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import pygame
import moderngl
from src.settings import *
from src.framework.state_machine import StateManager
from src.graphics import get_program
from src.states.menu_state import MenuState
#from src.states.deploy_state import DeployState
from src.resources import ResourceManager
def main():
pygame.init()
icon_image = pygame.image.load('assets\logo.png')
pygame.display.set_icon(icon_image)
pygame.display.set_caption("Battlefield 1 Bot Mod")
display_info = pygame.display.Info()
actual_screen_width = display_info.current_w
actual_screen_height = display_info.current_h
# 设置 OpenGL
pygame.display.gl_set_attribute(pygame.GL_CONTEXT_MAJOR_VERSION, 3)
pygame.display.gl_set_attribute(pygame.GL_CONTEXT_MINOR_VERSION, 3)
pygame.display.gl_set_attribute(pygame.GL_CONTEXT_PROFILE_MASK, pygame.GL_CONTEXT_PROFILE_CORE)
screen = pygame.display.set_mode((actual_screen_width, actual_screen_height), pygame.OPENGL | pygame.DOUBLEBUF |pygame.FULLSCREEN | pygame.SRCALPHA)
# 创建 Context
ctx = moderngl.create_context()
ctx.enable(moderngl.DEPTH_TEST | moderngl.CULL_FACE)
prog = get_program(ctx)
res_mgr = ResourceManager(ctx, prog, asset_path="assets")
# Assets -> Materials -> Models
res_mgr.load_assets_xml("assets.xml")
res_mgr.load_materials_xml("materials.xml")
res_mgr.load_vehicles_xml("vehicles.xml")
# 将加载好的 Mesh 存入字典供游戏使用
models_dict = res_mgr.load_models_xml("model.xml")
# 初始化状态机,进入菜单状态
manager = StateManager(ctx, prog, res_mgr, screen)
manager.change_state(MenuState)
clock = pygame.time.Clock()
while True:
dt = clock.tick(FPS) / 1000.0
events = pygame.event.get()
for event in events:
if event.type == pygame.QUIT:
pygame.quit()
return
manager.handle_event(event)
manager.update(dt)
manager.draw()
if __name__ == "__main__":
main()