic body.

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