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2 changes: 1 addition & 1 deletion cocos/rendering/custom/scene-culling.ts
Original file line number Diff line number Diff line change
Expand Up @@ -300,7 +300,7 @@ export class SceneCulling {
enableLightCulling = true;

readonly kFilterMask = SceneFlags.SHADOW_CASTER | SceneFlags.REFLECTION_PROBE;
readonly kDrawMask = SceneFlags.OPAQUE | SceneFlags.MASK | SceneFlags.BLEND;
readonly kDrawMask = SceneFlags.OPAQUE | SceneFlags.MASK | SceneFlags.BLEND | SceneFlags.PLANAR_SHADOW;
readonly kAllMask = this.kFilterMask | this.kDrawMask;

resetPool (): void {
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6 changes: 3 additions & 3 deletions cocos/rendering/post-process/passes/forward-pass.ts
Original file line number Diff line number Diff line change
Expand Up @@ -81,12 +81,12 @@ export class ForwardPass extends BasePass {
passContext.addSceneLights(forwardAddQueue, camera);
const shadowInfo = ppl.pipelineSceneData.shadows;
if (camera.scene?.mainLight && shadowInfo.enabled && shadowInfo.type === ShadowType.Planar) {
pass.addQueue(QueueHint.RENDER_TRANSPARENT, 'planar-shadow')
pass.addQueue(QueueHint.RENDER_OPAQUE, 'planar-shadow')
.addSceneOfCamera(
camera,
new LightInfo(camera.scene?.mainLight),
SceneFlags.TRANSPARENT_OBJECT | SceneFlags.SHADOW_CASTER
| SceneFlags.GEOMETRY,
SceneFlags.SHADOW_CASTER | SceneFlags.PLANAR_SHADOW
| SceneFlags.OPAQUE_OBJECT | SceneFlags.CUTOUT_OBJECT,
);
}
passContext.forwardPass = this;
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