5.8.0 - #56
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MadMax3947
commented
Sep 20, 2025
Collaborator
- New scenario: S11B/Sol'kan's Lair. Adds additional content to Theracar's path which was otherwise a bit lacking in comparison with Kogw's path, and provides lore about the Isle and the Gate. This plays quite differently than a standard Wesnoth scenario. Player only controls Malakar and has to deal with or avoid undead and traps while solving a puzzle in a randomly generated map.
- If player has higher-level or elemental-powered units from Apocalypse, a handful of them are saved, demoted one level, and available for recall in Caravan.
- Balancing changes, most notably: turn limit in River of Skulls is calculated based on the path length to the exit, player must get both Malakar and Kogw to the cave in Drake Escape.
- Typo fixes and other polishing, for instance hiding certain dummy sides from the UI.
… humans appear same side number
…UMC03 and UMC10 packs installed
…yph in starting room
…out action version from 4 to 5
Owner
|
I have a visitor this week; will review afterwards |
Owner
OK, I will try to get to this this week now... |
cooljeanius
reviewed
Oct 9, 2025
cooljeanius
reviewed
Oct 9, 2025
cooljeanius
reviewed
Oct 9, 2025
Owner
|
I'm not exactly going in order here, but current status is:
Edit2: 269 / 285 now. |
Owner
|
OK, I'm up to 283/285 files viewed now; I just have the WML changes for S09 and S11b left to review now... |
Owner
|
OK my computer is back from repairs, so I can pick this up again now... |
cooljeanius
approved these changes
Nov 29, 2025
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