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233 lines (211 loc) · 5.74 KB
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package
{
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.events.Event;
import flash.events.KeyboardEvent;
import flash.net.FileReference;
import flash.sensors.Accelerometer;
import flash.ui.Keyboard;
import flash.utils.ByteArray;
public class GameBoy extends Bitmap
{
public const WIDTH :uint = 160;
public const HEIGHT:uint = 144;
public var gameboy :GameBoyCore;
public var gbRunInterval :uint;
public var settings :Setting;
public function GameBoy(setting:Setting = null)
{
super(new BitmapData(WIDTH,HEIGHT,false,0x0));
this.settings = (setting!=null) ? setting:new Setting();
this.addEventListener(Event.ADDED_TO_STAGE, onAdded);
this.addEventListener(Event.REMOVED_FROM_STAGE, onRemoved);
}
private function onAdded(event:Event):void
{
this.stage.addEventListener(KeyboardEvent.KEY_DOWN, this.GameBoyKeyDown);
this.stage.addEventListener(KeyboardEvent.KEY_UP, this.GameBoyKeyUp);
}
private function onRemoved(event:Event):void
{
this.stage.removeEventListener(KeyboardEvent.KEY_DOWN, this.GameBoyKeyDown);
this.stage.removeEventListener(KeyboardEvent.KEY_UP, this.GameBoyKeyUp);
}
public function start(ROM:ByteArray, SRAM:ByteArray = null):void
{
clearLastEmulation();
gameboy = new GameBoyCore(this, ROM, SRAM);
gameboy.start();
run();
}
public function run():void
{
if (GameBoyEmulatorInitialized()) {
if (!GameBoyEmulatorPlaying()) {
gameboy.stopEmulator &= 1;
trace("Starting the iterator.", 0);
gameboy.firstIteration = new Date().time;
gameboy.iterations = 0;
gbRunInterval = flash.utils.setInterval(function ():void {
gameboy.run();
}, settings.emulatorInterval);
}
else {
trace("The GameBoy core is already running.", 1);
}
}
else {
trace("GameBoy core cannot run while it has not been initialized.", 1);
}
}
public function pause():void
{
if (GameBoyEmulatorInitialized()) {
if (GameBoyEmulatorPlaying()) {
clearLastEmulation();
}
else {
trace("GameBoy core has already been paused.", 1);
}
}
else {
trace("GameBoy core cannot be paused while it has not been initialized.", 1);
}
}
public function clearLastEmulation():void
{
if (GameBoyEmulatorInitialized() && GameBoyEmulatorPlaying()) {
flash.utils.clearInterval(gbRunInterval);
gameboy.stopEmulator |= 2;
trace("The previous emulation has been cleared.", 0);
}
else {
trace("No previous emulation was found to be cleared.", 0);
}
}
public function saveState():ByteArray
{
if (GameBoyEmulatorInitialized()) {
try {
return gameboy.saveState();
}
catch (error:Error) {
trace("Could not save the current emulation state(\"" + error.message + "\").", 2);
}
}
else {
trace("GameBoy core cannot be saved while it has not been initialized.", 1);
}
return new ByteArray();
}
public function saveSRAM():ByteArray
{
if (GameBoyEmulatorInitialized()) {
if (gameboy.cBATT) {
try {
return gameboy.saveSRAMState();
}
catch (error:Error) {
trace("Could not save the current emulation state(\"" + error.message + "\").", 2);
}
}
else {
trace("Cannot save a game that does not have battery backed SRAM specified.", 1);
}
}
else {
trace("GameBoy core cannot be saved while it has not been initialized.", 1);
}
return new ByteArray();
}
public function saveRTC():ByteArray
{
if (GameBoyEmulatorInitialized()) {
if (gameboy.cTIMER) {
try {
return gameboy.saveRTCState();
}
catch (error:Error) {
trace("Could not save the RTC of the current emulation state(\"" + error.message + "\").", 2);
}
}
}
else {
trace("GameBoy core cannot be saved while it has not been initialized.", 1);
}
return new ByteArray();
}
public function openSRAM(sram:ByteArray):void
{
try {
var rom:ByteArray = gameboy.ROMImage;
clearLastEmulation();
gameboy = new GameBoyCore(this, rom, sram);
run();
}
catch (error:Error) {
trace("Could not open the SRAM of the saved emulation state.", 2);
}
}
public function openRTC(rtc:ByteArray):void
{
try {
gameboy.returnFromRTCState(rtc);
}
catch (error:Error) {
trace("Could not open the RTC data of the saved emulation state.", 2);
}
}
public function openState(state:ByteArray, filename:String):void
{
try {
var rom:ByteArray = gameboy.ROMImage;
var sram:ByteArray = gameboy.SRAMImage;
clearLastEmulation();
trace("Attempting to run a saved emulation state.", 0);
gameboy = new GameBoyCore(this, rom, sram);
gameboy.savedStateFileName = filename;
gameboy.returnFromState(state);
run();
}
catch (error:Error) {
trace("Could not open the saved emulation state.", 2);
}
}
public function GameBoyEmulatorInitialized():Boolean
{
return (gameboy != null);
}
public function GameBoyEmulatorPlaying():Boolean
{
return ((gameboy.stopEmulator & 2) == 0);
}
public function GameBoyKeyDown(e:KeyboardEvent):void
{
if (GameBoyEmulatorInitialized() && GameBoyEmulatorPlaying()) {
var keycode:uint = settings.matchKey(e.keyCode);
if (keycode >= 0 && keycode < 8) {
gameboy.JoyPadEvent(keycode, true);
try {
e.preventDefault();
}
catch (error:Error) { }
}
}
}
public function GameBoyKeyUp(e:KeyboardEvent):void
{
if (GameBoyEmulatorInitialized() && GameBoyEmulatorPlaying()) {
var keycode:uint = settings.matchKey(e.keyCode);
if (keycode >= 0 && keycode < 8) {
gameboy.JoyPadEvent(keycode, false);
try {
e.preventDefault();
}
catch (error:Error) { }
}
}
}
}
}