add opacity calculation to Particle System 2D - #307
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@@ -70482,8 +70482,14 @@
export class _cocos_particle_2d_particle_simulator_2d__Particle {
pos: math.Vec2;
startPos: math.Vec2;
color: math.Color;
+ curColor: {
+ r: number;
+ g: number;
+ b: number;
+ a: number;
+ };
deltaColor: {
r: number;
g: number;
b: number;
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@cocos-robot run test cases |
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@zxx43, Please check the result of
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@zxx43, Please check the result of
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LinYunMo
approved these changes
Aug 25, 2026
LinYunMo
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Similar to spine fix, it adds the ability to cascade transparency to components.
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This extra color structure is needed for precision. Since Color stores RGBA as 8-bit values, using a float curColor prevents precision loss during per-frame color interpolation. |
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