feat(animation): preserve embedded player track metadata - #913
Open
YuchenWell wants to merge 1 commit into
Open
Conversation
YuchenWell
marked this pull request as ready for review
September 4, 2026 07:46
Contributor
Author
背景Creator 将每个嵌入播放器的轨道分组和显示名称存储在 动画剪辑导入器反序列化源 改动
影响
|
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Background
Creator stores each embedded player's track group and display name in
__editorExtras__. cocos-cli initializes the engine withCC_EDITOR=false, soEmbeddedPlayerdoes not register this property at runtime.As a result, animation clip import drops the metadata while deserializing source
.animfiles. The players remain present, but their group assignments are lost and consumers have to treat them as ungrouped players.Changes
__editorExtras__in theEmbeddedPlayerruntime property and serialization metadata through the existing cc-module overwrite entry point.versionCodefrom2to3so existing library artifacts are reimported once with the corrected metadata.Impact
.animassets are reimported once after upgrading.2.0.4because the source asset format is unchanged.