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| 1 | +/* |
| 2 | + Copyright (c) 2022-2023 Xiamen Yaji Software Co., Ltd. |
| 3 | +
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| 4 | + https://www.cocos.com/ |
| 5 | +
|
| 6 | + Permission is hereby granted, free of charge, to any person obtaining a copy |
| 7 | + of this software and associated documentation files (the "Software"), to deal |
| 8 | + in the Software without restriction, including without limitation the rights to |
| 9 | + use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies |
| 10 | + of the Software, and to permit persons to whom the Software is furnished to do so, |
| 11 | + subject to the following conditions: |
| 12 | +
|
| 13 | + The above copyright notice and this permission notice shall be included in |
| 14 | + all copies or substantial portions of the Software. |
| 15 | +
|
| 16 | + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| 17 | + IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| 18 | + FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
| 19 | + AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| 20 | + LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| 21 | + OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
| 22 | + THE SOFTWARE. |
| 23 | +*/ |
| 24 | + |
| 25 | +/** |
| 26 | + * @en Direct Play enters and exits the control component: controls the following two APIs in Direct Play |
| 27 | + 1. Monitor feed streams for entering/exiting mini game events, |
| 28 | + 2. Cancel monitoring of feed streams entering/exiting mini game events. |
| 29 | + Can only run in a mini game environment |
| 30 | + * |
| 31 | + * @zh 直玩游戏进入退出管控组件: 管控直玩中的如下两个API. |
| 32 | + 1.监听 Feed 流进入/退出小游戏事件, |
| 33 | + 2.取消监听 Feed 流进入/退出小游戏事件。 |
| 34 | + 只能在小游戏环境运行 |
| 35 | + */ |
| 36 | +import { _decorator } from '../core'; |
| 37 | +import { Component } from '../scene-graph/component'; |
| 38 | +const { ccclass } = _decorator; |
| 39 | + |
| 40 | +declare const minigame: any; |
| 41 | +@ccclass('FeedStatusController') |
| 42 | +export class FeedStatusController extends Component { |
| 43 | + protected start (): void { |
| 44 | + if (minigame && minigame.onFeedStatusChange) { |
| 45 | + minigame.onFeedStatusChange(this.feedStatusChangeCallBack); |
| 46 | + } |
| 47 | + } |
| 48 | + |
| 49 | + protected feedStatusChangeCallBack (type: any): void { |
| 50 | + |
| 51 | + } |
| 52 | + |
| 53 | + protected onDestroy (): void { |
| 54 | + if (minigame && minigame.offFeedStatusChange) { |
| 55 | + minigame.offFeedStatusChange(this.feedStatusChangeCallBack); |
| 56 | + } |
| 57 | + } |
| 58 | +} |
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