V3.8.8 - #18888
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…used by vertex count fluctuations. (cocos#18777)
…s been modified to "Animation Bake Sample Rate". (cocos#18778)
… to the scene but is still listening to the event (cocos#18779)
… to lack of type checking. (cocos#18783)
…ide a migration solution. (cocos#18792)
Co-authored-by: qiuguohua <guohua.qiu@cocos.com>
…SlotTexture of spine is called and createAttachment is set to true. (cocos#18797)
…ments come from different skeletonData objects. (cocos#18810)
…compressed in Android build outputs. (cocos#18819)
…ies are compressed in Android build outputs. (cocos#18819)" (cocos#18822) This reverts commit dbf3d34. Revert "387 android 16kb (cocos#18817)" This reverts commit c79e105.
* Add camera ubo in adddraw2d * Fixed the issue of profiler drawing multiple times
…deo playback ending and not being able to replay it (cocos#18839)
…g the window under native platform settings (cocos#18840)
…he AnimationController component may cause issues. (cocos#18827)
…) (cocos#18867) Co-authored-by: cocos-robot <cocos-robot@cocos.com>
wuzhiming
approved these changes
Aug 6, 2025
Code Size Check Report
Interface Check Report! WARNING this pull request has changed these public interfaces:
@@ -53543,8 +53543,15 @@
* @zh 用户自定材质。
*/
get customMaterial(): Material | null;
set customMaterial(val: Material | null);
+ /**
+ * @deprecated Since v3.8.7, it will be removed in the future.
+ * We are deprecating the `customMaterialInstance` field because it leads to shared material state across all slots,
+ * causing unexpected behavior (like the last blendMode change affecting all slots).
+ * Workaround:
+ * Switch to customMaterial. Whenever its value is modified, immediately call updateMaterial at the exact point of change.
+ */
get customMaterialInstance(): renderer.MaterialInstance | null;
__preload(): void;
/**
* @en Gets the animation state object.
|
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Merge v3.8.7 into v3.8.8
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